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The Tale of Two Classes S.H. Sobh - Gamification 1 Gamification in the Classroom Sabah H. Sobh, M.Ed January 14th, 2017 West Coast ISNA Education Forum www.MrSobh.com About Me First Islamic virtual App development Currently Math


  1. The Tale of Two Classes S.H. Sobh - Gamification 1

  2. Gamification in the Classroom Sabah H. Sobh, M.Ed January 14th, 2017 West Coast ISNA Education Forum www.MrSobh.com

  3. About Me First Islamic virtual App development ● Currently Math & Science Department Head ● ● academic high school in Coding ● and Middle School Science teacher @ Minaret the world STEM building ● Academy Hybrid model of education ● Google certified educator ● Co-founder of Satellite School ● Network Founder of Brain Fusion Academy ● 3

  4. Are We Fully Meeting the Needs of Our Students? S.H. Sobh - Gamification 4

  5. Do not raise your kids the way your parents raised you; Verily, they were created and born for a different time period. - Imam Ali bin Abi Talib 5

  6. Perfect Classroom What is your idea of the perfect classroom? S.H. Sobh - Gamification 6

  7. The Ideal Teacher S.H. Sobh - Gamification 7

  8. The Ideal Student S.H. Sobh - Gamification 8

  9. Field Trips The Modern Teacher’s mind Family life ● Personal health ● Meetings Struggling students Lesson plans ● Student behavior ● ● Sleep Grading ● Parents ● Curriculum Differentiation ● ● ● S t a t e S t a n ● d a Planning r d Spelling Bee s ● ● Administrators ● Bills ● Science Fair s ● l l i ● B ● Standardized ● exams ● Bills coffee... S.H. Sobh - Gamification 9

  10. The Modern Student’s Mind 10

  11. Is it all fun and games? S.H. Sobh - Gamification 11

  12. Gamification … What is it? Transforming the environment and ● regular activities into a kind of game. Reinforces content ● Collaboration and teamwork. ● Can compete against each other, ○ Work together ○ They are always learning! ○ Taps into the basic needs of the user ● as a form of motivation Achievement ○ S.H. Sobh - Gamification 12

  13. S.H. Sobh - Gamification13

  14. Hair Salon Frequent Buyer S.H. Sobh - Gamification 14

  15. Best Buy S.H. Sobh - Gamification 15

  16. The Ford Company S.H. Sobh - Gamification 16

  17. Gamification can also include... using a point system for ● competing with others or to compete with oneself (to reach a previously-set goal) → AR reading Awarding badges for meeting ● certain criteria → Khan Academy 17

  18. Big Question: Does gamification clash with positive discipline? Aspects of gamification needs to be paired ● with a purpose Connect with ethical and moral values → ○ balance According to a study by Mekler, et al. (2013), ● gamification does not affect intrinsic motivation as long as it is used as a progress and performance indicator. Long term effects of gamification MAY reduce ● the impact of intrinsic motivation S.H. Sobh - Gamification 18

  19. How do we gamify our classes in the most effective manner? Build upon a theme ● Give a different name for ○ homework (example: “your training for ■ tonight…” ) tests (example: battle) ■ Grade points (experience points) ■ Extra credit (power ups) ■ Have a specific learning goal in mind ● Make it into a daily routine ● Role play ● Be creative ● S.H. Sobh - Gamification 19

  20. Imagine... 100 95 Students role play as characters that ● are being studied in class 90 Start off at the same level - 0 ● As assignments are turned in, they ● 85 80 gain experience points. Never lose experience points ● 70 60 Eventually students gain enough ● experience points to get promoted to 50 the next level (based on teacher’s pre-set standard) 30 0 S.H. Sobh - Gamification 20

  21. How is gamification relevant to fulfilling the needs of Islamic schools? Creates an atmosphere of ● motivation and friendly competition Role play and write creative stories ● Navigate through the school’s ○ ESLR’s and connect with the values and create scenarios where problems can be solved. Creative writing ○ Performance indicators to work ● with positive discipline S.H. Sobh - Gamification 21

  22. Take Education to the Next Level www.mrsobh.com 22

  23. Resources https://www.insidehighered.com/news/2009/08/03/grading http://www.teachthought.com/learning/6-factors-of-success-in-gamification/ http://files.eric.ed.gov/fulltext/EJ1073237.pdf http://dl.acm.org/citation.cfm?id=2583017 www.gamified.ui/2014/03/17/points-and-badges-in-gamification https://blog.tophat.com/4-ways-to-gamify-learning-in-your-classroom S.H. Sobh - Gamification 23

  24. It’s time for a “battle” to earn some “experience points” Classcraft.com S.H. Sobh, M.Ed January 14th, 2017 West Coast ISNA Education Forum www.MrSobh.com 24

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