BRIEF
Design a way to navigate multiple levels of inter-connectedness. Represent the breadth and depth of content, show connections between topics, and enable navigational methods to facilitate organic exploration. The content will exist in many different forms and will address topics that frequently overlap and are deeply inter-connected. Your task is to explore ways of providing access to this level of inter-connectedness.
DEMO
RESEARCH
GAME DESIGN INTERFACE MOLECULES INTERACTION FORCE-DIRECTED ORGANISATION GRAPH DRAWING WAYFINDING FRAMEWORK THEORY
WAYFINDING THEORY Vannevar Bush’s “Memex” Proto-hypertext system that Vannevar Bush described in his 1945 The Atlantic Monthly article "As We May Think". Kevin Lynch’s Urban Planning Model Lynch reported that users understood their surroundings in consistent and predictable ways, forming mental maps with five elements: paths, edges, districts, nodes, and landmarks. Erik Jonsson’s Human Wayfinding Abilities. Dead reckoning, direction frame, and mental map. Three methods that are directly transferable from physical navigation to digital navigation.
1. Information Landscape
2. Nodes (Atoms)
3. Routes (Connections)
4. Super-Route (Molecule)
5. Landmark
FORCE-DIRECTED GRAPH DRAWING Force-directed graph drawing algorithms are a class of algorithms for drawing graphs in an aesthetically-pleasing way. Their purpose is to position the nodes of a graph in two-dimensional or three-dimensional space, by assigning forces among the set of edges and the set of nodes, based on their relative positions.
MOLECULES
GAME DESIGN
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