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Gamification is the New Black @ galynakey September 2014 10,000 hours TL;DR 40 Minutes Gamification is FUN YOU can do it! Q: What is that you do? A: I write user documentation. Q: Whats that? A: Erm I document software


  1. Gamification is the New Black @ galynakey September 2014

  2. 10,000 hours

  3. TL;DR

  4. 40 Minutes  Gamification is FUN  YOU can do it!

  5. Q: What is that you do? A: I write user documentation. Q: What’s that? A: Erm… I document software applications. Q: Oh, you are a developer? A: Not really. I write instructions. Q: Zzzzzzzzz A: I write user help. Q: Zzzzzzzzz A: Forget it.

  6. Q: What is that you do? A: I gamify user learning experience. Q: Wow. How did you get into it?

  7. Once upon a time… Disclaimer #1 Domain expertise and Wing Chun primeR

  8. Disclaimer #2: abusing Games mechanics

  9. Gamification Platforms Disclaimer #3: gamification platforms are not covered

  10. Domain Masters Marc LeBlanc Kevin Werbach Jess Schell Richard Bartle Yu-kai Chou Amy Jo Kim Gabe Zichermann Jane McGonigal

  11. 40 Minutes  Gamification is FUN  YOU can do it!

  12. gamification is… the use of game elements and game design techniques in non-game contexts Kevin Werbach

  13. gamification is… the process of using game thinking and game dynamics to engage audiences and solve problems Gabe Zichermann

  14. The Key is to think like a game designer

  15. Game designers create immersive experiences that: A. Get players to play B. Keep players playing

  16. A. Do you like playing games? B. And why do you keep playing games?

  17. Mass Effect Trailer

  18. Current Business Application  Marketing, Sales, Customer Engagement  HR, Productivity, Crowdsourcing  Behaviour change (health and wellness, sustainability etc.) Adopted from Kevin Werbach

  19. Driving customer engagement Little Big Planet 3 Trailer My Starbucks Rewards

  20. Improving grades- education Digitally Assisted Class

  21. Driving behaviour change – social responsibility Augmented Reality

  22. Driving behaviour change – wellness Piano stairs

  23. FUN

  24. Eight Kinds of Fun by Marc LeBlanc  Sensation  Fellowship Game as sense- Game as social pleasure framework  Fantasy  Discovery Game as make- Game as uncharted believe territory  Narrative  Expression Game as unfolding Game as soap box  Submission story  Challenge Game as mindless Game as obstacle pastime course

  25. How is it done? – gamification towards solving the world’s greatest problems http://vimeo.com/9 094186

  26. How is it done? – gamification towards promoting literacy http://teensummerchallenge.org

  27. YOU

  28. Gamification for Master Builders* Level 1: Define business objectives Level 2: Delineate target behaviours Level 3: Describe your players Level 4: Devise activity loops Don’t forget the fun Level 5: Boss Fight: Deploy the appropriate tools *Also known as 6D Gamification Design Framework by Dan Hunter and Kevin Werbach

  29. Level 1: Define business objectives Why are we doing gamification?  We want to get new users gain foundational knowledge  We want to get our users make a habit of following installation instructions

  30. Level 2: Delineate target behaviour What are our ‘win states’ and how do we know?  Background analytics  T-shirts to ship on completion  Certificates of completion printed  Something else?

  31. Level 3: Describe your players What do we know about the players (traditional audience analysis) + motivation acting achievers killers players world socialisers explorers interacting Bartle’s Model of Player Types

  32. Level 4: Devise activity loops Plan the player journey: engagement loop Motivation Action Feedback

  33. Level 4: Devise activity loops Plan the player journey: mastery progression loop boss fight boss fight onboarding Ground 0

  34. Level 5: Remember fun Tap into emotions!

  35. Boss Fight: Deploy the appropriate tools The Pyramid of Elements* Dynamics Mechanics Components *adopted from Kevin Werbach

  36. Dynamics: Big picture • Constraints • Emotions • Narratives • Progression • Relationships

  37. Mechanics: Processes to drive game dynamics forwards • Challenges • Acquisition • Chance • Rewards • Competition • Transactions • Cooperation • Turns • Feedback • Win States • Resource

  38. Components: Basic blocks for both game mechanics and dynamics • Achievements • Gifting • Avatars • Leaderboards • Badges • Levels • Boss Fights • Points • Collections • Quests • Combat • Social Graphs • Content • Teams Unlocking • Virtual Goods

  39. Boss Fight: Deploy the appropriate tools What it might look like? – Conservative look

  40. Boss Fight: Deploy the appropriate tools What it might look like? – Brave look

  41. 40 Minutes  Gamification is FUN  YOU can do it!

  42. Thank You!

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