Visual Design
Visual Design Objectives Gestalt Principles Creating Organization and Structure Typography
Visual Design Visual Design Objectives Gestalt Principles Creating - - PowerPoint PPT Presentation
Visual Design Visual Design Objectives Gestalt Principles Creating Organization and Structure Typography UI Visual Design Objectives What are the goals of an effective interface? Information communication 1. - enforce desired relationships
Visual Design
Visual Design Objectives Gestalt Principles Creating Organization and Structure Typography
UI Visual Design Objectives
Visual Design 2What are the goals of an effective interface?
1.
Information communication
2.
Aesthetics
3.
“Brand”
UI Visual Design Problem
Visual Design 3§ Goal: present elements of your interface to your users § Those users need to know:
§ Want to impose as little thinking as possible on your users
them navigate the interface.
Organization and Structure
Visual Design 5§ Structure doesn’t usually occur naturally, it must be designed § People will look for structure, even if none was intended § Use Gestalt principles to create the desired organization and structure
worse, having them guess incorrectly)
Gestalt Principles
Visual Design 6§ Theories of visual perception that
describe how people tend to organize visual elements into groups or unified wholes, when certain principles are applied.
§ Clues about how the brain groups raw
visual input.
§ By designing these principles, we can
build structures that align with people’s expectations – easier for them to work with. Proximity Similarity Continuity Closure Connectedness
(pronunciation: http://www.howjsay.com/index.php?word=gestalt)
Proximity
Visual Design 7§ Individual elements are associated more strongly with nearby elements
than with those further away
Similarity
Visual Design 9§ Elements associated more strongly when they share basic visual
characteristics, such as:
colour > size > type
Continuity
Visual Design 11§ Elements arranged in a straight line or a smooth curve are perceived as
being more related
Closure
Visual Design 13§ The visual system perceives a set of individual elements as a single,
recognizable pattern, rather than individual elements.
Connectedness
Visual Design 15§ Elements connected to one another by uniform visual properties are
perceived to be more related than elements that are not connected
§ Two typical strategies:
Creating Organization and Structure
Visual Design 17We can define visual design principles that leverage these gestalt principles:
1.
Grouping
2.
Hierarchy
3.
Relationship
4.
Balance
5.
Simplicity
6.
Clarity
Grouping (uses Similarity, Closure, Connectedness)
Visual Design 18§ Group elements into higher order units
§ Use the Gestalt principles to create groups § Reserve powerful techniques such as similarity (e.g. colour) and
connectedness for explicitly telling the user something
Hierarchy (uses Proximity, Connectedness, Continuity)
Visual Design 20§ Visual hierarchy guides and allows
information scanning
§ create the hierarchy to support
intended reading sequence
§ Useful techniques for creating
hierarchy:
space)
colour)
Relationship (uses Similarity, Proximity, Connectedness, Continuity)
Visual Design 21§ Establish relationships between elements by using position, size, value
(colour, shape, etc.)
§ Use position, size, value (colour, shape, etc.) § Alignment and similarity effective for creating relationships
Balance (uses Similarity? Continuity?)
Visual Design 22§ Try to create a stable composition by balancing elements
(similar to physical balance)
§ Stability achieved by manipulating properties such as:
§ Symmetric layouts naturally achieve balance
Simplicity
Visual Design 26§ Present the minimum amount of information to achieve maximum effect § Functions are quickly recognized and understood
§ Simplicity also aids recall
What are the Essential Features?
Visual Design 28How to achieve simplicity?
Visual Design 29§ Reduce, reduce, reduce § Reduce some more § Reduce until it hurts
Clarity: Typography
31§ The practice of arranging written subject matter. § Difference between “Typeface” and “Font”
The quick brown fox
The quick brown fox
The quick brown fox
The quick brown fox
The quick brown fox
The quick brown fox
The quick brown fox
The quick brown fox
The quick brown fox
The quick brown fox
The quick brown fox
The quick brown fox
The quick brown
The quick brown fox
The quick brown fox
The quick brown fox
Visual Designhttps://www.aiga.org/theyre-not-fonts/
Type Styles and Anatomy
32§ Style (Sans-Serif, Serif, Display, etc) § Weight (e.g. bold) § Emphasis (e.g. italic) § Point: 0.351mm = 1/72” (mostly)
face point size body
Visual DesignTerminology
Visual Design 33kerning
Comic Sans
Visual Design 35looks uneven. Look at the knee of the letter n, compared to Helvetica.
them look unbalanced.
inconsistent.
https://designforhackers.com/blog/comic-sans-hate/
Comic Sans was developed by Microsoft in the 90s for informal, display text (meant to mimic speaking “bubbles” from comic strips). It’s universally hated. Why?!
Should you use Comic Sans? Will your document be viewed in public? Don’t use Comic Sans yes no
Rules of Thumb
37§ Avoid using display typefaces in
§ Avoid comic sans § Don’t use many typefaces § Avoid underlining (use bold and
italics for emphasis)
§ Avoid fully justified text
Visual DesignWhy Visual Design? Impact
Visual Design 38§ Good visual design can reduce human processing time § Tullis redesigned lodging information screens (1984)
Recommended Books
Visual Design 40Kevin Mullet and Darrell Sano, Designing Visual Interfaces: Communication Oriented Techniques (1994)
Beth Tondreau, Layout Essentials: 100 Design Principles for Using Grids (2011)
typography concepts Robert Bringhurst, The Elements of Typographic Style (2004)
William Lidwell, Kritina Holden, and Jill Butler, Universal Principles of Design (2010)