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S S S S erious Games erious Games erious Games erious Games + - PDF document

1 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker S S S S erious Games erious Games erious Games erious Games + Computer S + Computer S + Computer S + Computer S cience cience cience cience = S = S


  1. 1 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker S S S S erious Games erious Games erious Games erious Games + Computer S + Computer S + Computer S + Computer S cience cience cience cience = S = S = S = S erious CS erious CS erious CS erious CS This session focuses on how games can fit into a CS This session focuses on how games can fit into a CS curriculum at various levels and in various ways. Katrin Becker / J.R.Parker University of Calgary October 2007 2 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 1

  2. Why? Why? Enrollment Engagement Motivation C Connection ti Learner-Centered Applied Real-World Contexts Contexts S tart where learners are 3 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker Ready, Set, GO!! Ready, Set, GO!! Games as Assignments - Year 1 A Game Programming Course Computer S cience and Arts Collaborative Efforts 4 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 2

  3. Games as Assignments - Year 1 Vampire: The Masquerade 5 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker Use of Classic Arcade Games • S tudents understand • Recognizable the problem cultural obj ects • Classic games make • Known Rules use of older and simple technology • Exemplars exist 6 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 3

  4. Assignments S tandard S et: Game-based Assignment S et: 1. Read percentage grades and print p g g p 1. An implementation of a simple p p corresponding letter grades. calculator (no classes). 2. Create a class that represents a 2. First class - integrate a BigNum class point in a two dimensional into the calculator. Cartesian coordinate system. 3. Create subclasses shape , rectangle , 3. Write an ACS II-graphics version of circle , and test from the point the Four S easons S olitaire game. class defined in assignment 2. 4. S wing-based mortgage calculator. b d l l 4. Design and write a recursive parser for expressions. 5. Design and implement an AS CII- 5. Simulate a greenhouse. Has sensors graphics, turn-based version of the and effectors, uses threads and a Centipede arcade game. simple GUI. 7 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker Games Vs Other Assignments (N) Number of Tokens (v) Vocabulary ( ) (L) Length g (LOC) Lines of Code (E) Effort (TC) Time to Code (CC) Cyclomatic complexity [-] 8 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 4

  5. n1 = the number of distinct operators n2 = the number of distinct operands N1 = the total number of operators N2 = the total number of operands N : This is a measure of program length in terms of the number of tokens used in terms of the number of tokens used by the program. It is calculated as N = N1 + N2 Vocabulary: This is the number of Length: The length is a relationship distinct symbols used in the between the token length N and the definition of the program. It is vocabulary n. It is defined as: defined as: N = n1 log(n1) + n2 log(n2) n = n1 + n2 9 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker Programming Effort (Halstead measure) E = V/PL where the symbol V represents a quantity named program volume , an estimate of the volume of information required to specify a software program; and the symbol PL is the program level , a measure of the relation between the volumes of the most compact representation and the actual program. PL = 1 / (( n1 / 2 ) * ( N2 / n2 )) (( ) ( )) V= N * (LOG2 n) Time to Code: This is an estimate of how long it would generally take to write the program. This measure correlates very well with the actual measured time to write programs, and is also an established measure of program difficulty or effort needed to write a particular program. This measure is a funct ion of t he programming language use. For Thi i f i f h i l F Fortran, the programming time T is computed as T = E/K where the constant K depends on the language. For the Java language the constant 0.9 was used; this was estimated by computing the effort for a sample set of programs for which the programming time was known. http://www.minkhollow.ca/KB/Papers/233asg-paper1.fm.pdf 10 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 5

  6. CPS C 585 A Game [4 th year capstone] Programming Course Crash of the Titans 11 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker • Block Week Course Outline classes, 9-5 • Term proj ect • S ite visit • Final demos • driving game • 5-person teams • No engines N i • Access to Maya, assets Crash of the Titans 12 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 6

  7. Driving & Racing Games • Representative sound graphics play • Representative sound, graphics, play • Graphics can be simple • No need for complex character animation • No need for complex obj ects (like trees) ) • Can be done in one semester • Physics is challenging 13 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker The Result 14 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 7

  8. Ocean Quest 15 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker Ocean Quest 16 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 8

  9. Ocean Quest 17 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker Computer S cience and Arts ts 18 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 9

  10. j oint CS / Drama 2 campuses High S chool Physics Rural / remote learners. Low motivation S mall schools Elder Scrolls IV: Oblivion 19 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker Collaborative Efforts 20 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 10

  11. The Orphans of Galileo Island 21 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker CPS CPS C 701.03 C 701.03 S S erious Games erious Games http:/ / www.ucalgary.ca/ ~j parker/ cs70103/ • http:/ / canadianpress.google.com/ article/ ALeqM5hZGBS 4N3qOP9UIFCLRBo7gQUVOfQ • http:/ / www.cbc.ca/ cp/ technology/ 071002/ z100215A.html • http:/ / technology.canoe.ca/ 2007/ 10/ 02/ 4544282-cp.html • http:/ / ca.news.yahoo.com/ s/ reuters/ 071005/ tecnology/ tech_boozecruise_col h h 0 00 l h b l • http:/ / dailygleaner.canadaeast.com/ liveit/ article/ 88960 • http:/ / www.ctv.ca/ servlet/ ArticleNews/ print/ CTVNews/ 20071003/ video_game_071003/ 20071003/ ? hub=S ciTech&subhub=PrintS tory • http:/ / www.theglobeandmail.com/ servlet/ Page/ document/ video/ vs? id=RTGAM.20071003.wvvideod runk1003 • http:/ / www.scienceblog.com/ cms/ booze-cruise-driving-game-serious-drinking-problem-14372.html • http:/ / www.stltoday.com/ blogs/ entertainment-the-game-guy/ 2007/ 10/ drunk-driving-game-tries- to-teach-teens-import ant-lessons/ print/ 22 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 11

  12. Booze Cruise 23 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker Booze Cruise 24 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 12

  13. Booze Cruise 25 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker Booze Cruise 26 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 13

  14. Thanks!! Thanks!! Game Images courtesy of: Official Game S ites (images are identified by game) Fan Art Mobygames.com Gamespot.com Gamespot.com IGN.com JRParker & His Students 27 S erious Games + Computer S cience = S erious CS K.Becker & J.R.Parker 14

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