Computational Media Computer Science Research to Enable the Future of Games Expressive Intelligence Studio // Center for Games and Playable Media http://eis.ucsc.edu // http://games.soe.ucsc.edu Noah Wardrip-Fruin UC Santa Cruz
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
97% of teens play video games — Pew Internet & American Life Project Time spent with games more than doubled 1999–2009 — Kaiser Family Foundation Expressive Intelligence Studio Games and Playable Media
Universities and national labs have been central in getting us here Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
But taking credit is a bit questionable None of this was deliberate research — all ad hoc activity made possible by research environment But now (as this conference shows) games require dedicated research — they are too important not to! Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
UC Santa Cruz School of Engineering Expressive Intelligence Studio Games and Playable Media
UC Santa Cruz School of Engineering UC ¡Santa ¡Cruz ¡ranked ¡in ¡ top ¡three ¡universi4es ¡in ¡ the ¡world ¡for ¡research ¡ impact ¡based ¡on ¡ publica4on ¡cita4ons. ¡ Game ¡Design ¡program ¡ in ¡Computer ¡Science ¡ ranked ¡in ¡top ¡ten ¡of ¡ Plus ¡we ¡have ¡a ¡preBy ¡campus game ¡schools ¡by ¡ Princeton ¡Review. Expressive Intelligence Studio Games and Playable Media
Expressive Intelligence Studio Games and Playable Media
Center for Games & Playable Media The ¡largest ¡technical ¡games ¡ research ¡group ¡in ¡North ¡ America ¡— ¡5 ¡core ¡faculty, ¡ more ¡than ¡30 ¡PhD ¡students, ¡ Jane also ¡MFAs, ¡post-‑docs, ¡staff ¡ Pinckard Projects ¡funded ¡by ¡ ins4tu4ons ¡like ¡DARPA, ¡ IARPA, ¡the ¡Na4onal ¡Science ¡ Founda4on, ¡eBay, ¡and ¡ MicrosoR Many ¡aimed ¡at ¡making ¡the ¡ world ¡a ¡beBer ¡place Expressive Intelligence Studio Games and Playable Media
Game Degree Programs Founded in 2006 in the Division of the Arts Baskin School of Engineering Ph.D. in M.F.A. in 400 Undergraduates Computer Science Digital Arts and (Games Focus) New Media A ffi liated Faculty include professors from: American Studies, Behavioral Economics, Computer Engineering, and Film and Digital Media. Expressive Intelligence Studio Games and Playable Media
Core Faculty Arnav Jhala : Jim Computational Whitehead : Cinematography Software Engineering & Games Noah Wardrip-Fruin : Playable Michael Mateas : Interactive Media, Interactive Storytelling, Storytelling, Procedural Content Marilyn Walker : Software Studies Generation, Expressive AI Dialogue & Natural Language Expressive Intelligence Studio Games and Playable Media
Five Core Labs (Jim Whitehead) (Marilyn Walker) (Arnav Jhala) (Jim Whitehead) (Michael Mateas, Noah Wardrip-Fruin) Expressive Intelligence Studio Games and Playable Media
Clearly we have a big investment in doing university research on games But how can one make research progress on something like games? Games are media, and engineering has little knowledge about media Expressive Intelligence Studio Games and Playable Media
One approach: Head for the goal Liza ¡Minelli Oscar ¡for ¡Best ¡Actress 1972 If ¡you ¡define ¡a ¡goal, ¡all ¡ movement ¡toward ¡it ¡is ¡ progress ¡— ¡makes ¡media ¡an ¡ Fred ¡Parke engineering ¡problem University ¡of ¡Utah 1972 Expressive Intelligence Studio Games and Playable Media
What happens next “Progress” ¡might ¡take ¡you ¡backward Expressive Intelligence Studio Games and Playable Media
What happens next Both ¡approaches require ¡research Research ¡guided ¡by ¡art, rather ¡than ¡pre-‑set ¡goal, has ¡be8er ¡results Expressive Intelligence Studio Games and Playable Media
Our current approach to game research Expressive Intelligence Studio Games and Playable Media
Rich interactions: system reacts to human inputs. Presentation depends on execution of computational A broad term for process. deeply algorithmic, responsive media. Expressive Intelligence Studio Games and Playable Media
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