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8 Marketing From Code to Product gidgreen.com/course Definition Marketing is the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients,


  1. 8 — Marketing From Code to Product gidgreen.com/course

  2. Definition “Marketing is the activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large.” — American Marketing Association From Code to Product Lecture 8 — Marketing — Slide 2 gidgreen.com/course

  3. Lecture 7 • The marketing problem • Inbound marketing • Viral marketing • Platforms From Code to Product Lecture 8 — Marketing — Slide 3 gidgreen.com/course

  4. Traditional Marketing • Trade shows Easier for advertiser • Billboards Harder to avoid • TV/radio ads • Print media ads • Flyers/direct mail • Email/SMS spam • Telemarketing From Code to Product Lecture 8 — Marketing — Slide 4 gidgreen.com/course

  5. Other Names “Outbound Marketing where a marketer pushes his message out far and wide hoping that it resonates with that needle in the haystack.” — HubSpot Blog “Interruption Marketing… is to interrupt what the viewers are doing in order to get them to think about something else.” — Seth Godin, Permission Marketing From Code to Product Lecture 8 — Marketing — Slide 5 gidgreen.com/course

  6. Trade shows http://www.exhibitionnews.co.uk/featuredetails/102/research-volatile-times From Code to Product Lecture 8 — Marketing — Slide 6 gidgreen.com/course

  7. Billboards are good for… From Code to Product Lecture 8 — Marketing — Slide 7 gidgreen.com/course

  8. TV ads are good for… From Code to Product Lecture 8 — Marketing — Slide 8 gidgreen.com/course

  9. Print is good for… From Code to Product Lecture 8 — Marketing — Slide 9 gidgreen.com/course

  10. (Local) flyers are good for… From Code to Product Lecture 8 — Marketing — Slide 10 gidgreen.com/course

  11. For new media ventures… • Expensive • Untargeted • Not clickable (except spam) • Unmeasurable • Unchangeable • Cultural mismatch From Code to Product Lecture 8 — Marketing — Slide 11 gidgreen.com/course

  12. The purchase process From Code to Product Lecture 8 — Marketing — Slide 12 gidgreen.com/course

  13. The purchase process From Code to Product Lecture 8 — Marketing — Slide 13 gidgreen.com/course

  14. The purchase process From Code to Product Lecture 8 — Marketing — Slide 14 gidgreen.com/course

  15. Lecture 7 • The marketing problem • Inbound marketing • Viral marketing • Platforms From Code to Product Lecture 8 — Marketing — Slide 15 gidgreen.com/course

  16. Inbound marketing “Any marketing tactic that relies on earning people’s interest instead of buying it.” — Wikipedia “ Instead of driving their message into a crowd over and over again like a sledgehammer, they attract highly qualified customers to their business like a magnet.” — Rick Burnes, Hubspot Blog From Code to Product Lecture 8 — Marketing — Slide 16 gidgreen.com/course

  17. Search engine visibility From Code to Product Lecture 8 — Marketing — Slide 17 gidgreen.com/course

  18. Universal search From Code to Product Lecture 8 — Marketing — Slide 18 gidgreen.com/course

  19. Blog on your subject From Code to Product Lecture 8 — Marketing — Slide 19 gidgreen.com/course

  20. …about your products… From Code to Product Lecture 8 — Marketing — Slide 20 gidgreen.com/course

  21. …and a (tiny) bit about yourself From Code to Product Lecture 8 — Marketing — Slide 21 gidgreen.com/course

  22. The importance of titles • Most prominent words on the page • Highlighted in search engine results • (Most important for SEO) • Email subject for subscribers • Twitter/Facebook anchor • Title in RSS readers • Digg/Reddit listings From Code to Product Lecture 8 — Marketing — Slide 22 gidgreen.com/course

  23. Some great headlines From Code to Product Lecture 8 — Marketing — Slide 23 gidgreen.com/course

  24. Headlines should leverage… • Numbers • Money • Lists • Tips • “How to” • Secrets • Humour • Personal stories • Warnings • Questions • Sensationalism From Code to Product Lecture 8 — Marketing — Slide 24 gidgreen.com/course

  25. Retaining blog visitors From Code to Product Lecture 8 — Marketing — Slide 25 gidgreen.com/course

  26. Guest posts From Code to Product Lecture 8 — Marketing — Slide 26 gidgreen.com/course

  27. Comments on other blogs From Code to Product Lecture 8 — Marketing — Slide 27 gidgreen.com/course

  28. (E-)books From Code to Product Lecture 8 — Marketing — Slide 28 gidgreen.com/course

  29. Infographics (out of fashion?) From Code to Product Lecture 8 — Marketing — Slide 29 gidgreen.com/course

  30. Facebook pages From Code to Product Lecture 8 — Marketing — Slide 30 gidgreen.com/course

  31. Twitter tweets • Status updates • Links to blog • Support (public) • But think about it… From Code to Product Lecture 8 — Marketing — Slide 31 gidgreen.com/course

  32. Widgets From Code to Product Lecture 8 — Marketing — Slide 32 gidgreen.com/course

  33. Opt-in email newsletters From Code to Product Lecture 8 — Marketing — Slide 33 gidgreen.com/course

  34. Forum hosting From Code to Product Lecture 8 — Marketing — Slide 34 gidgreen.com/course

  35. Forum posts with link From Code to Product Lecture 8 — Marketing — Slide 35 gidgreen.com/course

  36. Build your own brand þ www.ubertool.com/blog blog.ubertool.com þ ý ubertool.wordpress.com þ forums.ubertool.com ⚐ twitter.com/ubertool ⚐ www.facebook.com/ubertool From Code to Product Lecture 8 — Marketing — Slide 36 gidgreen.com/course

  37. Presentations From Code to Product Lecture 8 — Marketing — Slide 37 gidgreen.com/course

  38. Videos From Code to Product Lecture 8 — Marketing — Slide 38 gidgreen.com/course

  39. But… http://comissioncontent.com/the-myth-of-dollar-shave-clubs-viral-video/ From Code to Product Lecture 8 — Marketing — Slide 39 gidgreen.com/course

  40. And crazy stuff… From Code to Product Lecture 8 — Marketing — Slide 40 gidgreen.com/course

  41. Some Tools From Code to Product Lecture 8 — Marketing — Slide 41 gidgreen.com/course

  42. Lecture 7 • The marketing problem • Inbound marketing • Viral marketing • Platforms From Code to Product Lecture 8 — Marketing — Slide 42 gidgreen.com/course

  43. Viral marketing “A method of product promotion that relies on getting customers to market an idea, product, or service on their own by telling their friends about it, usually by e-mail.” — Oxford English Dictionary From Code to Product Lecture 8 — Marketing — Slide 43 gidgreen.com/course

  44. Viral marketing Viral arc Referrer Retention Hearing Active Stranger Visitor Inbound Onboarding User Adverts Paying Money arc Customer From Code to Product Lecture 8 — Marketing — Slide 44 gidgreen.com/course

  45. You can’t force it “Virality… is asking someone spend their social capital recommending or linking or posting about you for free… The best way to get people to do this enormous favor for you? Make it seem like it isn’t a favor. Make it the kind of thing that is worth spreading and, of course, conducive to spreading.” — Growth Hacker Marketing, Ryan Holiday From Code to Product Lecture 8 — Marketing — Slide 45 gidgreen.com/course

  46. You (often) can’t predict it From Code to Product Lecture 8 — Marketing — Slide 46 gidgreen.com/course

  47. Measuring virality Viral coefficient = [number of people who registered this month as a direct result of the activity of people who registered last month] ÷ [number of people who registered last month] From Code to Product Lecture 8 — Marketing — Slide 47 gidgreen.com/course

  48. Stages of Viral I try I think I want I have a People They go the it is to way to get my try the product great share it share it “share” product 50% 40% 75% 100 5% × × × × = 👏 👏 From Code to Product Lecture 8 — Marketing — Slide 48 gidgreen.com/course

  49. Small changes, big effects 0.99 1.01 Registrations 1.05 1.1 Month From Code to Product Lecture 8 — Marketing — Slide 49 gidgreen.com/course

  50. Redefining viral marketing “Any method of product promotion which has a viral coefficient > 1.0 • For a user action of genuine value • Measured for a time period which is short enough for the company to survive • Sustainable for long enough for the company to reach much of its market.” — Me From Code to Product Lecture 8 — Marketing — Slide 50 gidgreen.com/course

  51. Network virality From Code to Product Lecture 8 — Marketing — Slide 51 gidgreen.com/course

  52. Invitations From Code to Product Lecture 8 — Marketing — Slide 52 gidgreen.com/course

  53. Striking a balance http://myventurepad.com/akarrer/73750/branchout-example-viral-spread-opportunity-startups From Code to Product Lecture 8 — Marketing — Slide 53 gidgreen.com/course

  54. Creating scarcity From Code to Product Lecture 8 — Marketing — Slide 54 gidgreen.com/course

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