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Embrace the Unknown with a UX Toolkit Crispin Bailey RGD Director - PowerPoint PPT Presentation

Embrace the Unknown with a UX Toolkit Crispin Bailey RGD Director of Design & UX crispin@kalamuna.com | @cspin About me Twitter @cspin LinkedIn /crispinbailey Email crispin@kalamuna.com Crispin Bailey, RGD Director of Design & UX


  1. Embrace the Unknown with a UX Toolkit Crispin Bailey RGD Director of Design & UX crispin@kalamuna.com | @cspin

  2. About me Twitter @cspin LinkedIn /crispinbailey Email crispin@kalamuna.com Crispin Bailey, RGD Director of Design & UX

  3. YOUR MISSION IS OUR MISSION

  4. Based in Oakland

  5. Also distributed

  6. Outline 1. Intro / Context 2. What is a UX Toolkit? What’s in our UX Toolkit? 3. 4. How do you build your own UX Toolkit? 5. Where can you learn more about this? 6. Q&A

  7. Some context

  8. The challenge

  9. Every project is a snowflake

  10. Dreams vs Reality

  11. Expect the Unexpected

  12. Collaboration + Consensus

  13. What’s in this talk for you?

  14. Confidence

  15. Flexibility

  16. How did we get here?

  17. Research Design Implementation Testing Maintenance

  18. Agile Waterfall

  19. Aka “Wagile”

  20. What is a UX Toolkit?

  21. What is it not?

  22. A UX Toolkit is not... a suite of software tools ● a component library or design system ● a box of sticky notes and sharpies ●

  23. A recipe book

  24. A playbook

  25. Tools & Techniques

  26. From “100 UX Research Techniques in 15 minutes” by Dr. Abby Goodrum at Fluxible 2018

  27. Examples

  28. UX for Life Sciences Toolkit (https://uxls.org/methods/)

  29. Handrail’s UX Guide (http://www.handrailux.com/ux-guide.php)

  30. University of Toronto Library’s UX Toolkit (https://connect.library.utoronto.ca/display/UXTOOLS/UX+Process+and+Methods+Overview)

  31. University of Toronto Library’s UX Toolkit (https://connect.library.utoronto.ca/display/UXTOOLS/UX+Process+and+Methods+Overview)

  32. UX Project Checklist (http://uxchecklist.github.io)

  33. What’s in our UX Toolkit?

  34. UX Activities for the Discovery Phase Stakeholder interviews ● User interviews ● Surveys ● Guerilla research ● Comparative analysis ● Analytics analysis ● Clickmaps and scrollmaps ● Content audits ● User Types ● Persona scenarios ● Journey mapping ● User story mapping ●

  35. UX Activities for the Discovery Phase Stakeholder interviews ● User interviews ● Surveys ● Guerilla research ● Comparative analysis ● Analytics analysis ● Clickmaps and scrollmaps ● Content audits ● User Types ● Persona scenarios ● Journey mapping ● User story mapping ●

  36. UX Activities for the Discovery Phase Stakeholder interviews ● User interviews ● Surveys ● Guerilla research ● Comparative analysis ● Analytics analysis ● Clickmaps and scrollmaps ● Content audits ● User Types ● Persona scenarios ● Journey mapping ● User story mapping ●

  37. UX Activities for the Design Phase Content mapping ● Card sorting (open or closed) ● Tree testing ● Sketching workshops ● Wireframing ● Low-fi prototyping ● Moodboarding ● Style Tiles ● Responsive HTML (aka High-Fi) prototyping ● Usability testing ●

  38. UX Activities for the Design Phase Content mapping ● Card sorting (open or closed) ● Tree testing ● Sketching workshops ● Wireframing ● Low-fi prototyping ● Moodboarding ● Style Tiles ● Responsive HTML (aka High-Fi) prototyping ● Usability testing ●

  39. UX Activities for the Design Phase Content mapping ● Card sorting (open or closed) ● Tree testing ● Sketching workshops ● Wireframing ● Low-fi prototyping ● Moodboarding ● Style Tiles ● Responsive HTML (aka High-Fi) prototyping ● Usability testing ●

  40. UX Activities for the Implementation Phase Accessibility testing (manual + automated) ● Usability testing (moderated + unmoderated) ● User feedback testing (moderated + unmoderated) ● A/B testing ●

  41. UX Activities for the Implementation Phase Accessibility testing (manual + automated) ● Usability testing (moderated + unmoderated) ● User feedback testing (moderated + unmoderated ) ● A/B testing ●

  42. UX Activities for the Implementation Phase Accessibility testing (manual + automated) ● Usability testing (moderated + unmoderated) ● User feedback testing ( moderated + unmoderated) ● A/B testing ●

  43. How to roll your own

  44. Start with what you know

  45. Do your homework

  46. Learn and grow as you go

  47. Every challenge is an opportunity

  48. Document everything

  49. Don’t be afraid to hack

  50. Where to learn more

  51. https://medium.com/great-products-dont-happen-by-accident/great-products-dont-happen-by-accident-f46323d8ad94

  52. http://eightshapesunify.s3.amazonaws.com/CreatingAUXDesignLibrary.Final.pdf

  53. https://alistapart.com/article/planning-for-everything

  54. Thank You! crispin@kalamuna.com LinkedIn: /crispinbailey Twitter: @cspin

  55. Q & A

  56. Photo credits Waves crashing on the beach: MarkYourWaves Surf Snowflake: Alexey Kljatov/Flickr (CC BY-NC 2.0) Pile of money: PicturesofMoney.org Panama Canal construction: Marine, Thos. (Thomas) Beach vacation: Parade.com Niagara Falls: Olivier Santerre Calm blue ocean: SurferToday Recipe book: Design Eat Repeat DIY Recipe Book Football playbook: Miami University Libraries

  57. Connect with us! Kalamuna.com @kalamuna /kalamuna company/kalamuna

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