Follow Up Presentation Pebble Games
Game Overview The player plays as a subject in a testing facility. ● Our goal in each level is to acquire the key hidden somewhere within in the level. ● ● The levels will have death traps in order to add difficulty to the levels. We will have have four levels overall including the introduction. ●
Style Overview We will have a retro, sci-fi look to our game. ● The colors will be mainly dark variations. ● ● We will have a mostly eerie atmosphere developing throughout the game. Our style will have an aesthetic similar to both portal 2 and fallout 4, ● as they were our main inspiration. Our lighting will come in neon strips ● running along the corridors, baked lighting and atmospheric lighting. ● The lights will be mostly dimmed.
Modular Pack
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Video 2
Changes Made Jack now has a level (the tutorial). ● Modular pack completed. ● ● Texturing has begun. New level is designed and blocked out. ● The laser turret has been improved from the first concept. ● Some of our mechanics have been improved and smoothed out. ●
What’s next? Finish the improvements suggested in the previous powerpoint.# ● Make the objects randomly spawn in Oscar’s level. ● ● Finish texturing the modular pack and assets. Build the new tutorial level. ● Assemble the modular pack in each level. ● Implement sound into each level. ●
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