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Faculty Lightning Introductions Scott Stevens Scott Stevens U.N.C.L.E The Benjamin Franklin Computer Game of Electric Charges and Fields Grand Prize Winner in the First International Computer EdGame Challenge, sponsored by Verbatim,


  1. Faculty Lightning Introductions

  2. Scott Stevens

  3. Scott Stevens

  4. U.N.C.L.E “The Benjamin Franklin Computer Game of Electric Charges and Fields” Grand Prize Winner in the First International Computer EdGame Challenge, sponsored by Verbatim, Inc., 1984

  5. Advanced Learning Technologies Project

  6. What We’ve Leaned in 100 Years “Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either” Marshall McLuhan

  7. "Those who don't know history are destined to repeat it.“ Edmund Burke

  8. Film Books will soon be obsolete in the public schools. It is possible to teach every branch of human knowledge with the motion picture. Our school system will be completely changed inside of ten years.” Thomas Edison, 1913

  9. What We’ve Leaned in 100 Years “Prediction is very difficult, especially about the future.” Niels Bohr

  10. 1935 “Television” Lecture

  11. “Modern” TV 1952 decision by the Federal Communications Commission (FCC) to set aside 242 television channels for educational purposes. 1954 WQED is the first community-sponsored television station in the United States and the 5 th public television station. Instructional television seen as solution to:  Teacher shortages  Overcrowded classrooms 1970s: Much of the enthusiasm for instructional TV had been exhausted.

  12. North Caroling Rural Renaissance Project 1976 NC Rural Renaissance Project 1976 Peter Goldmark Peter Goldmark

  13. 2011 – The Birth of MOOC’s Sebastian Thrun develops self-driving cars at CMU, then Stanford. He video tapes his Stanford introduction to AI course, offering it free online. 160,000 sign up

  14. 2012 Udacity is Born

  15. Drinking the MOOC ‘Kool-Aid” “In 50 years there will only be 10 universities left standing to deliver courses. Look for over half to be gone by as early as 2030.” Sebastian Thrun, Udacity co-founder, 2012

  16. Reality comes home In November 2013, Thrun announced that Udacity had a "lousy product" and that the service was pivoting to focus more on vocational courses for professionals and “nanodegrees”

  17. Udacity 2017 VR Developers Nanodegree Student reviews “buggy, incomplete, not ready for prime time. too much emphasis on career development rather than technical instruction.” “i would like if i can meet the mentor every week on Skype or any app with all my group for discussion”

  18. 83 years later, MOOCs are still doing video lectures With completion rates of 4% to 20%

  19. The Entertainment Technology Center

  20. Jessica Hammer

  21. Jessica Hammer

  22. GAMES EDUCATIONAL DESIGN TECHNOLOGY

  23. Idle games GAMES EDUCATIONAL DESIGN TECHNOLOGY

  24. Idle games GAMES EDUCATIONAL DESIGN TECHNOLOGY PeerPresents

  25. Idle games GAMES Hybrid virtual- physical homes EDUCATIONAL DESIGN TECHNOLOGY PeerPresents

  26. Idle games Science games (SCIPR, Escape!) GAMES Hybrid virtual- physical homes EDUCATIONAL DESIGN TECHNOLOGY PeerPresents

  27. Idle games Science games (SCIPR, Escape!) GAMES Hybrid virtual- physical homes EDUCATIONAL DESIGN TECHNOLOGY PeerPresents Game industry feedback

  28. Idle games Science games (SCIPR, Escape!) Sleepy games GAMES Hybrid virtual- physical homes EDUCATIONAL DESIGN TECHNOLOGY PeerPresents Game industry feedback

  29. Idle games Science games (SCIPR, Escape!) Sleepy games GAMES Livestreaming Hybrid virtual- educational physical homes games EDUCATIONAL DESIGN TECHNOLOGY PeerPresents Game industry feedback

  30. Design games Write code Conduct interviews Analyze data Build physical prototypes Write about our work

  31. MASTERS STUDENTS “Lab Shadow” Independent Study Explore / Prepare Pitch

  32. MASTERS STUDENTS Visit lab meeting http://bit.ly/HammerOpps

  33. Jessica Hammer hammerj@andrew.cmu.edu http://bit.ly/HammerOpps

  34. Chris Klug

  35. CHRIS KLUG • gcklug@andrew.cmu.edu • Originally a theater designer

  36. CHRIS KLUG Lighting Designer • Portage to San Cristobal of AH •

  37. CHRIS KLUG Opera • Don Giovanni •

  38. CHRIS KLUG Rock Tours • Todd Rundgren’s Utopia •

  39. CHRIS KLUG Theme Parks • EPCOT •

  40. CHRIS KLUG Role Playing Games • Universe •

  41. CHRIS KLUG RPGs • DragonQuest •

  42. CHRIS KLUG Victory Games •

  43. CHRIS KLUG James Bond 007 •

  44. CHRIS KLUG Video Games •

  45. CHRIS KLUG • Video Games • Stargate Worlds

  46. CHRIS KLUG Video Games •

  47. CHRIS KLUG Back to the Beginning •

  48. NHSGA

  49. Ruth Comley

  50. Ruth Comley

  51. Degrees • BS Computer Science – Computer Controlled Systems and Operating Systems. • Associates in Specialized Technology – Industrial Design and Special Effects. • Masters in Entertainment Technology – Class of 2005.

  52. Areas of Knowledge • Digital Art • Composition • Prop making • Modeling • Programming • Audience Interaction • Textures • Phidgets • Digital Set Design • Rigging • VR • DMX Lighting • Animation • AR • Projection Mapping • Lighting • Experience Design • Stage Combat & Fight Choreography • SFX – Compositing • Haunted Houses • Theater

  53. Classes • Project Course • Experience Design • consultant for Digital Art Studio

  54. Ricardo Washington

  55. Ricardo Washington Lightning Talk

  56. My Road Started Here... Science ● Bachelor’s Degree in Biology ● Neurobiology Research at Pitt Med School. Cocaine and brain development. 3 publications. ○ Exposure to the world of 3D.

  57. ...and “Ended” Here. Art Associate’s Degree in Computer Animation ● Modeler, texture artist, and animator at small studios and as a freelancer. ● 12.5 years teaching Game Art and Related Subjects ● 3D Printing ●

  58. Rest Stops, Hotels, Gas Stations, and Tourist Attractions Brazilian Jiu Jitsu Down the Road: Exploring “dynamic Photography motion systems” and what they can mean for VR. Hiking Family and Friends Cooking And all manner of geeky nerdy stuff

  59. Heather Kelley

  60. Hi, I’m Heather Kelley Heatherkelley.studio @perfectplum @kokoromi In Which Heather Kelley Begins Her Transformation Into An Aquatic Mammal Dirty Rectangles (2011) bit.ly/inwhich

  61. My Themes! • Poetics of Gameplay • Playing with the Senses • Games as Culture • Exploratory Interfaces

  62. GAMMA (2006-2010) Kokoromi Gamma 256 (2007) Passage by Jason Rohrer

  63. Band: Freezepop Gamma01: Audio Feed (2006) Game: glee! by kokoromi

  64. THE DANCINGULARITY (2012)

  65. SUPERHYPERCUBE (2016) Youtube Link Kokoromi / Polytron

  66. SUGAR (2009) w/ Anna Zajaczkowski w/ Mitch Heinrich w/ Damien Di Fede + Leonie Smelt

  67. OhMiBod Remote (2010) with Damien Di Fede and Amanda Williams ohmibod.com/app

  68. Joue le jeu exhibition(2012) Paris, France Ninja Shadow Warrior Kaho Abe Kit Opérette Daily Tous Les Jours

  69. Trente pas entre terre et ciel (2012 / 2018) with Them Games with Pamelia Stickney

  70. @indulgine (2017) with Audrey Moon

  71. with Paolo Pedercini + Tenley Schmida

  72. Lecture: Theresa Devine, Artist September 13 th , 4:30pm Arizona State University

  73. S▲MMUS Lecture: Nov 13, 4:30pm, Kresge Auditorium Rap artist, Cornell U PhD student

  74. Tom Corbett

  75. Introduction Tom Corbett | ETC | 8.29.2018

  76. Tom Corbett Special Faculty, ETC tcorbett@andrew.cm u.edu

  77. FALL Research Issues in Game Development Understanding Game Engines Reality Computing Studio I SPRING Game Design, Prototyping, and Production Advanced Game Studio Reality Computing Studio II

  78. Carl Rosendahl

  79. Shirley Saldamarco

  80. Faculty Lightning Introductions

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