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Paitoon Srifa Kasetsart University Bangkok, Thailand E-Mail: feduptsf@ku.ac.th Augmented Reality (AR) is a technology whose time has come. Conceived in rudimentary form as early as the 1960. AR is only now becoming truly practical. ( Greg


  1. Paitoon Srifa Kasetsart University Bangkok, Thailand E-Mail: feduptsf@ku.ac.th

  2. Augmented Reality (AR) is a technology whose time has come. Conceived in rudimentary form as early as the 1960. AR is only now becoming truly practical. ( Greg Kipper,2013)

  3. Augmented Reality (AR) is not just one technology. It is the combination of several technologies that work together to bring digital information into virtual perception. Mixed Reality

  4. • Easy to use, low cost • Compatible with mobile phones or tablets. • Interactive control over the Mobile Phones screen or Tablets.

  5. • Augmented Reality (AR)

  6. • Augmented Reality (AR)

  7. • Augmented Reality (AR)

  8. • Augmented Reality (AR)

  9. • Augmented Reality (AR)

  10. Tools and Technologies of AR (Smart Devices) Smartphones & Tablets

  11. (Networking) Smartphone Internet Data from : http://notebookspec.com/topics/internet-sharing/

  12. (Trigger Images or Tracker)

  13. (Electronic Publication)

  14. (3D Augment)

  15. (Augmented Reality Code)

  16. There are many types of virtual reality (VR) learning environments, each with their own level of immersion and features. For this research are below: • Augmented Reality (AR) • Headset VR • Second Life • Kinect X BOX

  17. • Headset VR

  18. • Second Life

  19. • Kinect X BOX

  20. (3) 11% (1) Teachers' lack of VR knowledge experience (54%) (2) The learning environment by using less VR in classroom (35%) (1) 54% 2) 35% (3) Lack of equipment for teaching and learning in VR (11%)

  21. Kinect X Box (30.77 %) (2) 4 Second Life ( 15.38 %) (4) 3 Headset VR (34.62%) (1) 2 Augmented Reality (19.23% ) (3) 1 0 5 10 15 20 25 30 35 40

  22. INTERACTIVE LEARNING BY USING AUGMENTED REALITY TECHNOLOGY • 1) The interactive learning with using AR technology has no more now (about 10 %) in higher education in Thailand (2015).  Students liked to interactive learning with AR contents via Website (42 %), Facebook, (38%) Line (26%) and Mobile Phone (4%)

  23. INTERACTIVE LEARNING BY USING AUGMENTED REALITY TECHNOLOGY 2) The satisfied to use AR technology in education were the most level with using Aurasma, Augment, Zappar and Blippar applications. 3) Get starts by electronic publication with trigger images such as .jpg, .pdf files and documentary, poster, brochure and books to life with interactive learning through video, 3D model, info-graphic, audio and multi-scene.

  24. INTERACTIVE LEARNING BY USING AUGMENTED REALITY TECHNOLOGY 4) Educators can seamlessly enhance learning materials with digital content that students can participate interactively with smart devices and AR applications to tracking textbooks or materials that come to life with immersive experiences anytime anywhere and already applied to used in edutainment, business, advertising and more.

  25. CONCLUSION To study the interaction learning with the AR technology quite a new model in Thailand , most of the learning interactive was in classroom. In particular, due to the recent advances in mobile devices and networking technologies , the use of mobile collaborative augmented reality. (Paitoon Srifa, 2016) Augmented Reality is being used to created richer social networking experiences that allow you to use your mobile devices and appeals to the education approach that students learn the most when they take control of their own learning and interact with the real world.

  26. Reference • Greg Kipper, Joseph Rampolla, (2013). Augmented Reality: An Emerging Technologies Guide to AR. Syngress is an imprint of Elsevier 225 Wyman Street, Waltham, MA 02451, USA. • Paitoon Srifa, ( 2016 ) . Interactive Learning By Using Augmented Reality Technology: The Development Of Electronic Publication Course For Education In Thailand , IETC 2016 Proceedings Books, Publish date: 01-07-2016.

  27. ขอบคุณครับ Thank You Q&A

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