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Plan for today Team Assignments Another OpeningAnother show - PDF document

Plan for today Team Assignments Another OpeningAnother show Checkpoint Deliveries Team Assignments Announcement Announcement Local student SIGGRAPH chapter Casey Reas, creator of processing will be at RIT All


  1. Plan for today • Team Assignments Another Opening…Another show • Checkpoint Deliveries Team Assignments Announcement Announcement • Local student SIGGRAPH chapter • Casey Reas, creator of “processing” will be at RIT – All areas of graphics in RIT • CS, IT, SOFA, New Media, SOD – April 7, 2005 – Looking for common meeting time for – 6pm organizational meeting – 7A-1350 • Friday? 1-2? – http://newmedia.rit.edu/reas for registration. – Interested? Please e-mail me. Logistics Logistics • mycourses • Accounts and access – Team Groups in MESSAGES – SAMBA accounts – Group contact sheet – Access to Breakout Room 2 • Alternate contact (AIM, phone, etc) • Best way to contact • Info from art side • Will place in COLLABORATIVE FILES – ERESERVE password • Placed in COLLABORATIVE FILES 1

  2. Logistics Logistics • The MUPPETS Gurus • Human Participants – Dave Parks – lead developer – MoCap actor (several volunteers) • Schedule on mycourses. – Stage Manager (Alex) • TR 12-3 office hours for VT. – Jon Heise – Networking – Cue Operator • Questions for design team? – Motion Controller(s) – Meet on Tuesday. – Musician(s) – Keep in mind as we go through assignments. – Ushers • Questions before we start? Team Assignments General Comments • E-mail • Recall the teams – Feedback about assignments. – Audio – Teams + individual tasks. – FilmModeling – Grad “extras” – MoCap • Team Leader – Motion Blending – Coordination – Recorder – Documentation (assembling) – Staging – Moderator during final exam More general comments Checkpoints • Checkpoint 1 • Checkpoint deliverables – Focus on “Functionality” – Aggressive – March 29 th – Not cast in stone • Checkpoint 2 – Adjusted as needed. – Focus on “Networking” – April 11 th • Checkpoint 3 • Lots to do in 8 weeks! – Focus on “the Performance” – April 27 th 2

  3. Performance Schedule Team Assignments • May 2 nd : Tech run: cue to cue • Are we ready? • May 4 th : Dress Rehearsal • May 9 th : Dress Rehearsal • Would the real XXX, please stand up! • May 11 th : Performance (during class time) • Finals week: Post-mortem (final period) • Finals week: encore performance (?) Team Audio Team Audio • Responsible for audio presentation • Checkpoint 1: – MIDI Player – from MIDI files and live • Members: performance (using sound card as orchestra) – Jonathan Lareau (team lead / MIDI – Design of audience and actor sonic development) environment. – Shawn Smith (audio “environment”/ • Music development) • Effects – Jonathan Lane (audio “environment”/ • Spatial sound development) Team Audio Team Audio • Checkpoint 2: • Checkpoint 3: – Integrated sound in MUPPETS environment – Audio content for performance • WAV, MIDI, Spatial • All sound effects • Networked: one control…all computers • All music • All sound cues set and ready – Sound cues – Sound environment set and ready • Infrastructure for defining, storing, triggering – In conjunction with Staging • Cued sound vs. sound actor sound 3

  4. Team Audio Team Film Modeling • Things you might need: • Responsible for creating “old time film” look effect. – MIDI instruments – Musicians to play them. • Members – Sound effects libraries – Christian Gray (team lead / research) – MIDI libraries. – Chris Becker (shader development) – Scott Kitchin (image processing) Team Film Modeling Team Film Modeling • Checkpoint 2: • Checkpoint 1: – Networked: one control…all computers – Film effect infrastructure – More advanced effects • ANY effect within a MUPPETS world – “Film Cues” – Mechanism in place (see Dave Parks) • Infrastructure for defining, storing, triggering • Will build on this effect as quarter progresses – In conjunction with Staging • Turn effect on/off • Parameter settings • Frame rate settings / camera motion jitter • “Place cards” Team Film Modeling Team Film Modeling • Checkpoint 3: • Notes: – Even More advanced effects – Effect to be as close to reality as possible • Final model. • Research on old time projection systems. – “Film Cues” for performance 4

  5. Team MoCap Team MoCap • Checkpoint 1: • Responsible for integrating MoCap system. – Basic functionality • Members: • Stick figure walking (badly) in MUPPETS – Jeremy King (co-lead) • JNI Wrapper over ShapeWrap API – Chris Orogvany (co-lead) • Interface to MUPPETS skelani system • Identify issues (talk to Dave Parks) – Owen Christesen (JNI) • Identify human logistics (moCap profiles, etc) – Alex Jarocha-Ernst (development) – Plan for MoCap actor environment – Andrew Maimone (moCap actor envrionment) • Simple projections?, CAVE?, stereo glasses? Team MoCap Team MoCap • Checkpoint 2: • Checkpoint 3: – Functionality – Import Maya Model from Design team • Networked: one control…all computers • Use importer created by MotionBlending • Refinement of system as needed – Human / virtual world coordination • On virtual stage • Stage Manager – Work with staging and Motion Blending • Communication issues (walkie-talkies?) – Human actor envionment • Implemented and ready to go. Team MoCap Team Motion Blending • Logistics • framework for prescripted animation – Things from Measurand • Members: • Video – Kristin Smith (lead / creative motion blending) • API – Alex Brazie (ambassador to creative team / • E-mail support. MUPPETS skelani) – Breakout Room 2 – work area • Please keep equipment in BOR2 – Bryan Hart (development / ambassador to • Access – talk to Joanne staging) • Final performance space TBD – Hao Yen (Maya importer) 5

  6. Team Motion Blending Team Motion Blending • Checkpoint 1: • Checkpoint 2: – Maya importer – Networked: one control…all computers • Models and animations – Definition of a “set/stage” • See Maya model in action in MUPPETS – Specification of Motion/Gestures • Interface with creative team • “idle action” – Mechanism for control • Infrastructure and GUI (Bryan / Alex) Team Motion Blending Team Motion Blending • Checkpoint 3: • What you’ll need: – Performance data – Design team class schedules • All characters, animations, sets, stage elements – Maya API imported and ready to go. – Maya “samples” • Most direct interaction with design team. Team Recorder Team Recorder • Infrastructure for “recording” the • Checkpoint 1: performance – Nuts and bolts • Members: • Record a MUPPETS session on video – Fancier nuts and bolts – Alan Cenkus (co-lead) • Spec for “capturing” a performance – Russell Morrisey (co-lead) • Talk to Dave Parks for ideas • Perhaps work within Cue Structure 6

  7. Team Recorder Team Recorder • Checkpoint 2: • Checkpoint 3: – Fancier nuts and bolts realized – Networked nuts and bolts • Implementation of scheme designed in Checkpoint • System working in networked environment 1. • “Record” and playback. • Working in single user mode. Team Recorder Team Staging • What you’ll need: • Infrastructure for defining and triggering cues. – Machine with a good graphics card with video output • Members: – Digital camcorder. – Vinayak Suley (lead / design / Maya light importer) – Nate Bower (development / GUI) – Jonathan Romanowski (development / GUI) Team Staging Team Staging • Checkpoint 1: • Checkpoint 2: – Working cues in networked MUPPETS – Working cues in MUPPETS • Networked: one control…all computers • Minimal GUI – Save / Load set of predefined cues • Support for – GUIs completed for – Lighting cues • Lights – Staging cues • Staging / scene changes – Sound cues • Sound – Actor control (Bryan) • Film Filters / placecards – Film filter control / placecards – Maya light importer designed (Vin) 7

  8. Team Staging Team Staging • Checkpoint 3: • Logistics – Performance data – LOTS of interaction with other team. • Define all cues for show – Common infrastructure, details to vary. • Session with designer / stage manager / director • Maya lighting importer in use. Remainder of today Final notes • Group meetings • DISCUSSION boards on mycourses… • Team moCap – Please use and read. – Get BOR2 access / view video • MESSAGES on mycourses • Grad students – Please use. – Grad extra okay? • Contact info for contact sheet. • Let the show begin! – Please email me additional contact info and preferred means of communication. • If you need something – Please e-mail sooner rather than later. Questions… For next time • MUPPETS installation and demo • Last “full lecture” 8

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