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NASAs Hybrid Reality Lab: One Giant Leap for Full Dive Matthew Noyes Software Lead/Hybrid Reality Lab National Aeronautics and Space Administration Frank Delgado Project Lead/Hybrid Reality Lab National Aeronautics and Space


  1. NASA’s Hybrid Reality Lab: One Giant Leap for Full Dive Matthew Noyes Software Lead/Hybrid Reality Lab National Aeronautics and Space Administration Frank Delgado Project Lead/Hybrid Reality Lab National Aeronautics and Space Administration

  2. What is Hybrid Reality?

  3. From Star Trek TNG Technical Manual “Matter conversion subsystem creates physical props using replicators. Replicated props are generally created when an object is likely to be touched by a participant.” 3D print plastic objects as substitutes for NASA tools

  4. From Star Trek TNG Technical Manual “Holodeck imagery subsystem creates three -dimensional images of simulated environments. Shaped forcebeams give physical substance to foreground objects so they have the illusion of being solid.” Consumer VR makes 3D printed objects look like the real thing

  5. From Star Trek TNG Technical Manual “Some props are animated under computer control by precision- guided tractor beams.” Recreate interactive tool displays and interfaces digitally. Animate moving parts in software when possible.

  6. Hybrid Reality Virtual Real

  7. Tools

  8. Create a low cost, scalable HR platform combining: Head/Body Tracking + Visual Feedback Reduced Gravity Tactile Feedback Realistic Graphics & Sound Physics Multiplayer

  9. Create a low cost, scalable HR platform combining: Head/Body Tracking + Visual Feedback Reduced Gravity Tactile Feedback Realistic Graphics & Sound Physics Multiplayer

  10. Original NASA VR Headsets

  11. Modern NASA VR Headsets

  12. Consumer VR Headsets

  13. GOAL Create a low cost, scalable HR platform combining: Head/Body Tracking + Visual Feedback Reduced Gravity Tactile Feedback Realistic Graphics & Sound Physics Multiplayer

  14. GOAL Create a low cost, scalable HR platform combining: Head/Body Tracking + Visual Feedback Reduced Gravity Tactile Feedback Realistic Graphics & Sound Physics Multiplayer

  15. NVIDIA Graphics & Unreal Engine Rendering

  16. Applications

  17. International Space Station (ISS)

  18. Object dynamics 3D printed tools 3D scanned tools Microgravity fluid simulation

  19. Realistic Earth Model built from satellite imagery Eye adaptation

  20. Planetary Surfaces

  21. 20 foot Habitat Prototype habitat designs in Hybrid Reality 3 stories tall, 20’ diameter

  22. Thank You

  23. NASA Hybrid Reality Lab Contacts Project Lead francisco.j.delgado@nasa.gov Software Lead matthew.noyes@nasa.gov

  24. NASA Hybrid Reality Lab Contacts Project Lead francisco.j.delgado@nasa.gov Software Lead matthew.noyes@nasa.gov Questions

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