E-Learning Design Presentation By Suzanne and Simon
Definition of application A game for children aged 4-5 (reception age) to aid them in their learning of shapes, both 2D and 3D
Research Spoken to reception teachers and TA’s Read through curriculum requirements, the Nelson folder and a workbook Evaluated the games used in the school Observed an hour long ICT lesson Watched the children play with games Spoken to Children
Description Learning by doing Watch It Watch a clip of how to draw the shape Trace It Try and trace the shape with a little help Try It Try it without any help
Pedagogy Behaviourist elements Audio, positive and negative sounds Video, animations Cognitive elements Watching the video Comparisons, comparing what they have drawn to the tracing example.
Audience Age 4-5 Year olds Type Reception Standard Meeting Curriculum requirements for their age
Delivery Platform Flash Application Context It’s a learning aid to reinforce learning not to teach the material from scratch
Interaction Style Hand to Eye Co-ordination Drawing can be done using either a graphics tablet and pen or a standard mouse. Following Aural and visual instructions Learning a variety of 2D and 3D shapes Gaining independence in drawing shapes
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