using everyday life to
play

USING EVERYDAY LIFE TO INSPIRE EXTRAORDINARY LEARNING USING - PowerPoint PPT Presentation

USING EVERYDAY LIFE TO INSPIRE EXTRAORDINARY LEARNING USING EVERYDAY LIFE TO INSPIRE EXTRAORDINARY LEARNING Museum Renovation Overview Forces at Play Background Development and design Workshop Q&A/Open discussion


  1. USING EVERYDAY LIFE TO INSPIRE EXTRAORDINARY LEARNING

  2. USING EVERYDAY LIFE TO INSPIRE EXTRAORDINARY LEARNING • Museum Renovation Overview • Forces at Play • Background • Development and design • Workshop • Q&A/Open discussion

  3. RENOVATION OVERVIEW

  4. BIGGER, BETTER, BOLDER 10 PERMANENT EXHIBITS Four-story climbing structure ~ Two maker galleries ~ Expanded toddler gallery ~ Two outdoor spaces ~ Water and air play ~ Imaginative play ~ Physical & active play MORE AMENITIES Café with coffee bar ~ Skyway level entrance and box office ~ Additional elevator ~ More bathrooms ~ Renovated party and event spaces POWERFUL PLAY Open-ended, child directed play ~ Space and freedom to explore ~ Experiences cultivate essential skills

  5. OUR VISION Sustainable Change Adult Engagement Innovative Learning Approach • • • Model for 21 st Century Learning Design for Change Delight Adults • • • Invite Participation Educate Adults Reveal Thinking and Learning

  6. POWER S OF PLAY Creative Thinking Self Control Confidence Collaboration Coordination Communication Critical Thinking

  7. BACKGROUND

  8. CONCEPT TO REALITY

  9. NATIONAL STEM ADVISORY BOARD

  10. CONCEPT TO REALITY

  11. TOOLKIT Choose a project to brainstorm & define initial parameters: • Project: Forces at Play • Audience: 4-10 year olds • Primary Objective: Critical Thinking, Familiar STEM experiences • Essential Elements: Water & Air

  12. TOOLKIT Brainstorm a list of possible key experiences: • Bubble Play, Water Waves and Flow, Building Bridges, Investigation Stations, Wind Wall, Weather Works What is the common thread of these experiences? • Cycles and Systems How does this connect with an ‘everyday’ concept ? • What happens if … (cause and effect)

  13. TOOLKIT What is an everyday experience that fascinates children AND embodies this common thread? • A Car Wash

  14. DEVELOPMENT & DESIGN

  15. STUDIO PLAY

  16. STUDIO PLAY

  17. CHECKING OUR ASSUMPTIONS

  18. PROTOTYPES

  19. TOOLKIT Brainstorm ways that the everyday experience could extend your education goals? CHECKS: Are we using the most authentic materials? Does it create an open-ended experience?

  20. COMMUNICATION Express thoughts and ideas, engage in discussions and listen

  21. COLLABORATION Connect with others, cooperate, empathize and engage in teamwork

  22. CONFIDENCE Show enthusiasm, exhibit persistence and demonstrate a willingness to try new things

  23. (SELF)-CONTROL Focus, make reasonable choices and regulate emotions, behaviors and actions

  24. COORDINATION Exhibit awareness of body’s abilities, and develop precision strength, balance and endurance

  25. CREATIVE THINKING Imagine, improvise, reinvent, dare and innovate

  26. “A grandpa playing with the Water Graffiti wall by himself and using a brush to cover the whole wall with bubbles. When he was done he stood back and admired his work .” (MCM evaluation)

  27. CRITICAL THINKING Ask questions, make plans, solve problems and reflect

  28. WORKSHOP TOOLKIT

  29. CODE OF CONDUCT • Everyone's opinion is welcome • Everyone participate - no one dominate • Be positive and non-judgmental - no idea or opinion is bad - including your own ideas • Try to keep it simple - go for 'headlines' • Be aware of the time limits

  30. WORKSHOP (approx. 40mins) • 5m - Intro • 1m - Everyone writes individual idea for an everyday experience to explore (on post-it) • 5m - Everyone has 30sec. to describe their idea to the group (stick post-it in middle of table) • 1m - Everyone votes on ideas to choose which to prototype (add dot sticker to favorite post-it) • 10m - Group works together to brainstorm ways the experience could explore each Power of Play • 5m – Group works together to brainstorm what materials are essential to keep the experience authentic • 10m - Each group chooses a presenter and has 1min. to present ideas to room

  31. TOOLKIT What is an everyday experience that fascinates children AND embodies this common thread? [FAP e.g. A Car Wash] 1min. Everyone writes individual idea for an everyday experience to explore (on post-it)

  32. TOOLKIT What is an everyday experience that fascinates children AND embodies this common thread? [FAP e.g. A Car Wash] 5min. Everyone has 30sec. to describe their idea to the group (stick post-it in middle of table)

  33. TOOLKIT What is an everyday experience that fascinates children AND embodies this common thread? [FAP e.g. A Car Wash] 1min. Everyone votes on ideas to choose which to prototype (add dot sticker to favorite post-it)

  34. TOOLKIT Brainstorm ways that the everyday experience could explore each Power of Play (or your own education framework): [Creative Thinking, Critical Thinking, Confidence, Coordination, Collaboration, Self-Control, Communication] 10min. Group works together to brainstorm ways the experience could explore each Power of Play

  35. TOOLKIT What materials are essential to the everyday experience to feel authentic rather than fake? [FAP e.g. Real vehicle parts, car wash brush, real soap, industrial feel – stainless steel, pipes, etc.] 5min. Group works together to brainstorm what materials are essential to keep the experience authentic

  36. Each group chooses a person to present their ideas to the room

  37. Q&A OPEN DISCUSSION

Recommend


More recommend