EEE14 -- Gamification of Educational Modules - Organic Chemistry Bellna Chew Li Ling, Ng Li Shan
Problem Solution Huge memory work Developed a game that + makes learning fun Lack of vitality in current teaching methods
Aim: To determine the factors that allow educational games to serve as an engaging pedagogy.
Game Design
Educational Content:
3D Modelling
Visual Scripting using UE4
Are you ready
Gameplay: Stage 1:
Gameplay: Stage 2:
Gameplay: Stage 1 Stage 2 Educate Apply
Stage 1 Stage 2 Challenge Increasing number of obstacles with each level Increasing speed of the character Clues Gameover Restart from the same Restart from Stage 1 level
Data Collection
Quiz (using game) Positive Control (using notes) Survey
Positive Control Game Play : (Read Notes) 20 27
Quiz (using game) Positive Control (using notes) Survey
Results and Discussion
Effectiveness of Alke: 1) Improvement observed in test scores after gameplay 30% increase in players getting full marks
Effectiveness of Alke: 2) Game participant results are consistent with Positive Control Group results 26% 30% increase increase Positive Control Game players Participants
Effectiveness of Alke: 3) Favourable perception of game Game Ratings from Players Game Aids Memory Game is useful as a learning tool Game is enjoyable
Evaluation of Factors For Effective Educational Games ● Repetitive factor of the game and video tutorials remain useful for learning ● Visual engagement is important
Conclusion
Future work To explore: ☑ Optimisation for application across various educational modules ☑ Utilise and adapt a greater variety of game design
QnA
All Images Taken From ● Pixabay ● Meme.xyz
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