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Superhuman sports Game Overview System Architecture in mixed - PowerPoint PPT Presentation

Introduction Problem Statement Superhuman sports Game Overview System Architecture in mixed reality: User Study Future Outlook the multi-player game Conclusion League of Lasers Nico Arjen Miedema Jop Vermeer Rafael Bidarra Stephan


  1. Introduction Problem Statement Superhuman sports Game Overview System Architecture in mixed reality: User Study Future Outlook the multi-player game Conclusion League of Lasers Nico Arjen Miedema Jop Vermeer Rafael Bidarra Stephan Lukosch 1

  2. ▷ Introduction Introduction Introduction Problem Statement Problem Statement Game Overview Game Overview System Architecture System Architecture User Study User Study Future Outlook Future Outlook Conclusion Conclusion Playing league of lasers Screenshot League of Lasers SHS Paper League of Lasers 2

  3. Introduction Introduction Problem Statement ▷ Problem Statement Problem Statement Game Overview Game Overview System Architecture System Architecture “How can mixed-reality be used to create a User Study User Study Future Outlook Future Outlook competitive multi-player superhuman sport?” Conclusion Conclusion 3

  4. Introduction Introduction Problem Statement ▷ Problem Statement Problem Statement Game Overview Game Overview System Architecture System Architecture User Study User Study Superhuman Sports Design Challenge Future Outlook Future Outlook Conclusion Conclusion - Human Augmentation - Fitness and Skills - Fun and Engagement - Audience - Inclusiveness 4

  5. Introduction Introduction Game Overview Problem Statement Problem Statement ▷ Game Overview Game Overview System Architecture System Architecture User Study User Study Game design Future Outlook Future Outlook Conclusion Conclusion 6

  6. Introduction Introduction Game Overview Problem Statement Problem Statement ▷ Game Overview Game Overview System Architecture System Architecture User Study User Study Future Outlook Future Outlook Conclusion Conclusion League of Lasers first-person view on the HoloLens 7

  7. Introduction Introduction Game Overview Problem Statement Problem Statement ▷ Game Overview Game Overview System Architecture System Architecture User Study User Study Audience View Future Outlook Future Outlook Conclusion Conclusion - Top down - Server-rendered - Projected on a wall Top-down overview of the game for the audience 8

  8. Introduction Introduction game trailer Problem Statement Problem Statement Game Overview Game Overview System Architecture System Architecture User Study User Study Future Outlook Future Outlook Conclusion Conclusion 9

  9. Introduction Introduction System Architecture Problem Statement Problem Statement Network architecture overview Game Overview Game Overview ▷ System Architecture System Architecture User Study User Study Network Architecture Future Outlook Future Outlook Conclusion Conclusion - Unity’s UNET - Client: a HoloLens - Unity game server - Web server 10

  10. Introduction Introduction System Architecture Problem Statement Problem Statement Game Overview Game Overview ▷ System Architecture System Architecture User Study User Study Localisation Future Outlook Future Outlook Conclusion Conclusion - Naive method: - Share game positions between players - Doesn’t work due to position offsets 11

  11. Introduction Introduction Features Problem Statement Problem Statement Game Overview Game Overview ▷ System Architecture System Architecture User Study User Study Localisation Future Outlook Future Outlook Conclusion Conclusion - Naive method: - Share game positions between players - Doesn’t work due to position offsets 12 13

  12. Introduction Introduction Features Problem Statement Problem Statement Game Overview Game Overview ▷ System Architecture System Architecture User Study User Study Localisation Future Outlook Future Outlook Conclusion Conclusion - Naive method: - Share game positions between players - Doesn’t work due to position offsets 13 14

  13. Introduction Introduction System Architecture Problem Statement Problem Statement Game Overview Game Overview ▷ System Architecture System Architecture User Study User Study Localisation Future Outlook Future Outlook Conclusion Conclusion - Spatial Anchors: - Based on spatial features - Precise - Shareable - Limitations: - Server does not know this concept - Accurate in a 3-5 meter range 15

  14. Introduction Introduction Features Problem Statement Problem Statement Game Overview Game Overview ▷ System Architecture System Architecture User Study User Study Localisation Future Outlook Future Outlook Conclusion Conclusion - Spatial Anchors: - Based on spatial features - Small drift - Precise - Shareable 16 17

  15. Introduction Introduction Features Problem Statement Problem Statement Game Overview Game Overview ▷ System Architecture System Architecture User Study User Study Localisation Future Outlook Future Outlook Conclusion Conclusion - Spatial Anchors: - Based on spatial features - Small drift - Precise - Shareable 17 18

  16. Introduction Introduction System Architecture Problem Statement Problem Statement Game Overview Game Overview ▷ System Architecture System Architecture User Study User Study Localisation, solution: Future Outlook Future Outlook Conclusion Conclusion - Use positions relative to anchors - Relate game objects to the nearest anchor Lighthouse (source: Flickr) Objects share their position relative to the nearest 18 anchor

  17. Introduction Introduction User Study Problem Statement Problem Statement Game Overview Game Overview System Architecture System Architecture - Tests @ TuDelft Gamelab Anniversary ▷ User Study User Study Future Outlook Future Outlook - 32 Participants Conclusion Conclusion - UEQ and GEQ questionnaires Photo League of Lasers Virtual Playground event 19

  18. Introduction Introduction User Study Problem Statement Problem Statement Game Overview Game Overview System Architecture System Architecture ▷ User Study User Study Results Future Outlook Future Outlook Conclusion Conclusion - Players praised novelty and attractiveness - High rating on immersion, competence, positive affect and flow - Low amount of annoyance and negative affect - Observed lots of laughter 20

  19. Introduction Introduction User Study Problem Statement Problem Statement Game Overview Game Overview System Architecture System Architecture ▷ User Study User Study Discussion Future Outlook Future Outlook Conclusion Conclusion - Skill-based: easy to learn, hard to master - Fun - Intuitive: feels like a “sport” 21

  20. Introduction Introduction Conclusion Problem Statement Problem Statement Game Overview Game Overview System Architecture System Architecture League of Lasers: User Study User Study Future Outlook Future Outlook - Fulfils superhuman sports criteria ▷ Conclusion Conclusion - Keeps interaction simple and focussed - Hololens is a suitable device for superhuman sports 22

  21. Introduction Problem Statement Superhuman sports Game Overview System Architecture in mixed reality: User Study Future Outlook the multi-player game Conclusion League of Lasers Nico Arjen Miedema Jop Vermeer Rafael Bidarra Stephan Lukosch Shaad Alaka Niels de Bruin 23

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