The Tale of Two Classes S.H. Sobh - Gamification 1
Gamification in the Classroom Sabah H. Sobh, M.Ed January 14th, 2017 West Coast ISNA Education Forum www.MrSobh.com
About Me First Islamic virtual App development ● Currently Math & Science Department Head ● ● academic high school in Coding ● and Middle School Science teacher @ Minaret the world STEM building ● Academy Hybrid model of education ● Google certified educator ● Co-founder of Satellite School ● Network Founder of Brain Fusion Academy ● 3
Are We Fully Meeting the Needs of Our Students? S.H. Sobh - Gamification 4
Do not raise your kids the way your parents raised you; Verily, they were created and born for a different time period. - Imam Ali bin Abi Talib 5
Perfect Classroom What is your idea of the perfect classroom? S.H. Sobh - Gamification 6
The Ideal Teacher S.H. Sobh - Gamification 7
The Ideal Student S.H. Sobh - Gamification 8
Field Trips The Modern Teacher’s mind Family life ● Personal health ● Meetings Struggling students Lesson plans ● Student behavior ● ● Sleep Grading ● Parents ● Curriculum Differentiation ● ● ● S t a t e S t a n ● d a Planning r d Spelling Bee s ● ● Administrators ● Bills ● Science Fair s ● l l i ● B ● Standardized ● exams ● Bills coffee... S.H. Sobh - Gamification 9
The Modern Student’s Mind 10
Is it all fun and games? S.H. Sobh - Gamification 11
Gamification … What is it? Transforming the environment and ● regular activities into a kind of game. Reinforces content ● Collaboration and teamwork. ● Can compete against each other, ○ Work together ○ They are always learning! ○ Taps into the basic needs of the user ● as a form of motivation Achievement ○ S.H. Sobh - Gamification 12
S.H. Sobh - Gamification13
Hair Salon Frequent Buyer S.H. Sobh - Gamification 14
Best Buy S.H. Sobh - Gamification 15
The Ford Company S.H. Sobh - Gamification 16
Gamification can also include... using a point system for ● competing with others or to compete with oneself (to reach a previously-set goal) → AR reading Awarding badges for meeting ● certain criteria → Khan Academy 17
Big Question: Does gamification clash with positive discipline? Aspects of gamification needs to be paired ● with a purpose Connect with ethical and moral values → ○ balance According to a study by Mekler, et al. (2013), ● gamification does not affect intrinsic motivation as long as it is used as a progress and performance indicator. Long term effects of gamification MAY reduce ● the impact of intrinsic motivation S.H. Sobh - Gamification 18
How do we gamify our classes in the most effective manner? Build upon a theme ● Give a different name for ○ homework (example: “your training for ■ tonight…” ) tests (example: battle) ■ Grade points (experience points) ■ Extra credit (power ups) ■ Have a specific learning goal in mind ● Make it into a daily routine ● Role play ● Be creative ● S.H. Sobh - Gamification 19
Imagine... 100 95 Students role play as characters that ● are being studied in class 90 Start off at the same level - 0 ● As assignments are turned in, they ● 85 80 gain experience points. Never lose experience points ● 70 60 Eventually students gain enough ● experience points to get promoted to 50 the next level (based on teacher’s pre-set standard) 30 0 S.H. Sobh - Gamification 20
How is gamification relevant to fulfilling the needs of Islamic schools? Creates an atmosphere of ● motivation and friendly competition Role play and write creative stories ● Navigate through the school’s ○ ESLR’s and connect with the values and create scenarios where problems can be solved. Creative writing ○ Performance indicators to work ● with positive discipline S.H. Sobh - Gamification 21
Take Education to the Next Level www.mrsobh.com 22
Resources https://www.insidehighered.com/news/2009/08/03/grading http://www.teachthought.com/learning/6-factors-of-success-in-gamification/ http://files.eric.ed.gov/fulltext/EJ1073237.pdf http://dl.acm.org/citation.cfm?id=2583017 www.gamified.ui/2014/03/17/points-and-badges-in-gamification https://blog.tophat.com/4-ways-to-gamify-learning-in-your-classroom S.H. Sobh - Gamification 23
It’s time for a “battle” to earn some “experience points” Classcraft.com S.H. Sobh, M.Ed January 14th, 2017 West Coast ISNA Education Forum www.MrSobh.com 24
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