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Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning Yuchi Huo, Rui Wnag, Ruzhang Zheng, Hualin Xu, Hujun Bao, Sung-eui Yoon KAIST and CAD&CG Global Illumination Path Guiding Filtering


  1. Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning Yuchi Huo, Rui Wnag, Ruzhang Zheng, Hualin Xu, Hujun Bao, Sung-eui Yoon KAIST and CAD&CG

  2. Global Illumination Path Guiding Filtering • Animation, preview … • Design, Physical Simulation, Data Generation … 2

  3. Global Illumination Path Guiding Filtering • Animation, preview … • Design, Physical Simulation, Data Generation … 3

  4. Filtering V.S. Path Guiding 1 30 2 60 Reference 8 120 min KPCN Ours KPCN Ours min 4

  5. Path Guiding - A Sampling Problem 5

  6. Path Guiding - A Sampling Problem Evaluate Sample QUALITY NETWORK Reward high reward if Reconstruction à GT RECONSTRUCTION NETWORK 6

  7. Training R- and Q-networks Dataset Dataset Ground Truth Feature … Input Input Target Q-network R-network Output Target Reconstructio n Reward Output Reward Generation 7

  8. Radiance Field Reconstruction using Deep Leaning θ Reconstruction: ü To guide path tracing φ ü To generate preview ü Others v Extremely sparse samples v Memory/computation overhead v Hard to find ground-truth 8

  9. Radiance Field Reconstruction using Deep Reinforcement Leaning θ R-network : Q-network: φ Adaptive samplin Reconstruct 4D r adiance field in b g and refining the radiance field, trai oth image and di ned by DRL rection spaces 9

  10. Adaptive Sampling and Refining Q-network: R-network 10

  11. Adaptive Sampling and Refining (a) Sampling in Direction Space θ =0 cos %& 0.5 0.5π φ=0 2π R-network 11

  12. Adaptive Sampling and Refining (b) Quality values of adap (a) Sampling in Direction Space tive actions θ =0 Refine Q-network cos %& 0.5 or Prediction Resample 0.5π φ=0 2π R-network 12

  13. Adaptive Sampling and Refining (c) Adaptive sampling and (b) Quality values of adap (a) Sampling in Direction refining in Direction Space Space tive actions θ =0 Refine Q-network cos %& 0.5 or Prediction Resample 0.5π φ=0 2π R-network 13

  14. R-network • Explore 4D radiance field in: • Image-direction • Direction-image • Direction • Image 14

  15. R-network • Image-direction network: Direction Space Feature Maps Image Space Features: & &- & &- 𝑺 + 𝑺 + 𝑯 + 𝑮𝒆 + 𝑮𝒆 + 6 (𝒚 2 ) 3 6 Normal, Radiance … 𝑮𝒆 0 𝑀 25 w φ CONVs (3 layers) θ … Rearrange … … CONVs … (6 layers) & h 𝑮𝒆 0 𝒚 2 &- ∀𝑗 ∈ Γ 𝑮𝒆 0 & 𝑺 + 𝑯 + Image part Direction part 15

  16. Q-network φ φ • Actions: θ • Refinement θ Refinement • Resampling • Q-value(reward): • Decline of the φ φ Difference between GT and R-network output θ Resampling θ 16

  17. Q-network Direction Space = 𝑮𝒆 + Feature Maps w = 𝑮𝒆 2 Q-value of CONVs Refining FCs Flatten (3 layers) h (4 layers) Q-value of Resampling ∀𝑗 ∈ Γ = = @(=) 𝑯 + 𝑺 + 𝑰 + 𝑺 + ∀𝑘 ∈ Ψ Image Space Features: Normal, Radiance, Hierarchies … 17

  18. Results (path guiding) 18

  19. Results (path guiding) 19

  20. Results (path guiding) 20

  21. Results (direct filtering) 21

  22. Results (Filtering v.s. Path Guiding) 1 30 2 60 Reference 8 120 min KPCN Ours KPCN Ours min 22

  23. THANK YOU

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