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Symbolic Input Robert W. Lindeman Worcester Polytechnic Institute - PowerPoint PPT Presentation

CS-525H: Immersive HCI Symbolic Input Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu Motivation Several good approaches are available for Selection Ray casting, scaled hands, image


  1. CS-525H: Immersive HCI Symbolic Input Robert W. Lindeman Worcester Polytechnic Institute Department of Computer Science gogo@wpi.edu

  2. Motivation  Several good approaches are available for  Selection  Ray casting, scaled hands, image plane  Manipulation  WIM, direct manipulation, tool-based  Locomotion  Treadmills, fly where you point/look, walking in place, game/VR controllers, Balance Board  System control (menuing)  Tablets/Pads, pinch gloves, tabletop surfaces R.W. Lindeman - WPI Dept. of Computer Science 2 Interactive Media & Game Development

  3. Motivation (cont.)  Symbolic input remains difficult  Text is tough to read in some environments  Outdoors  HMDs  Standard keyboard is not always available  Can't see it (e.g., HMD)  Don't want to carry it (mobile)  Multiple languages  Personal vs. Public (e.g., voice)  Hands-free vs. Hand-held R.W. Lindeman - WPI Dept. of Computer Science 3 Interactive Media & Game Development

  4. Types of Input  Text  SMS  Comments for chatting/tweeting  Labels for objects  Entering names for things (e.g., restaurants)  Numbers  Phone numbers  Coordinates (e.g., immersive modeling) R.W. Lindeman - WPI Dept. of Computer Science 4 Interactive Media & Game Development

  5. Text Input Classification Amal Sirisena, Mobile Text Entry , 2002 R.W. Lindeman - WPI Dept. of Computer Science 5 Interactive Media & Game Development

  6. Methods for Input  Chorded keyboards  Twiddler2 (http://www.handykey.com/) R.W. Lindeman - WPI Dept. of Computer Science 6 Interactive Media & Game Development

  7. Chorded Keyboards  FrogPad (http://www.frogpad.com/)  Wired  Bluetooth R.W. Lindeman - WPI Dept. of Computer Science 7 Interactive Media & Game Development

  8. Alternate Keyboards  Belkin Nostromo SpeedPad  Programmable key bindings R.W. Lindeman - WPI Dept. of Computer Science 8 Interactive Media & Game Development

  9. Mobile Devices: Hard Keyboards  Most widely used mobile text interface? R.W. Lindeman - WPI Dept. of Computer Science 9 Interactive Media & Game Development

  10. Mobile Devices: Hard Keyboards Motorola Droid http://vimeo.com/8869525 BlackBerry Palm Centro R.W. Lindeman - WPI Dept. of Computer Science 10 Interactive Media & Game Development

  11. Mobile Devices: Soft Keyboards BetterKeyboard for Android iPhone 4 (show clip) (show Web) (show Web) iPad http://vimeo.com/8869525 R.W. Lindeman - WPI Dept. of Computer Science 11 Interactive Media & Game Development

  12. Stroke Alphabets  Used for stylus input (e.g., Palm) Graffiti Unistroke R.W. Lindeman - WPI Dept. of Computer Science 12 Interactive Media & Game Development

  13. Stroke Alphabets (cont.) MDTIM Jot R.W. Lindeman - WPI Dept. of Computer Science 13 Interactive Media & Game Development

  14. Stroke Alphabets (cont.)  Stoke on top of keyboard  Swype (show clip)  SlideIt (show clip)  Alternative strokes Cirrin R.W. Lindeman - WPI Dept. of Computer Science 14 Interactive Media & Game Development

  15. Virtual Keyboards  My Work  (show clip)  Jian Chen & Doug Bowman  (show clip) R.W. Lindeman - WPI Dept. of Computer Science 15 Interactive Media & Game Development

  16. Other Methods  Voice  Android voice control  Gestures  ASL R.W. Lindeman - WPI Dept. of Computer Science 16 Interactive Media & Game Development

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