Adaptive gamification Bogdan “Bob” Chebac bogdanchebac@gmail.com @chebacbogdan
Agenda 1. Introduction 2. Gamification mechanics 3. Group Exercise 4. Repeat
WHY Gamification?
Because
Games
Are
FUN
85% Of employees would spend more time on gamified software
87% Of employees agree that gamification makes them more productive
90% Of employees over 45 years old agree that gamification would help them get better results at work
Basic level mechanics
Tutorials
Sign posting
Loss aversion
Progress
Themes
Narrative
Mystery Box
Time Pressure
Scarcity
Strategy
Flow
Consequence s
Investment
Game 1 - Lost in the Jungle
Key Item Priority Item Priority Signaling mirror 14 Lantern 9 Map 2 20 meters of rope 4 Gun + gun ammo 11 15 liters of water 15 Box with food ration 10 packets Bug repellent 6 Floating device 8 15 liters of helicopter 13 fuel Antibiotics 7 Compass 1 Water purification 5 tablets SOS flares 12 Jungle Saber 3
Teamwork Vs Expertise
Game 2 - Wordsearch
THe power Of Encouragement
Medium level mechanics
Random Rewards
Fixed Reward Schedule
Time Dependent Rewards
Experience Points (XP)
Checkpoint Rewards
Leaderboards
Achievements
Virtual Economy
Lottery
Game 3 - FACT or MYTH
Hard level mechanics
Teams
Time Dependent Rewards
Social Status
Social Discovery
Social Status
Competition
Expert level mechanics
Exploration
Branching Choices
Unlockables
Creativity Tools
Customisation
Easter Eggs
Step 1
Step 2
Step 3
Resources ● Gamification stats: ○ https://www.talentlms.com/blog/gamification-survey-results/ ● Jungle game: ○ http://www.edurom.ro/ ● Gamification mechanics: ○ https://www.gamified.uk/user-types/gamification-mechanics-elements/
Adaptive gamification Bogdan “Bob” Chebac bogdanchebac@gmail.com @chebacbogdan https://groups.google.com/forum/#!forum/adaptive-gamification-agile-cambridge-201 8
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