rahul sen interaction design 1 ume designh gskolan
play

Rahul Sen | Interaction Design 1 | Ume Designhgskolan Foreword Life - PowerPoint PPT Presentation

Rahul Sen | Interaction Design 1 | Ume Designhgskolan Foreword Life and Death Life and Death Heaven and Hell Light and Darkness Spring and Autumn Joy and Sorrow. Different sides of the same coin Rahul Sen | Interaction Design 1 | Ume


  1. Rahul Sen | Interaction Design 1 | Umeå Designhögskolan

  2. Foreword Life and Death Life and Death Heaven and Hell Light and Darkness Spring and Autumn Joy and Sorrow. Different sides of the same coin Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 1

  3. Perceiving Today A Patient suffering at the Hospital. Is this an environment of RECOVERY? (From a mood sketches made by the author at the Umeå University Hospital) The Patient The patient is a Person at the mercy of Machines and Doctors Standing at the threshold Of Life and Death. Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 2

  4. Perceiving Today The Relatives Loved ones Brought together In their concern for the individual, They revive memories of the past. It is a time for prayer and optimism, A time to hope for the future, A time to appreciate Life much more. Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 3

  5. Perceiving Today The Hospital ICU An Intense Depressing Space, Where a Person’s Life often is placed, In the Hands of the Machine, The Doctor, And the Divine. Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 4

  6. Perceiving Today The Perception Card Game - A soft questionnaire developed by the author to investigate the subconscious perceptions in the minds of people who worked at Hospitals - of Health, Ventilators, Nurses, Doctors etc.) The Ventilator The Ventilator provides oxygen to a Person, It Breathes, It gives Life. It is a source of Hope, Of Happiness, The current perception of a Mechanical Of Vitality. Ventilator in the minds of people who are not from the medical profession. (sketched by the author at the Umeå University Hospital) Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 5

  7. Perceiving Today The Experiment at the Hospital - Images of Nurses and Doctors participating in a workshop conducted at the Umeå University Hospital to investigate the hidden aspirations and perception in the minds of the Medical staff who worked at the Hosptial. The Nurse A Nurse or Doctor, Operating the Ventilator Nurtures the person at this threshold with the help of this Interface. Nourishes, Cares, Revives. Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 6

  8. INTENT Object of E motion These are objects of Love and good wishes, which one would fjnd at a hospital ICU. They are messages from Loved Ones. They are the only present human connection between patient and relative. A Ventilator is a Machine that gives a Hu- man Being the most important energy of Life - Breath. Machine is It should give a message of Hope. It should tell you to “Get Well Soon”. the Message It should Live and Die with You. Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 7

  9. INTENT A Change in Mood What is ... What could be... Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 8

  10. INTENT Redefjning Roles A New Genre of Hospitals - Places of Optimism The collage was prepared to demonstrate the existing emotional language in a hospital and how it could be affected to become something more positive. 1. To re- think the Ventilator Interface 2. Create an experience that pays tribute to the beauty of Life and Growth, rather than digits and graphs. 3. Create a Ventilator Interface that is ‘alive’ and responding to Patients and Relatives alike 4. To design an interaction that underlines the spirit Primary concerns of “Get Well Soon”, rather than sickness and loss. Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 9

  11. STRATEGY “Dissecting” the Ventilator INPUT DEVICE An Object that expresses Life An Experience that Lives and Dies “All-in-One” A Message of “Get Well Soon” OUTPUT AMBIENCE An Experience of Beauty and Hope An Expression of Growth An indirect display of the Patient’s breathing An interactive display of Relatives ALARM + TECHNICAL OUTPUT An inobstrusive ‘feel good’ mobile device Worn on the Nurse’s body Indicates alarms Displays tangible data output for work Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 10

  12. Introducing the “Bloom Concept” SMILE Alarm + Technical Output BREATH Output (ambience) BLOOM Input Device Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 11

  13. BLOOM Input Device Raindrops keep falling Inspiration Like a drop of water Giving Life to a Flower ‘Bloom’ opens and comes alive When it is in use. Startup mode Opening of the BLOOM Ventilator Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 12

  14. BLOOM Input Device Digital graphs Touch dial Digital display / Accept Button Direct access Secondary petals settings Input Device Schematic Rate control Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 13 Screen shot

  15. BREATH (Ambient Output) Inhalation 1 Sub- settings Sub- settings in effect Exhalation 1 Inhalation 2 Perspective sketch of ICU Exhalation 2 After an hour of breathing Size = Amplitude of setting Speed = Frequency of breath A Breath of Life ! Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 14

  16. When a Relative Enters the Room... Relative’s identifjcation tag RFID tags on relative’s badges enable system to detect their presence - Butterfmies appear on the display surface over fmowers. inspiration Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 15

  17. SMILE (Alarm and Output Device) Nurse’s badge Technical Output Device The badge opens up into a portable mini-screen for the display of tangible output data which is relevant for the Medical professional only. The Nurse uses this device to read data and the uses the Bloom to change settings. ALARM ! The Relative and the Patient are spared the emotional trauma of blinking screens and sharp sounds. The badge is connected by wireless to the Ventilator Mainframe and sends off an alarm by glowing or vibrating. Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 16

  18. DEATH (What happens when a patient dies?) The Bloom Interface gradually stops glowing With every fading breath. Its petals gradually wilt inward. At the End It goes back to where it started. A Drop. A Seed. Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 17

  19. CONCLUSION Let a thousand fmowers Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 18

  20. A PERSONAL MESSAGE In memory of Mrs. Sita Mukherji and Georges Lindenmeyer. Two dear friends lost recently. This attempt it dedicated to them and their families in Calcutta, India. BLOOM A Project by Rahul Sen THANK YOU ! MA Interaction Design (1st year, 1st semester) Rohini “Bee” and my Family for your inspiration, Institute of Design (Designhögskolan), unwavering love and support, at an extremely diffjcult time. Umea University Annika - This project would not have blossomed In collaboration with without your help and your positivity. Maquet Critical Care Systems, Gettinge AB, Solna, Sweden Professors Niklas Andersson, Johann Bergvall, Nils-Erik Gustafsson, Anne-lise Muller and Kent Lindbergh for the great discussions. Internal project guide – Niklas Andersson The Staff and friends working at the Norrlands Hospital at Umeå, Sweden. Title: Assistant Programme Leader, Interaction Design Program Karin Blomqvist for her positivity and sustained interest in our ideas. Client (Maquet Critical Care) representative – Karin Blomquist My Classmates Vittorio, Youle, Stina, Haishu, Sotiris, Paula and Mike and all my Project guide and listener – Johan Bergvall friends at the UID for all the support. Title: Interaction Designer & Principal, HumID Thanks with all my heart. I would not have come this far without you. Guides and listeners from outside – Annelise Muller (Interaction Designer, MTI-NUS), Kent Lindbergh (MCC & UID ) Rahul Sen | Interaction Design 1 | Umeå Designhögskolan 19

Recommend


More recommend