Ta Taking a By Byte of t of the Teacher’ s s Ap Apple J. Alison Bryant, Ph.D. � play collective
Transmediated Learning � • Just because you have curriculum goals across a property doesn’t mean that you should be teaching the same thing on all platforms. � • Ideally transmedia “pushes” kids to the right content on the right platform, and kids can also “pull” the content they want on the platform they want. �
Case Study in Transmedia Learning �
Lesson 2: The medium does not define the (learning) message �
There are digital ways to Learn, Practice, and Play � Interac0ve ¡ Videos ¡ Music ¡ Ac0vi0es ¡ Games ¡ Print ¡
An ebook can be more than a book… � 1-5 scale, 5= Strongly Agree
…but it still has to have the core literacy learning features �
Offline is a medium too �
Kids as makers � MaKey MaKey
Lesson 3: We don’t need no stinkin’ badges �
Gamification is not a panacea � Extrinsi sic Intrinsi sic Mo Motivation Mo Motivation Gamification can help with short-term engagement, but is not a long-term solution �
But game elements do have their place � • Games are a great way to informally assess without “testing” � • This is a generation who has grown up with “leveling up,” and the notion of meeting new challenges as you go along � – But this also means that it is a generation that assumes personalization � • Games are great at visually showing progress, and giving instant feedback � – Giving kids a “learning positioning system” (LPS) as they play helps them orient �
And there is an expectation of gaming on certain platforms � The iPad has the highest gaming “conversion” rates, with learning tablets a close 2 nd . 72% � 68% � 60% � 55% � 54% � % of kids who play games on these mobile devices, if the household owns Source: PlayScience, Global Gaming Generations study – includes U.S., Mexico, Germany, China
Lesson 4: Kids do love to learn, but it needs to be byte-sized �
Kids are natural learners and explorers �
We have to keep time spent playing in mind as we develop � About 1/2 of preschoolers spend 11-20 minutes playing per session; 2/5 only spend 5-10 minutes � Source: Cooney Center. (2010). Learning: Is there an app for that?
Kids make their own play (no matter what you do) � “Make it theirs , not yours” – Lane Merrifield So empower them to PLAY �
The Closed-Creativity Continuum � Closed � Creative � We don’t just want …but how do we assess interactive flash cards…. � fully open creative? �
Lesson 6: We’ve still got a long way to go with social- emotional learning �
Communication is a key skill � Being able to chat doesn’t mean that kids are learning communication � And as we move to virtual learning, we need to spend time teaching virtual social skills � We still tend to develop intra-culturally, not with the global world kids live in digitally in mind �
Lesson 7: Parents and kids are different tech generations (and relate to digital learning differently) �
Parents still place value on non-digital � Parents will pay 33% less for an ebook than a print book, but that is 40% more than what they are willing to pay for apps! �
Parents want data …but not too much data! � When parents have ..but when they get too data, they become much data they get more engaged in the overwhelmed and “turn learning process… � off” (or feel guilty). �
Lesson 8: We have to focus on the ecosystem of learning �
We know that co-play enhances and reinforces learning � Siblings & Cousins � Parents & Kids � Grandparents & Kids �
We have to keep teachers in the loop � Provide simple-to-use, multidimensional resources �
Lesson 9: Contextualized learning builds engagement �
Case Study on Context: �
Lesson 10: We have a long way to go in understanding how to teach across platforms �
We’ve got smaller tech “generations” �
Platforms for play change by age � Younger ¡kids ¡lean ¡toward ¡tablet ¡use, ¡ whereas ¡older ¡kids ¡are ¡more ¡computer ¡ and ¡gaming ¡system ¡oriented. ¡ Source: PlayScience, Global Gaming Generations study – includes U.S., Mexico, Germany, China
Enter the (Research) Matrix � Ages � Media/Mechanics �
Let’s Play! � J. Alison Bryant alison@playcollective.com www.playcollective.com www.playsciencelab.com Sign up for LabNotes @ playsciencelab.com/ labnotes/
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