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Psychology of Video Games Presented by: Katy Roose BLUF- Bottom - PowerPoint PPT Presentation

Psychology of Video Games Presented by: Katy Roose BLUF- Bottom Line Up Front Game Design is interdisciplinary Good games stimulate players neurologically, cognitively, and socially/emotionally Misuse or exploitation= BAD


  1. Psychology of Video Games Presented by: Katy Roose

  2. BLUF- Bottom Line Up Front › Game Design is interdisciplinary › Good games stimulate players neurologically, cognitively, and socially/emotionally › Misuse or exploitation= BAD

  3. Psychology in Games (in brief) Neurological Cognitive Social/Emotional Dopamine Attention Immersion ● ● ● Testosterone Memory Failure ● ● ● Fear Operant Conditioning ● ● (physiological) Decision Making ●

  4. Cognitive Psychology

  5. Attention › Tracking: Max 5 (Pylyshyn & Storm, 1988) › Exogenous vs. Endogenous Cues › Channel bandwidth › Glance Time (Rosielle, 2016)

  6. Memory › Visual Working Memory: 16 “features” across 4 objects (Vogel et al., 2001) › Atkinson and Shiffrin’s 1971 Model › Implicit Memory (Roediger, 1990)

  7. Operant Conditioning › Reinforcement (rewards) and Punishment

  8. Decision Making › Hedonic adaptation › Need for closure › Ego Depletion › Completionists

  9. Social/Emotional Psychology

  10. Flow › state of consciousness in which there is a deep minded, and positive focus on the current task being performed (Csikszentmihalyi, 1990; 1997)

  11. Failure › Supports learning › Competency › Feedback

  12. Human Factors Psychology

  13. Human Factors › Nielson › Gerhardt-Powal

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