The OneSpring JAM Session Experience Your Requirements - - PowerPoint PPT Presentation

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The OneSpring JAM Session Experience Your Requirements - - PowerPoint PPT Presentation

The OneSpring JAM Session Experience Your Requirements onespring.net/jamsession 68% of projects fail, run late, or are OVER budget. - The Standish Group, 2009 Chaos Summary Report 70% of REWORK is attributed to correcting


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The OneSpring JAM Session™ Experience Your Requirements

  • nespring.net/jamsession
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“68% of projects fail, run late, or are OVER budget.”

  • The Standish Group, 2009 Chaos Summary Report

“70% of REWORK is attributed to correcting requirements errors.”

  • Meta Group

“30% of project costs are REWORK .”

  • Forrester Research
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The Stream Process™ is a framework for how to better innovate and collaborate using visualization.

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Most SDLC methods provide a representation of the requirements late in the lifecycle that lack the experiential aspect altogether

Traditional

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The Stream Process™ occurs at the beginning of the lifecycle and provides stakeholders the ability to experience and validate their requirements from the start

OneSpring

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Accelerating the time to understanding provides a far greater return on investment

100%

OneSpring Traditional

50% 0%

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Designer

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Analyst Designer

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Analyst Producer Designer

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We created the OneSpring JAM Session™ to improve the requirements elicitation and validation process A JAM Session allows stakeholders to experience their requirements

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The Joint Application Modeling™ Session is comprised of these essential “ingredients”…

Small Group Collaboration Rapid Iterative Design Visualization

+ + +

Flow

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Small Group Collaboration

Collaboration in small groups provides an effective means of problem solving within a structured environment Complex problems that go beyond the routine require the communication of shared knowledge to create viable solutions/approaches

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Small collaborative groups are well defined in their roles for the JAM Session… Pr Producer

  • ducer – facilitates the experience

Analyst Analyst – elicits & documents the requirements Designer Designer – crafts the experience Business Business – provides the “what?” Technology echnology – articulates the “how?”

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The roles “match” the work environment and support the task flow…

Analyst Analyst “Left Brain”

Designer Designer “Right Brain”

Pr Producer

  • ducer

Facilitates Flow

Business Business

SME on “What?”

IT IT

SME on “How?”

Documentation Scr Documentation Screen een Visualization Scr isualization Screen een

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“It has long been recognized that user interfaces should be designed iteratively in almost all cases...the median improvement in overall usability was 165% from the first to the last iteration, and the median improvement per iteration was 38%...”

Rapid Iterative Design

  • Jakob Nielsen (Nov. 1993) Iterative User Interface
  • Design. IEEE Computer Vol. 26, No. 11 pp.32-41.

The requirements cannot be fully understood understood until they can be experienced experienced…

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Insight – Insight – observation to gain valuable knowledge and context on the business, customer and technologies Clarity - Clarity - design activities that crystallize the gathered insights to form a model of the experience Focus – Focus – socialization and measurement

  • f the experience model to provide

continuous improvement and validation

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The iterative cycle allows us The iterative cycle allows us to rapidly visualize the “big picture”, gain stakeholder consensus and then then drill-down to specific features…

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From initial sketches to detailed information design, visualization incorporates the use of dynamic imagery as a means of effectively communicating requirements Visualization not only enhances a “shared understanding”, but is critical in helping stakeholders organize their thoughts and work through problems to collectively build a solution

Visualization

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Both the analytic and synthetic hemispheres of the brain are engaged during the visualization process

Analyst Analyst “Left Brain”

Documentation

Designer Designer “Right Brain”

Modeling

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”Flow also happens when a person’s skills are fully involved in overcoming a challenge that is just about manageable, so it acts as a magnet for learning new skills and increasing challenges. If challenges are too low, one gets back to flow by increasing

  • them. If challenges are too great, one can return to

the flow state by learning new skills.”

Flow

  • Mihaly Csikszentmihalvi (July. 1997) Psychology Today
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A key aspect to generating the Flow includes both the environment in which the JAM Session takes place and the mental investment by the stakeholders

Goals ar Goals are clear e clear Feedback is immediate Feedback is immediate Balance between opportunity & capacity Balance between opportunity & capacity Concentration deepens Concentration deepens The pr The present is what matters esent is what matters Contr Control is no pr

  • l is no problem
  • blem

Sense of time is alter Sense of time is altered ed Loss of ego Loss of ego Flow

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Stream and the JAM Session have worked successfully with numerous clients…

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To learn how OneSpring can help bring clarity to your project, contact us at:

clarity@onespring.net