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Video Games The Most Complicated Waste of Time Ever! Crystal - PowerPoint PPT Presentation

Video Games The Most Complicated Waste of Time Ever! Crystal Shaw Jacob King Kyle Hwang What are Video Games ? Video Games are electronic games in which a user interacts with the game using an input device and receives


  1. Video Games The Most Complicated Waste of Time… Ever! Crystal Shaw Jacob King Kyle Hwang

  2. What are Video Games ?

  3. Video Games are … • electronic games in which a user interacts with the game using an input device and receives audio-visual feedback on some type of video device

  4. Types and History of Video Games • Arcade Games • Console Games • PC Games • Online Games • Handheld Games

  5. Video Game Genres • Strategy • Role-Playing • Fighting • Shooter • Adventure/Platform

  6. Video Games and Databases

  7. What Role do Databases Play ? • Video games are created by a team of people • Databases organize all the information

  8. What is a Database ? • Collection of related information • A means of organizing a lot of information • Different types

  9. Types of Databases • Flat-File Model • Relational Model • Hierarchical Model • Network Model • Object-Oriented Model

  10. The Database of Choice • Object-oriented model • Closely resembles object-oriented programming • Ease of use for programmers • Capable of handling complicated data types

  11. Databases in Game Design and Game Play • Non-networked games • Non-Persistent games • Persistent games

  12. Non - Networked Games • Must be “data driven” • Game studio separates design and programming phases • Game components require a complicated data-management system

  13. Non - Persistent Games • Same architecture as non-networked game, but connected over a network • Game monitoring • Processing data

  14. Persistent Games • Most traditional and thorough use of databases • Continually logging data • Added component of database security

  15. Video Games and Machine Learning

  16. Capturing the Audience • Importance • Difficulty Levels

  17. Methods of Controlling Difficulty • Difficulty Ramping • Static Difficulty Levels • Sliders • Dynamic Difficulty Adjustment

  18. Difficulty Ramping • What is it? • How is it used? • Purpose • Reception

  19. Static Difficulty Levels • What they are/ intention • What the changes are • Problems with this set-up

  20. Sliders • What they are • Pros/Cons • Do they work?

  21. Finding the Perfect Challenge • Human opponents • Development of strategies by human players • Artificial Intelligence and Computer Replication

  22. Machine Learning • Relation to conditioning • Why implement this? • Types

  23. Examples of Machine Learning • Strategy • Fighting • Shooters • Effectiveness

  24. Video Games and Computer Security

  25. Evolution of Computer Security • Arcade Games • PC Games • Console Games • Online Games

  26. Preventative Measures • Vs. cheating • Government intervention

  27. The Future of Gaming

  28. • Databases • Machine Learning • Computer Security

  29. CO-PRODUCERS: CRYSTAL SHAW KYLE HWANG JACOB KING DIRECTOR: KYLE HWANG GAME OVER CREATIVE DIRECTOR: CRYSTAL SHAW CONSULTANT: JACOB KING

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