Visual Design Visual Design Objectives Gestalt Principles Creating - - PowerPoint PPT Presentation

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Visual Design Visual Design Objectives Gestalt Principles Creating - - PowerPoint PPT Presentation

Visual Design Visual Design Objectives Gestalt Principles Creating Organization and Structure Typography UI Visual Design Objectives What are the goals of an effective interface? Information communication 1. - enforce desired relationships


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Visual Design

Visual Design Objectives Gestalt Principles Creating Organization and Structure Typography

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UI Visual Design Objectives

Visual Design 2

What are the goals of an effective interface?

1.

Information communication

  • enforce desired relationships between UI elements
  • make all valid actions discoverable and clear
  • provide consistent, meaningful, timely feedback

2.

Aesthetics

  • well designed, complete, well ordered, professional, attractive
  • appealing and pleasant to use

3.

“Brand”

  • recognizable as being part of your organization
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UI Visual Design Problem

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§ Goal: present elements of your interface to your users § Those users need to know:

  • What can I do in this interface?
  • Where is ________ ?
  • How can I do ________ ?
  • What is related to what?

§ Want to impose as little thinking as possible on your users

  • Let them concentrate on their task, not the interface.
  • Ideally, they should unconsciously see patterns and relationships that help

them navigate the interface.

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Organization and Structure

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§ Structure doesn’t usually occur naturally, it must be designed § People will look for structure, even if none was intended § Use Gestalt principles to create the desired organization and structure

  • Impose your structure on users, instead of making them figure it out (or

worse, having them guess incorrectly)

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Gestalt Principles

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§ Theories of visual perception that

describe how people tend to organize visual elements into groups or unified wholes, when certain principles are applied.

§ Clues about how the brain groups raw

visual input.

§ By designing these principles, we can

build structures that align with people’s expectations – easier for them to work with. Proximity Similarity Continuity Closure Connectedness

(pronunciation: http://www.howjsay.com/index.php?word=gestalt)

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Proximity

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§ Individual elements are associated more strongly with nearby elements

than with those further away

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Similarity

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§ Elements associated more strongly when they share basic visual

characteristics, such as:

  • Shape, Size, Color, Texture, Orientation

colour > size > type

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Continuity

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§ Elements arranged in a straight line or a smooth curve are perceived as

being more related

  • bias to continuous forms rather than disconnected segments
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Closure

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§ The visual system perceives a set of individual elements as a single,

recognizable pattern, rather than individual elements.

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Connectedness

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§ Elements connected to one another by uniform visual properties are

perceived to be more related than elements that are not connected

§ Two typical strategies:

  • connecting lines
  • connecting regions
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Creating Organization and Structure

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We can define visual design principles that leverage these gestalt principles:

1.

Grouping

2.

Hierarchy

3.

Relationship

4.

Balance

5.

Simplicity

6.

Clarity

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Grouping (uses Similarity, Closure, Connectedness)

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§ Group elements into higher order units

  • e.g. Newspapers have paragraphs, columns, sections, pages

§ Use the Gestalt principles to create groups § Reserve powerful techniques such as similarity (e.g. colour) and

connectedness for explicitly telling the user something

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Hierarchy (uses Proximity, Connectedness, Continuity)

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§ Visual hierarchy guides and allows

information scanning

§ create the hierarchy to support

intended reading sequence

§ Useful techniques for creating

hierarchy:

  • Proximity (e.g. position, white

space)

  • Similiarity (e.g. size, spacing,

colour)

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Relationship (uses Similarity, Proximity, Connectedness, Continuity)

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§ Establish relationships between elements by using position, size, value

(colour, shape, etc.)

§ Use position, size, value (colour, shape, etc.) § Alignment and similarity effective for creating relationships

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Balance (uses Similarity? Continuity?)

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§ Try to create a stable composition by balancing elements

(similar to physical balance)

§ Stability achieved by manipulating properties such as:

  • Position, Size, Hue, Form

§ Symmetric layouts naturally achieve balance

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Simplicity

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§ Present the minimum amount of information to achieve maximum effect § Functions are quickly recognized and understood

  • Less information means less time to process
  • Can more quickly produce correct mental models

§ Simplicity also aids recall

  • Less to remember, easier to recall
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What are the Essential Features?

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How to achieve simplicity?

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§ Reduce, reduce, reduce § Reduce some more § Reduce until it hurts

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Clarity: Typography

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§ The practice of arranging written subject matter. § Difference between “Typeface” and “Font”

The quick brown fox

The quick brown fox

The quick brown fox

The quick brown fox

The quick brown fox

The quick brown fox

The quick brown fox

The quick brown fox

The quick brown fox

The quick brown fox

The quick brown fox

The quick brown fox

The quick brown

The quick brown fox

The quick brown fox

The quick brown fox

Visual Design

https://www.aiga.org/theyre-not-fonts/

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Type Styles and Anatomy

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§ Style (Sans-Serif, Serif, Display, etc) § Weight (e.g. bold) § Emphasis (e.g. italic) § Point: 0.351mm = 1/72” (mostly)

  • original Mac was 72 DPI

A A A

http://en.wikipedia.org/wiki/Image:Metal_type.svg

face point size body

Visual Design
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Terminology

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kerning

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Comic Sans

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  • Comic Sans is weighted in a way that

looks uneven. Look at the knee of the letter n, compared to Helvetica.

  • It also skews characters, which makes

them look unbalanced.

  • Finally, kerning is

inconsistent.

https://designforhackers.com/blog/comic-sans-hate/

Comic Sans was developed by Microsoft in the 90s for informal, display text (meant to mimic speaking “bubbles” from comic strips). It’s universally hated. Why?!

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Should you use Comic Sans? Will your document be viewed in public? Don’t use Comic Sans yes no

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Rules of Thumb

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§ Avoid using display typefaces in

print

§ Avoid comic sans § Don’t use many typefaces § Avoid underlining (use bold and

italics for emphasis)

§ Avoid fully justified text

Visual Design
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Why Visual Design? Impact

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§ Good visual design can reduce human processing time § Tullis redesigned lodging information screens (1984)

  • 5.5 vs. 3.2 sec avg search times
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Recommended Books

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Kevin Mullet and Darrell Sano, Designing Visual Interfaces: Communication Oriented Techniques (1994)

  • dated examples but concepts hold true; out of print, used copies can be cheap

Beth Tondreau, Layout Essentials: 100 Design Principles for Using Grids (2011)

  • more print layout than interfaces, but excellent description of core layout and

typography concepts Robert Bringhurst, The Elements of Typographic Style (2004)

  • classic text on typography

William Lidwell, Kritina Holden, and Jill Butler, Universal Principles of Design (2010)

  • high level overview of visual design concepts