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Photon Mapping (Helper Slides) Sampling Patterns Specular - PowerPoint PPT Presentation

Photon Mapping (Helper Slides) Sampling Patterns Specular Reflection and Transmission Available in ray tracer Use Fresnels Eqns for F r Russian Roulette RGB Roulette Caustics: Projection Maps Cast caustic map photons toward


  1. Photon Mapping (Helper Slides)

  2. Sampling Patterns

  3. Specular Reflection and Transmission � Available in ray tracer � Use Fresnel’s Eqns for F r

  4. Russian Roulette

  5. RGB Roulette

  6. Caustics: Projection Maps • Cast caustic map photons toward specular objects • Use object bounds and rejection testing • Simple case: spheres Jensen & Christensen, 1995

  7. Photon Mapping Summary

  8. Solving the Rendering Equation • Must compute reflected radiance, L r

  9. Solving the Rendering Equation • Split BRDF into diffuse and specular parts:

  10. Solving the Rendering Equation • Split incoming radiance into three parts:

  11. Solving the Rendering Equation • Splittings produce four illumination components :

  12. The Four Illumination Components

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