STARBREEZE Presentation Pareto Gaming Seminar, 22 February 2018 Slide / 1
Starbreeze in brief Office locations 650 Stockholm (HQ) San Francisco employees 2) Brussels Los Angeles At a glance § One of the first independent studios in Northern Europe – Luxembourg Paris founded in 1998. Bangalore § Established developer and publisher of PC and console games & Dehradun and VR products. § Net sales of SEK 361m and EBITDA of SEK -54m in 2017. Barcelona § Listing on Nasdaq Stockholm in October 2017 Net Sales splits Large portfolio of strong ips By business area 1) By platform 1) Retail VR & Other 5% Console 10% 40% Starbreeze Games 34% Publishing System Shock 3 PC 61% 60% Digital 90% 1) 2017 YTD Slide / 2 2) 30 September 2017 including Dhruva Interactive
Starbreeze evolution 361 345 CAGR: ~28% 218 161 142 31 Founded 1998 2012 CY 2013 CY 2014 CY 2015 CY 2016 CY 2017 CY Net sales (SEKm) VR ECOSYSTEM PUBLISHING AND INVESTING IN VR GAMES DEVELOPMENT PHYSICAL DISTRIBUTION, FEW PLATFORMS DIGITAL DISTRIBUTION, MULTI-PLATFORM PC (retail) Slide / 3 Note: 2012-2015 Jan-Dec figures are not reported fiscal years
Case study: PAYDAY DLCS AND UPDATES Strategy and focus in Case study: >170 games development OVERKILL’s The Walking Dead Release fall 2018 § Develop games based on strong UNITS SOLD >16,000,000 IPs, owned or licensed. Be a market § Hardcore action games in co-op and first person shooter PAYDAY 2 IN GROSS SALES leader in segments. >2bn SEK ‹ § Multi-platform strategy games including PC, console and VR. STEAM COMMUNITY MEMBERS § Large, high quality, replayable 2 development 5,500,000 games with state of the art Narrative driven co-operative 1 st person shooteR gameplay. § Storylines with repeatability to M Based on the smash-hit enable games as a service to graphic novel series with long revenue tails. Extremely strong brand, 8 th TV-series season on air, 11.3M Action / Role play average viewership during season 7. Release dates August 2013 (PC) Slide / 4 June 2015 (Console)
Develop games based on strong IPs, owned or licensed. Slide / 5
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Hardcore action games in co-op and first person shooter segments. Slide / 8
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Multi-platform strategy including PC, console and VR. Slide / 10
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Large, high quality, replayable games with state of the art gameplay. Slide / 12
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Storylines with repeatability to enable games as a service to with long revenue tails. Slide / 14
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Games as a service activities PAYDAY 2 case study: create long-term player sales trend compared to a typical game stickiness PAYDAY2 was released in August 2013. The comparison game was released October 2014. The chart shows the number of players until September 2015 (thus, one year after PAYDAY was released). Games as a 100 000 service Marketing Spring break Crimefest Y community event community event 80 000 Events Community r - 60 000 Steam summer sale Free game 40 000 DLCs updates 2 T 20 000 0 Oct-14 Dec-14 Feb-15 Apr-15 Jun-15 Aug-15 PAYDAY 2 Typical game Slide / 16
PAYDAY 2: ONE OF THE MOST-PLAYED GAMES IN THE WORLD Slide / 17
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Continuous Virtual consolidation Games with Technical monetization reality a context progress Top 10 public gaming companies market share 1) M 54% Trends in 43% the games market 2015 2016 1) Game revenue of Top25 public companies up 17% in 2016, top 10 take more than Slide / 22 half of global market.
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THANKS! The Starbreeze team Slide / 25
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