Lecture 19 – A fg ect Mark Woehrer CS 3053 - Human-Computer Interaction Computer Science Department Oklahoma University Spring 2007 [Taken from Stanford CS147 with permission] CS 3053 - Mark Woehrer
Learning Goals •How does a fg ect play a role in human-computer interaction? •…in design? •…in anthropomorphic devices like robots? CS 3053 - Mark Woehrer
Norman Levels of Design • Visceral • Behavioral • Reflective • A fg ect and Emotion – A fg ect is the basic human feeling behavior – Emotion involves perception and memory and always includes an environmental factor, present or past CS 3053 - Mark Woehrer
Visceral Design by Apple CS 3053 - Mark Woehrer
Cell Phones CS 3053 - Mark Woehrer
Hiroshi Ishii’s Music Bottles • Physical feel – Haptic feedback and tangibility CS 3053 - Mark Woehrer
Biophilia CS 3053 - Mark Woehrer
Game design • Overall sensory look and feel • Music and sound e fg ects • Emotions are the key drivers – Fear, Sex, Aggression,…. • Haptic/tangible (e.g,. For driving games) CS 3053 - Mark Woehrer
Reflective Level: Message, culture, meaning • Personal remembrances • Self image • DVDs as an example CS 3053 - Mark Woehrer
Swatch car CS 3053 - Mark Woehrer
Alessi Juicy Salif Citrus Fruit Squeezer CS 3053 - Mark Woehrer
Visceral vs. Reflective • Attractiveness is a visceral-level phenomenon – Beauty comes from the reflective level • Sexy, powerful, seductive – visceral level – Prestige, rarity, exclusiveness – reflective level How does this apply to interaction design? CS 3053 - Mark Woehrer
Affective Interactive Toys Aibo NeCoRo Furby Tamagotchi CS 3053 - Mark Woehrer
Paro: World's Most Therapeutic Robot http://paro.jp/english/about.html
Kismet – Cynthia Breazeal, MIT http://www.ai.mit.edu/projects/sociable/overview.html CS 3053 - Mark Woehrer
What Kinds of Emotions would Roomba have?
Human-Robot interaction • Anthropomorphism and expectations • The uncanny valley • Displaying the machine’s emotional state – Facial expressions – Fake vs. real emotions CS 3053 - Mark Woehrer
Machines Assessing People’s Emotional State • Facial expression • Physiological signals – (blood pressure, galvanic skin response, facial expression....) How and when should machines respond to your a fg ect? CS 3053 - Mark Woehrer
Affective Computing (Rosalind Picard, MIT) Blood Volume Pressure (BVP) earring Galvanic Skin Response (GSR) rings and bracelet CS 3053 - Mark Woehrer
Manipulating Affect and Motivation Captology is • the study of computers as persuasive technologies. This includes the design, research, and analysis of interactive computing products created for the purpose of changing BJ Fogg, Persuasive Technology: people's Using Computers to Change What attitudes or behaviors. We Think and Do CS 3053 - Mark Woehrer
Recommend
More recommend