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Lecture 19 A fg ect Mark Woehrer CS 3053 - Human-Computer - PowerPoint PPT Presentation

Lecture 19 A fg ect Mark Woehrer CS 3053 - Human-Computer Interaction Computer Science Department Oklahoma University Spring 2007 [Taken from Stanford CS147 with permission] CS 3053 - Mark Woehrer Learning Goals How does a fg ect play


  1. Lecture 19 – A fg ect Mark Woehrer CS 3053 - Human-Computer Interaction Computer Science Department Oklahoma University Spring 2007 [Taken from Stanford CS147 with permission] CS 3053 - Mark Woehrer

  2. Learning Goals •How does a fg ect play a role in human-computer interaction? •…in design? •…in anthropomorphic devices like robots? CS 3053 - Mark Woehrer

  3. Norman Levels of Design • Visceral • Behavioral • Reflective • A fg ect and Emotion – A fg ect is the basic human feeling behavior – Emotion involves perception and memory and always includes an environmental factor, present or past CS 3053 - Mark Woehrer

  4. Visceral Design by Apple CS 3053 - Mark Woehrer

  5. Cell Phones CS 3053 - Mark Woehrer

  6. Hiroshi Ishii’s Music Bottles • Physical feel – Haptic feedback and tangibility CS 3053 - Mark Woehrer

  7. Biophilia CS 3053 - Mark Woehrer

  8. Game design • Overall sensory look and feel • Music and sound e fg ects • Emotions are the key drivers – Fear, Sex, Aggression,…. • Haptic/tangible (e.g,. For driving games) CS 3053 - Mark Woehrer

  9. Reflective Level: Message, culture, meaning • Personal remembrances • Self image • DVDs as an example CS 3053 - Mark Woehrer

  10. Swatch car CS 3053 - Mark Woehrer

  11. Alessi Juicy Salif Citrus Fruit Squeezer CS 3053 - Mark Woehrer

  12. Visceral vs. Reflective • Attractiveness is a visceral-level phenomenon – Beauty comes from the reflective level • Sexy, powerful, seductive – visceral level – Prestige, rarity, exclusiveness – reflective level How does this apply to interaction design? CS 3053 - Mark Woehrer

  13. Affective Interactive Toys Aibo NeCoRo Furby Tamagotchi CS 3053 - Mark Woehrer

  14. Paro: World's Most Therapeutic Robot http://paro.jp/english/about.html

  15. Kismet – Cynthia Breazeal, MIT http://www.ai.mit.edu/projects/sociable/overview.html CS 3053 - Mark Woehrer

  16. What Kinds of Emotions would Roomba have?

  17. Human-Robot interaction • Anthropomorphism and expectations • The uncanny valley • Displaying the machine’s emotional state – Facial expressions – Fake vs. real emotions CS 3053 - Mark Woehrer

  18. Machines Assessing People’s Emotional State • Facial expression • Physiological signals – (blood pressure, galvanic skin response, facial expression....) How and when should machines respond to your a fg ect? CS 3053 - Mark Woehrer

  19. Affective Computing (Rosalind Picard, MIT) Blood Volume Pressure (BVP) earring Galvanic Skin Response (GSR) rings and bracelet CS 3053 - Mark Woehrer

  20. Manipulating Affect and Motivation Captology is • the study of computers as persuasive technologies. This includes the design, research, and analysis of interactive computing products created for the purpose of changing BJ Fogg, Persuasive Technology: people's Using Computers to Change What attitudes or behaviors. We Think and Do CS 3053 - Mark Woehrer

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