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Follow Up Presentation Pebble Games Game Overview The player plays - PowerPoint PPT Presentation

Follow Up Presentation Pebble Games Game Overview The player plays as a subject in a testing facility. Our goal in each level is to acquire the key hidden somewhere within in the level. The levels will have death traps in order


  1. Follow Up Presentation Pebble Games

  2. Game Overview The player plays as a subject in a testing facility. ● Our goal in each level is to acquire the key hidden somewhere within in the level. ● ● The levels will have death traps in order to add difficulty to the levels. We will have have four levels overall including the introduction. ●

  3. Style Overview We will have a retro, sci-fi look to our game. ● The colors will be mainly dark variations. ● ● We will have a mostly eerie atmosphere developing throughout the game. Our style will have an aesthetic similar to both portal 2 and fallout 4, ● as they were our main inspiration. Our lighting will come in neon strips ● running along the corridors, baked lighting and atmospheric lighting. ● The lights will be mostly dimmed.

  4. Modular Pack

  5. Video

  6. Video 2

  7. Changes Made Jack now has a level (the tutorial). ● Modular pack completed. ● ● Texturing has begun. New level is designed and blocked out. ● The laser turret has been improved from the first concept. ● Some of our mechanics have been improved and smoothed out. ●

  8. What’s next? Finish the improvements suggested in the previous powerpoint.# ● Make the objects randomly spawn in Oscar’s level. ● ● Finish texturing the modular pack and assets. Build the new tutorial level. ● Assemble the modular pack in each level. ● Implement sound into each level. ●

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