DiVE Virtual Reality Lab CMAC Rendezvous 9/14/2017 David J. Zielinski 1
DiVE Lab Personel Dr. Regis Kopper Assistant Research Professor of Mechanical Engineering and Materials Science Director of the Duke immersive Virtual Environment (DiVE). David J. Zielinski Research and Development Engineer for the DiVE Joanne Grosshans Administrative assistant for the DiVE 2
https://en.wikipedia.org/wiki/Hype_cycle History of VR Media Hype (1992,1999) Now? Oculus acquired by Facebook for $2B (2014) Trough of Disillusionment 2000s Ivan Sutherland 3 first HMD (1968)
Consumer VR Devices DiVE Lab Facilities Oculus CV-1 HTC VIVE Microsoft Hololens Zspace Duke immersive Virtual Environment Establish 2005, Upgraded 2015 4
VR Display Device Trade-offs? Consumer VR Devices (HTC Vive, Oculus) CAVE-type systems (Duke DiVE) Translational (expand outside the lab) Collaboration Affordable See own body (presence, motor tasks) 5 Reduced sickness
Santa Chiara VR (Spring 2017) Prof. Caroline Bruzelius, Elisa Castagna, Andrea Basso, Lucas Giles Add in lost choir screen 6
Dig@IT: Virtual Reality in Archaeology Bass Connections (2016) Çatalhöyük Maurizio Forte, Emmanuel Shiferaw,Cheng Ma ,Regis Kopper, Nicola Lercari 7 DiVE version (2017)
Virtual Reality Touch Museum study effects of tangible objects on the VR experience of Yuchen Zhao a historical artifact museum 8 CMAC Masters Student HTC Vive HMD + Leap Motion (finger tracking), Unity
Classes ISS 320S: Introduction to Programming and User Interface Design in Unity 3D (Fall) ME 555.05: Virtual Reality Systems Research and Design (Spring) David J. Zielinski ISS 320S Final Projects Fall 2016 djzielin@duke.edu https://youtu.be/S6MFgpLoT4Y Thank you for your Attention! DiVE Open Houses Thursday 5pm-6pm 9
Bonus Slides 10
Some Academic VR Research Questions What causes / reduces simulator sickness? How can users interact with virtual worlds in novel ways? 11
Some Academic VR Research Questions The Effects of Rest Frames on Simulator What causes / Sickness Reduction reduces simulator sickness? Zekun Cao M.S. Thesis (2017) "Specimen box: A tangible interaction technique for How can users world-fixed virtual reality interact with displays". virtual worlds in novel ways? David J. Zielinski, Derek Nankivil, Regis Kopper. IEEE 3DUI. (2017) 12
Some Academic VR Research Questions Can we utilize VR to train for real world tasks? Can we use VR to study task learning in more controlled setting? 13
Some Academic VR Research Questions Can we utilize VR to train for real Marksmanship in Virtual Reality world tasks? (now with EEG!) Can we use VR to study task Hrishikesh Rao, Jillian Clements, Greg Appelbaum, Marc Sommer, Regis Kopper, David learning in more controlled Zielinski, Nick Potter setting? (2016-present) 14
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