Faster Ray y Tracing Using Adaptive Grids Krzysztof S. Klimaszewski Thomas W. Sederberg
Preprocess ssing Steps FOR all object surround object with bounding box FOR all bounding boxes merge boxes FOR all remaining bounding boxes apply Goldsmith and salmon's algorithm FOR all bounding boxes voxelize box FOR each voxel s ub-voxelize this voxel
Grid merging A A 1 A 2 f
Grid merging A A 1 A 2 f A m A r A c A m Then, apply the Goldsmith Salmon's algorithm
Heterogeneous s grids 3 n N = 2 nx 3 3 N 3 = round x 1 x 2 N 2 = round nx 2 N 3 x 1 n N 1 = round N 2 N 3
Subvoxel grids
Subvoxel grids S r R l ∨ S l R r S S t R b ∨ S b R t S f R n ∨ S n R f s R
That's s all, thank yo you!
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