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Wayfinding Robert W. Lindeman Worcester Polytechnic Institute - PowerPoint PPT Presentation

CS-525V: Building Effective Virtual Worlds Wayfinding Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Plan for Tonight Wayfinding Project Demos R.W. Lindeman - WPI Dept. of Computer


  1. CS-525V: Building Effective Virtual Worlds Wayfinding Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu

  2. Plan for Tonight  Wayfinding  Project Demos R.W. Lindeman - WPI Dept. of Computer Science 2

  3. Navigation  Navigation = Travel + Wayfinding  Travel is the component of VR that involves moving from one place to another  Wayfinding is:  Knowing where you are,  Knowing where your destination is, and  Having some knowledge of how to get there. R.W. Lindeman - WPI Dept. of Computer Science 3

  4. Wayfinding in the Real World  How do we do wayfinding in the real world? R.W. Lindeman - WPI Dept. of Computer Science 4

  5. Why Study Wayfinding?  Two reasons for wayfinding improvement in VR  VR performance enhancement  Training transfer  We can show that:  One set of wayfinding cues works better than another  Exposure to wayfinding cues in a VR improve wayfinding in the real world.  Spatial Comprehension:  The ability to perceive, understand, remember, and recall for future use. R.W. Lindeman - WPI Dept. of Computer Science 5

  6. Spatial Knowledge Acquisition  Direct environmental exposure  Indirect tools, like maps  These can be used outside or inside of the environment  Direct cues (urban situations)  Landmarks  Routes (or paths) between landmarks  Nodes are junctions in routes  Districts are regions of the city  Edges prevent or deter travel  Typical edge is a river or lake  Landmarks and nodes typically live in districts, and routes pass through districts and connect them R.W. Lindeman - WPI Dept. of Computer Science 6

  7. Spatial Knowledge Acquisition Using Maps  Can be used prior to travel  Used to plan ahead  Should be "North Up"  Can be used during travel  Require a ego-to-geo transformation  Where am I? Which direction am I facing?  This must be updated during travel  Should be "Forward Up"  The key to map use for navigation is resolving the egocentric to geocentric perspective transformation. R.W. Lindeman - WPI Dept. of Computer Science 7

  8. Spatial Acquisition  Landmark, Route, Survey (or LRS) model described by Seigel and White and Thorndyke and Goldin  Landmarks are acquired  Route knowledge is added to go between certain pairs of landmarks  Survey knowledge allows me to plan a route between any two landmarks  The use of maps allows us to leapfrog directly to survey knowledge  But, this is inferior to real-world survey knowledge development R.W. Lindeman - WPI Dept. of Computer Science 8

  9. Strategies  Looking for shoes in the mall R.W. Lindeman - WPI Dept. of Computer Science 9

  10. Map Examples  Forward-Up Map  http://www.gametrailers.com/player/32457.html  http://www.gametrailers.com/player/17541.html  North-Up Map  http://www.gametrailers.com/player/19720.html R.W. Lindeman - WPI Dept. of Computer Science 10

  11. Maps: North Up R.W. Lindeman - WPI Dept. of Computer Science 11

  12. Maps: Forward Up R.W. Lindeman - WPI Dept. of Computer Science 12

  13. Maps: Forward Up + Landmarks R.W. Lindeman - WPI Dept. of Computer Science 13

  14. Maps: Paths R.W. Lindeman - WPI Dept. of Computer Science 14

  15. Maps: Paths on the Map R.W. Lindeman - WPI Dept. of Computer Science 15

  16. Maps: Sun as Landmark R.W. Lindeman - WPI Dept. of Computer Science 16

  17. Landmarks  Distinguishable (unique)  Viewable from a good distance  Memorable R.W. Lindeman - WPI Dept. of Computer Science 17

  18. Signage  Can be:  World fixed  Body fixed  Object fixed R.W. Lindeman - WPI Dept. of Computer Science 18

  19. Signage (http://www.FourWindsInteractive.com/) R.W. Lindeman - WPI Dept. of Computer Science 19

  20. Reference  Much material from  Darken, R.P., Peterson, B. (2002) "Spatial Orientation, Wayfinding, and Representation," Handbook of Virtual Environments: Design, Implementation, and Applications , Kay M. Stanney (ed.), pp. 493- 518. http://vehand.engr.ucf.edu/handbook/Chapters/Chapter28/Chapter28.html R.W. Lindeman - WPI Dept. of Computer Science 20

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