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Little Katys Tea Party A roleplaying game about a little girl who is no longer such What I was trying to get Where I am right now What I aiming for Summary What I was trying to Get A masterless game around an actual tea party


  1. Little Katy’s Tea Party A roleplaying game about a little girl who is no longer such

  2. What I was trying to get Where I am right now What I aiming for Summary

  3. What I was trying to Get

  4. A masterless game ➢ around an actual tea party Oneshot game ➢ Starts when the tea is ○ Design Goals ready, ends when the pizza delivery arrives Serious themes with an ➢ oniric point of view Difficult choices for ➢ the Characters

  5. Role playing Games ➢ Fiasco ○ Lovecraftesque ○ Carolina Death Crawl ○ Dialect ○ Inspirations Movies and TV Shows ➢ Happy ○ I Kill Giants ○ Comics ➢ Flesh Dolls ○ The Clarissa Comics ○

  6. First Version: ➢ 200word rpg 9 Playtests ➢ First Steps 7 live, 2 on hangout ○ 3 on Conventions ○ 20+ different players ○ 3 Major Iterations ➢ Still no open Alpha :) ➢

  7. Where I am Right now

  8. Game Phases Setup ➢ Define the Game Space ○ Introduce the Scenario ○ Set Boundaries ○ Create Characters ○ Scenes of The Past ➢ Frame a Scene ○ Play a Scene: Roles ○ Conflict and Resolve it ○ Close a Scene ○ Conclusion ➢ Choose “The Cause” ○ Create Memories ○

  9. SETUP

  10. Game Requirements REQUIRED OPTIONALS A Table, preferably round Cookies, Bisquits and other ➢ ➢ One chair for every player plus sides ➢ one extra one ( Katy’s chair ) Victorian clothing ➢ A complete tea service for ➢ every player: teacup, tea plate, teaspoon. ...or play it online: Hangout or Drinkable tea (preferably hot) ➢ Tabletop Simulator (soon) Some index card, writing ➢ materials

  11. The Table ➢ Players talks, ○ out-of-game space The Tea Party ➢ Three Layers Character in the present ○ talks, using past of the Game sentences. Katy’s Chair : leaved ○ empty, used as “dashboard”. “Sit around a Table with an extra chair” The Scenes ➢ Character in the past ○ talks and act, using present sentences.

  12. Katy’s Empty Chair The Tea Party (Characters, Past Sentences) The Table (Players) The Scenes (Characters, Present Sentences) Game Layers

  13. You drink when you have nothing to say… Drinking Tea ...or when you want to in the Game listen to the others table companions. has the same social value as in a Victorian tea party -- TEAPARTY LEVEL --

  14. Introduce the Scenario

  15. Players answer together to some questions ➢ When and where Katy’s childhood take place? ➢ What’s her family looks like? (also recurring people) ➢ What places does she attend the most? This will point out the main themes for the play. I aiming for a series of scenarios with some interesting question to the players to answer. Inspiration: Backdrop from Dialect

  16. Set Boundaries

  17. Safety Mechanism “Once the scenario’s themes are clear.. Talk about Wheater ➢ to enforce a Veil ○ Define Wheaters (Veils) ➢ Say STOP! or CUT! ➢ Themes and situations that ○ to enforce a Line ○ players are ok to have, provided they are not explicit Talk about Sugar ➢ Define Lines ➢ to OK Check In ○ Themes and situations that ○ players won’t Talk about Sugar ➢ You can always “OK-Check In” ○ during play ..during play and scenes.”

  18. Wheaters (Veils) Sugar (OK Check In) STOP! or CUT! (Lines) Boundaries in Game Layers

  19. Character Creation

  20. 1. Describe yourself though Katy’s eyes Who are the 2. What are you protecting Characters? from? 3. Use the answer to the previous point to You are a friend of Katy, brought to life by her create a Source of explosive imagination Discomfort

  21. 1. On the top part of an index card write a specific source of discomfort. Create a Source of 2. Continue by answering: “Why Katy is helpless Discomfort in front of this?” 3. Put the index card on Katy’s Spot

  22. Killer, Neighbour's Source of Dog Discomfort Everyone thinks Why Katy is he’s a sweet puppy helpless Sister Sarah Loneliness She is incharge Katy hasn’t any true friend Discomfort in Katy’s Chair

  23. SCENES OF THE PAST

  24. Best Friend plays his Character, has the Roles in the spotlight. Scene Katy plays Katy. Shadow plays Discomfort and his sources. Best Friend, Katy, Shadow ..in 4-5 players (, Friend and Shade) Shade help Shadow. ROLES ROTATES EVERY SCENE Friend play his Character

  25. Scene Framing

  26. ➢ Best Friend say the when and where . Katy chooses ➢ Best Friend and Katy say where the characters (Katy the Source of plus Friends) are in the scene and what they do. Discomfort or ➢ Shadow and Katy say why Katy is helpless in front of creates a new this. one ➢ Shadow start the actual scene, by show the Discomfort. ➢ Everyone can add details, everytime. Scene Framing Flowchart

  27. Play the Scene: Roles

  28. Best Friend You always want Katy’s ➢ (Agenda) best. You’re always aware of ➢ Discomfort in scene. You can act toward ➢ Discomfort, directly or You DRINK if you don’t coaching Katy think this is not important enough to risk everything

  29. You always trust Friend ➢ You’re always afraid of ➢ Katy Monsters You are helpless in front ➢ (Agenda) of Discomfort You aren’t always aware ➢ You aren’t always coherent ➢ If a Friend is coaching ➢ You DRINK if you are you, you can freely choose feeling protected to follow it or not

  30. Manifest the Discomfort, ➢ implicitly or explicitly Shadow as required. You can use the source(s) ➢ (Agenda) of Discomfort in scene, straight or sideways Monster’s Monstrosity is a ➢ source of Discomfort. You are responsible of the ➢ You DRINK if you want to scene fluidity: if all are lose the battle to win the looking at you, continue war, or if you already the scene with an AND. won.

  31. SHADE Shade & Friend Help Shadow in manifesting ➢ Discomfort, play secondary (Agenda) characters. FRIEND Help the Best Friend to be ➢ in the spotlight: only he You can DRINK as usual. can beat the Discomfort in the scene.

  32. Conflict

  33. A Friend acts DRINK if SUCCESS toward Discomfort want discomfort OR a to lose the Shadow CLOSE the Friend coachs battle and win scene with Katy and she do the war, or it Nonetheless. as told already won. YES Shadow drinks DRINK if you ? are feeling NO protected. SUCCESS Shadow CONTINUE the Scene with But . Anyone says YES “ What were you tring to get?” Katy drinks ? NO FAILURE Shadow CONTINUE the Scene with And . YES Friend The Friend drinks states his Goal ? DRINK if this NO is not worth SUCCESS losing Katy for Conflict Flowchart good. Friend CLOSE the scene with Nightmare.

  34. After a SUCCESSFUL Conflict, the Discomfort is beaten - yet defeated. BUT Continue the scene showing how the Discomfort remains present in the scene Continue the Scene after “You’ll manage to keep Killer Conflict at bay: he now cannot jump on Katy. But he start to bark loudly, and this calls some nasty and lurking ravens..”

  35. After a UNSUCCESFUL Conflict, the Discomfort can grow wider. You as Shadow can either: AND Escalate the present ➢ Discomfort Bring along with Katy ➢ Continue the Scene after another source of Conflict Discomfort in the Scene, by choosing an available OR one or by creating a new Break the silence and keep one. the game fluid

  36. Close a Scene

  37. After a SUCCESSFUL Conflict the Discomfort retreats, but it leaves a scar. NONETHELESS Shadow and Katy decide what it is and what Source of Discomfort cause it. They write it down under the Closing the Scene after appropriate index card. Conflict

  38. Killer, Neighbour's Discomfort Dog Why Katy is Everyone thinks helpless he’s a sweet puppy Nonetheless Nonetheless.. A scar that ..Katy rattles the scene when she ears leaves upon loud noises. Katy. Close a Scene: Nonetheless

  39. As Friend , you SUCCEED in a Conflict by using your Monstrosity. Friend and Katy decide how the NIGHTMARE Friend changes through the little girl eyes. Take the index card of the Source of Discomfort that was Closing the Scene after beaten and strike it : this is Conflict no longer available. Then write the Nightmare on the card.

  40. Killer, Neighbour's Discomfort Dog Why Katy is Everyone thinks helpless he’s a sweet puppy Mr Bunny bring with him some loud and Nonetheless scary chains. A scar that the scene leaves upon Katy. Close a Scene: Nightmare

  41. The scenes ends in a ➢ Nightmare . BECOMING A Everybody else drink. ➢ MONSTER You leave one piece of ➢ your tea service. Put it in the Empty Spot. Leave your teacup last. Or use Monstrosity again You cannot become monster more after you become one than three times.

  42. Katy is afraid of you ➢ Shadow can use your ➢ Monstrosity as Source of Discomfort . MONSTER Other Friend can start a ➢ Conflict acting towards (Agenda) you. When you Coach Katy: ➢ Shadow can continue ○ with an AND if she You are still Katy’s complies. Friend from your You can MAKE her ○ perspective. comply with your You follow that agenda Monstrosity: this too. close the scene with a Nightmare .

  43. CONCLUSION

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