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Chapter 8 Applying Gamification to Learning Domains Overview What are the differences between facts, concepts, rules, and procedures? What gamification techniques and mechanics are appropriate for conveying factual knowledge? What


  1. Chapter 8 Applying Gamification to Learning Domains

  2. Overview • What are the differences between facts, concepts, rules, and procedures? • What gamification techniques and mechanics are appropriate for conveying factual knowledge? • What gamification techniques and mechanics are appropriate for conveying rules and conceptual knowledge? • What gamification techniques and mechanics are appropriate for conveying procedural knowledge? • What gamification techniques and mechanics can be used for reinforcing elements of the affective domain, such as attitudes and beliefs? • What gamification techniques and mechanics can be used for reinforcing elements of the psychomotor domain, such as movement and hand-eye coordination?

  3. Introduction • Learning to solve problems and using higher order thinking skills are not enough • Nee to know facts, concepts, rules, and procedures • Each requires a different type of game design technique to effectively convey that knowledge • One-size-fits-all doesn't work • What are facts, concepts, rules, and procedure?

  4. Classification Schemes for Knowledge • Declarative or factual knowledge is deemed to be the first level of the hierarchy • without factual knowledge higher knowledge levels, like problem solving, cannot be obtained. • Once facts are learned, then concepts can be understood; • When two or more concepts are put together they form a rule, • Multiple rules form procedures.

  5. What gamification need to do? • Convey the appropriate level of knowledge • Contain multiple levels such as a mini-game and other techniques and mechanics to bring a learner from a lower place in the knowledge hierarchy to a higher place • Possible to use simple or casual games or gamification events to convey knowledge

  6. Declarative Knowledge (Facts) • Verbal knowledge or factual knowledge. Any piece of information that can only be learned through memorization • Most instructional lessons begin with vocabulary so everyone knows the basics before proceeding • Most organizations have numerous acronyms and jargon so declarative knowledge is key, especially for new employees, new product introductions, and new markets

  7. Teaching Facts • Elaboration • Linking the new information with prior relevant or even irrelevant information, showing the learner the context of the new fact and its relationship to a known knowledge structure. • Organizing • Placing facts into logical groupings • Association • Linking a word to an image or linking a term to its definition • Repetition • Repeating content over and over again is actually a good method to memorize a fact. It is how most people remember their phone number or home address.

  8. How to use game techniques to facts teaching • Stories • The human brain has a natural affinity for narrative construction. People tend to remember facts more accurately if they encounter them in a story rather than in a list. • Sorting • The learner doesn't need to be able to understand the different categories or sorting requirements; he or she just needs to identify what goes where • Matching • Link an image or idea to another image or idea • Replayability • Make the game replayable so that the player repeats it again and again. ( Similar ) • Trivia • "Who's Smarter Than a Fifth Grader" doesn't really show how smart a fifth-grader is. For repetition, association, and organizing, trivia games work very well

  9. Conceptual Knowledge • A concept is a grouping of similar or related ideas, events, or objects that have a common attribute or a set of common attributes. • Concepts such as quality, customer service, and organizational security are all important to the effective operations of an organization. • Students learn the concepts of free markets and mathematical proofs. • Employees must understand the concepts related to the effective operations of the enterprise. • Employees in financial organizations must understand the concept of compound interest • Employees in a retail organization must understand the concept of product display.

  10. Teaching Conceptual • Metaphoric Devices • Provide a link between the known elements within the metaphor with the unknown concept to be learned. • Provide Examples and Non-Examples • Knowledge of a concept can be attained by providing the learners with several examples of the concept and then providing them with non-examples of the concept • Attribute Classification • Concepts are defined by their attributes. All concepts have attributes that, when taken together, define the concept.

  11. How to use game techniques to conceptual teaching • Matching and Sorting • Apply knowledge of the attributes of the concept and either place content into the right location or try to match one concept with another • Experiencing the Concept • Immerse the learners in the concept and let them experience it • The immersion doesn't have to be 3D

  12. Rule-Based Knowledge • Rules express the relationships between concepts • Rules provide parameters dictating a preferred behavior with predictable results • Common representations of rules are "if/then" and cause and effect constructs.

  13. Teaching Rules • Provide Examples • A good idea is to show the rule being applied in several different ways with several different examples. • The various examples help learners to generalize the rule and create knowledge structures that help to reinforce the rule in the learners' minds. • Role Play • Have the learners role play situations in which they have to apply the rule. • The role play can be with another person or it can be a simulation where learners have to apply the rule to specific situations or pieces of equipment.

  14. How to use game techniques to rule teaching • Experience Consequences • Allow the learners to practice applying the rules in situation in which they are timed or where points are kept for correct or incorrect analysis of the rules. • A game-based simulation allows the learners the opportunity to apply the rules and it is possible to experience applying the rules in different ways and observing the impact. • Board Games • A board game can allow the learner to apply rules through the use of well- crafted multiple-choice questions asking the learner to predict and/or apply rules in certain situations. • One of the nice things about using a board game as a frame for game play is that most learners understand the basic premise of a board game.

  15. Procedural Knowledge • Step-by-step instructions for performing a particular task • A procedure is a series of steps that must be followed in a particular order to reach a specific outcome • Organizations literally have thousands of procedures that must be learned and followed on a regular basis • Learning proper procedures is an integral part of the efficient functioning of an organization. The more quickly and effectively employees can learn procedures, the better run the organization

  16. Teaching Procedural • Start with the Big Picture • Provide an overview of the entire procedure. • Often a flowchart or a diagram is an effective method for providing an overview. • Practice each individual part of the procedure. • Teach “How” and “Why” • Provide the "why" as well as the "how" of the procedure. • Understanding underlying concepts helps with trouble shooting, performing meaningful workarounds and adapting to procedural changes.

  17. How to use game techniques to procedural teaching • Software Challenge • Teaching procedures is learning how to use software • Provide an "impossible" challenge for the learners to try to solve. • By trying to solve the challenge, learners will think through unusual or infrequent applications of the procedure. • At the end of the game session, they'll have more confidence because they've dealt with an "impossible" procedure. • Practice • Play Mode, Practice Mode, Test Mode • The environment can be used as a testing ground to see whether the learners really understand the environment.

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