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MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA This Talk A - PowerPoint PPT Presentation

MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA This Talk A broad, slightly historical overview Some of the things weve learned Minimizing barriers Going forward and what were excited about Your input Valve Splash


  1. MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA

  2. This Talk • A broad, slightly historical overview • Some of the things we’ve learned • Minimizing barriers • Going forward and what we’re excited about • Your input

  3. Valve Splash Screen Video

  4. MUSIC AS CRAFT

  5. How We Work at Valve • Free to experiment and execute • Artists are fully integrated and involved • Goals and constraints

  6. Workflow • Same as most audio and music artists

  7. Workflow • Same as most audio and music artists • Iterating rough “mockups” in context

  8. Original TF2 Trailer First Team Fortress 2 Trailer

  9. Workflow • Same as most audio and music artists • Iterating rough “mockups” in context • Acquiring (recording) hi-quality assets

  10. How We Work • Same as most audio and music artists • Iterating rough “mockups” in context • Acquiring (recording) hi quality assets • Methodology depends on the scope and style / genre of the work

  11. How We Work • Same as most audio and music artists • Iterating rough “mockups” in context • Acquiring (recording) hi quality assets • Methodology depends on the scope and style / genre of the work • Mixing

  12. Going Forward • Expanding tools and software available through Steam

  13. MUSIC AS DESIGN

  14. Trailers • Reinforcing art and game design: • Team Fortress 2 • Left 4 Dead 2: community feedback

  15. Trailers • Reinforcing art and game design: • Team Fortress 2 • Left 4 Dead 2: community feedback • Dota 2

  16. Dota 2 Trailer

  17. Life of its Own • “Portal”: Jonathan Coulton and “Still Alive”

  18. Life of its Own • Portal: Jonathan Coulton and “Still Alive” • Team Fortress 2

  19. Medic and Taunt

  20. Medic and Taunt

  21. Medic and Taunt

  22. Life of its Own • Portal: Jonathan Coulton and “Still Alive” • Team Fortress 2 • Left 4 Dead 2 and the “Midnight Riders”

  23. Life of its Own • Portal: Jonathan Coulton and “Still Alive” • Team Fortress 2 • Left 4 Dead 2 and the “Midnight Riders” • Portal 2 soundtrack

  24. Going Forward • Continue leveraging existing channels • Explore more direct ways to share media

  25. IN-GAME MUSIC

  26. Music in L4D • Making the music matter • Every piece of music means something

  27. Music in L4D • Making the music matter • Every piece of music means something • The “Tank” theme

  28. Music in L4D • Making the music matter • Every piece of music means something • The “Tank” theme

  29. Music in L4D • Making the music matter • Every piece of music means something • The “Tank” theme • “Special” infected motifs

  30. Music in L4D • Making the music matter • Every piece of music means something • The “Tank” theme • “Special” infected motifs • Experimentation was crucial

  31. MUSIC AS SOFTWARE

  32. The Music of Portal 2 • Prototype tool set

  33. The Music of Portal 2 • Prototype tool set • Encouraging exploration and “play” • Game-play creates music • Repulsion Gel

  34. Portal 2 Repulsion Gel Video

  35. The Music of Portal 2 • Prototype tool set • Encouraging exploration and “play” • Game-play creates music. • Repulsion Gel • Phasing Lasers

  36. Portal 2 Laser Phase Video

  37. The Music of Portal 2 • Prototype tool set • Encouraging exploration and “play” • Game-play creates music. • Repulsion Gel • Phasing Lasers • Again experimentation was crucial

  38. Going Forward • Evermore possibilities for exploration, particularly in VR • Continued development of easier and more extensible tools for the artist

  39. MUSIC IN ESPORTS

  40. CS:GO • Keep it simple and out of the way

  41. CSGO Round Start Video

  42. CS:GO • Keep it simple and out of the way • Expose some game state

  43. CSGO Bomb Plant Video

  44. CS:GO • Keep it simple and out of the way • Expose some game play data • What the tracking data shows

  45. Casual Competitive Ranking

  46. Going Forward • Adding more customization capabilities • Spectators and streaming

  47. Going Forward? (recap) • More software and tools available via Steam • More ways to share music and media • Continued improvement of internal tools • Customization features for serious players • Attending to spectators • Continued exploration of eSports, new games, VR via minimum barriers • What are you looking for?

  48. MIKE MORASKY VALVE MUSIC IN VALVE GAMES AND MEDIA

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