Immersing in Architectural lighting Olli Poutanen GEO|Design+BIM 2018 Amsterdam 2 nd November
mondo*arc Jun/Jul2016 issue 91 p. 62-63
Crown Bridges Helsinki, Finland Opens in 2025
Dynamic and architectural lighting characterizes night time appearance of the 1.2 km long main bridge.
Special tools were developed for assessing lighting designs of the central pylon (135m high)
Lighting design was assisted by VR tools that were also great fun to use.
Use cases for interactive lighting models — We use lighting models to present situated interactions between the user, the environment and lighting 7
Adaptive lighting principle
Lighting profiles
How do we realize interactive lighting visualization?
Unity 3D — Unity is a game engine designed for games, mobile applications and interactive media development — Unity possesses advanced features in physically-based shading, which makes it applicable for lighting design 11
Interior and exterior lighting
For façade lighting visualization we have used marker- based AR
What is the role of Game Engines in Virtual Design and Construction in the future?
THANK YOU! Olli Poutanen, Unit Manager, Game Studio, WSP in Finland, olli.poutanen@wsp.com
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