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2D-to-3D conversion: market overview, conversion workflow and basic rules for good 3D Dr.-Ing. Sebastian Knorr (Director R&D and Knowledge Management, MD) - imcube labs GmbH, Berlin 15.03.20 11 Overview Market overview - Cinema


  1. 2D-to-3D conversion: market overview, conversion workflow and basic rules for good 3D Dr.-Ing. Sebastian Knorr (Director R&D and Knowledge Management, MD) - imcube labs GmbH, Berlin 15.03.20 11

  2. Overview  Market overview - Cinema market - Home entertainment market  Conversion workflow - High quality conversion - Realtime conversion  Basic rules for good 3D - Conflicts of depth cues and binocular rivalry  Conclusion 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 1 11

  3. Market overview – 3D movies 100 90 80 70 60 50 40 30 20 10 0 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 2 11

  4. 3D cinema screen penetration Source: PwC Report Nov. 2010 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 3 11

  5. 3D vs. 2D (turnover at box offices) 3D gross (in mill. $) % screens 3D Total gross (in mill. $) 3D % of gross 3D ratio x Chicken Little 17,3 1,5% 314,4 5,5% 3,67 Monster House 15,3 4,2% 140,2 10,9% 2,60 Meet the Robinsons 47,9 13,2% 169,3 28,3% 2,14 Monsters vs. Aliens 71,5 18,0% 161,6 44,0% 2,44 Bolt 60,0 - 180,0 33,0% - My Bloody Valentine 44,2 47,0% 51,5 85,0% 1,81 Coraline 51,9 - 75,2 69,0% - Avatar 1771,7 31,1% 2.684,4 66,0% 2,11 Average 260 19,2% 472,1 42,7% 2,46 Source: Screen Digest Example: Monsters vs. Aliens  Less than 20% of the screens were 3D capable  More than 40% of the revenues came from 3D  3D achieves around 2.5 times the turnover at box offices

  6. 2D and 3D box office in the US and Canada • in 2010: 20% of box office came from 3D • 8 of the top 20 grossing films were 3D! Source: MPAA 03/2010

  7. 3D @ home  In 2010 the major TV makers, including Samsung, LG, Sony and Panasonic, expand to more than 40 3D TV models  First 3D TV channels in 2010 from ESPN, DirecTV and Sky  3D Blu-ray players from all major home entertainment manufacturers  3D over IP: e.g. YouTube 3D Forecast of 3D TV unit shipments by regions

  8. Worldwide 3D TV channels Currently: about 40 3D TV channels are existing or are announced for 2011 Source: PwC Report Nov. 2010 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 7 11

  9. 3D @ home Source: PwC 11/2010  According to market analysis organization PricewaterhouseCoopers up to a quarter of the US households will watch 3D TV at home in 2014  Research firm In-Stat predicts that one in five TVs purchased in the US in 2013 will be 3D sets. Sales are expected to grow by 231 % between 2010 and 2011

  10. Is Enough 3D Content Available? • Currently: about 40 3D Blu-ray titles are available • chicken-and-egg problem • The lack of „A‟ -list 3D content has created a second-hand market: e.g. $400,- for Avatar in 12/2010 • 2D-to-3D conversion may reduce the enormous gap 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 9 11

  11. Overview  Market overview - Cinema market - Home entertainment market  Conversion workflow - High quality conversion - Realtime conversion  Basic rules for good 3D - Conflicts of depth cues and binocular rivalry  Conclusion 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 10 11

  12. Classification of conversion methods  JVC, Samsung, DDD, HDLogix, ...  bad quality => headache, sickness 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 11 11

  13. Recovering of depth information ?  depth map  original image 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 12 11

  14. Perception of depth  Monocular depth cues - Motion parallax, depth from motion, light and shading, relative size, familiar size, interposition, blur, perspective, arial perspective, texture gradient, accommodation -  11 monocular depth cues  Binocular depth cues - Convergence and stereopsis (retinal disparity) -  2 binocular depth cues 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 13 11

  15. Automatic and realtime conversion  error-prone depth maps: conflicts of depth cues, pseudo 3D  visual discomfort  please: keep your hands off realtime conversion!!! 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 14 11

  16. Workflow principles for high-quality 2D-to-3D conversion  Rotoscoping/ Object Segmentation  Depth Assignment/ Depth Grading (3D-Compositing)  Inpainting (Occlusion Filling)  Rendering 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 15 11

  17. 1) Rotoscoping/ object segmentation  Commercial Tools: Motor/ Mocha from Imagineer Systems, Adobe After Effects CS5 (Roto-Brush), Eyeon Fusion 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 16 11

  18. 2) Depth Assignment/ 3D-Object-Shaping to increase object roundness and to reduce cardboard-effects  simple and efficient 3D-object-shaping directly within the 2D-image  depth map to shift pixels according to their depth in a second stereoscopic view  ellipse tool  mesh-grid tool 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 17 11

  19. 3) Occlusion Handling - Inpainting original left view virtual right view ? disoccluded background foreground object 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 18 11

  20. Interpolation vs. Patch-based Inpainting 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 19 11

  21. Overview  Market overview - Cinema market - Home entertainment market  Conversion workflow - High quality conversion - Realtime conversion  Basic rules for good 3D - Conflicts of depth cues and binocular rivalry  Conclusion 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 20 11

  22. Visual discomfort  Reasons for visual discomfort: - Conflicts of depth cues and binocular rivalry  When all cues line up, stereo is excellent  In case of a conflict of cues, stereo breaks down  Not all cues have to be “perfect”, but it helps 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 21 11

  23. Conflicts of depth cues 22

  24. Stereopsis vs. interposition Example: frame violation (or “framing”) - object has negative parallax (in front of the screen) - but is truncated by the image borders 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 23 11

  25. Stereopsis vs. depth from motion 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 24 11

  26. Binocular rivalry in 3D projects mostly occurs in:  3D live production 1. Vertical misalignment  3D live production 2. Luminance  3D live production 3. Reflections, Flares, Polarization  3D live production 4. Contamination  3D live production 5. Depth of field  3D live production 6. Pseudo 3D  realtime conversion 7. Partial pseudo 3D  3D live production 8. Synchronization  3D live production 9. Hyperconvergence  3D live production 10.Hyperdivergence  realtime conversion 11.Depth mismatch  conversion 12.Visual mismatch  all 13.Ghosting 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 25 11

  27. Vertical misalignment & reflections, flares vertical misalignment: reflections, flares and polarization: 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 26 11

  28. Hyperconvergence & hyperdivergence hyperconvergence hyperdivergence 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 27 11

  29. Screen size e * D d perceived depth: e s

  30. e * D d Screen size e s screen of half size: compression of the depth range screen of double size: expansion of the depth range  hyperdivergence!!!

  31. 3D-Screen-Size-Adjustment for perfect and comfortable 3D viewing conditions  Mobile 3DTV (small  3DTV (medium  3D cinema (large screen size) screen size) screen size) 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 30 11

  32. From 2D to Stereo 3D to Multiview 3D for the next generation of 3D display technology 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 31 11

  33. Conclusion - 3D Blu-ray is coming!  There is an enormous mass market potential for 3D, especially for the home entertainment market  Blu-ray currently offers the best way of delivering 3D to the home  3D is an additional and maybe the best driver for Blu-ray  BUT : 3D Blu-ray has to be positioned in the high quality sector to generate strong Blu-ray sales  Visual discomfort may dilute the overall excitement about 3D  An imcube product for the Blu-ray market will be available in the middle of 2011 15.03.20 2D-to-3D conversion: market overview, Conversion workflow and basic rules for good 3D 32 11

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