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Customer Experience for Industry 4.0 April 6 th , 2017; Donostia - - PowerPoint PPT Presentation

Customer Experience for Industry 4.0 April 6 th , 2017; Donostia - San Sebastin Speaker: Erika Merz Definitions and use cases Industry 4.0 Internet of Things Industrial Internet of Things Industry 4.0 - Defintion Industry 4.0 is the


  1. Customer Experience for Industry 4.0 April 6 th , 2017; Donostia - San Sebastián Speaker: Erika Merz

  2. Definitions and use cases Industry 4.0 Internet of Things Industrial Internet of Things

  3. Industry 4.0 - Defintion Industry 4.0 is the current trend of automation and data exchange in manufacturing technologies. It includes the internet of things and cloud computing. 10.04.17 CX for I4.0 3

  4. Industry 4.0 - Defintion More Increasing Main- New flexibility auto- taining Business in mation production Models production Industry 4.0 is the current trend of automation and data exchange in manufacturing technologies. It includes the internet of things and cloud computing. 10.04.17 CX for I4.0 4

  5. Where do we find CX/UX Use Cases in I4.0? Customers IoT/IIoT B2C/B2B Physical Individualization of Products & Service Services based on interaction products & services On demand Data Analytics IoT Citizen/ Society Physical interaction IoT/IIoT AR/VR AI Employees Working with New learning and Increasing Human- Mobilisation and Artifical Intelligence connected Products Consumerization new working possib. Robotics-Interaction 10.04.17 CX for I4.0 5

  6. Where do we find CX/UX Use Cases in I4.0? Customers IoT/IIoT B2C/B2B Physical Individualization of Products & Service Services based on interaction products & services On demand Data Analytics IoT Citizen/ Society Physical interaction IoT/IIoT AR/VR AI Employees Working with New learning and Increasing Human- Mobilisation and Artifical Intelligence connected Products Consumerization new working possib. Robotics-Interaction 10.04.17 CX for I4.0 6

  7. Consumerization 10.04.17 CX for I4.0 7

  8. New Services through Augmented reality 10.04.17 CX for I4.0 8

  9. Human-Robotic-Interfaces Security by Design Machine Learning Industrial Internet of Things Franka Emika - http://www.franka.de 10.04.17 CX for I4.0 9

  10. What is good user/customer experience and why does it count?

  11. Experience is more than Usability BEFORE USE DURING USE AFTER Use „anticipated use“ „actual use“ „digested use“ - Anticipation of product usage, - Effective task fulfillment - Mental processing of the without having actually used it - Efficient experienced use - Satisfying - Emotional retention (or distance) to the product USABILITY ISO 9241 – 11 USER EXPERIENCE ISO 9241 - 210 10.04.17 CX for I4.0 11

  12. 1. Better acceptance “70% of IT products that are eventually delivered are unsuccessful because users don’t adopt them” Info-Tech Research Group, 2015 10.04.17 CX for I4.0 12

  13. 2. Higher revenues Revenue in Billion $ 10.04.17 CX for I4.0 13

  14. 3. More customer satisfaction Features and Customer High performances satisfaction Features raising excitement implemented quality features few many Basic functions Low Kano Model of customer satisfaction, 1980 10.04.17 CX for I4.0 14

  15. 4. Often Emotions decide (also in B2B) Whitepaper: „From Promotion to Emotion - Connecting B2B Customers to Brands “ from CEB Marketing Leadership Council in Partnership with Google

  16. CX for Industry 4.0 Why designing for Industry 4.0 is different

  17. When we talk about Experience Design… VISUAL DESIGN INDUSTRIAL DESIGN INTERACTION DESIGN

  18. Experience Design for I4.0 is multilayered UI/ Visual Design Interaction Design Industrial Design Interusability between multiple devices Conceptual model UX Productisation Product Life Cycle Mgm Service design Platform design Visability Connectivity Energy APIs Security Source: Designing Connected Products, 2015 by Claire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui 10.04.17 CX for I4.0 18

  19. The Functionality of hidden parts can shape the experience Rules in the cloud Local Rules Source: Designing Connected Products, 2015 by Claire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui 10.04.17 CX for I4.0 19

  20. In IoT you often deal with Ecosystem... Which piece does what? Source: Designing Connected Products, 2015 by Claire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui 10.04.17 CX for I4.0 20

  21. Connectivity matters You can let the user wait.... or explain, what is happening and offer help

  22. Industry 4.0 today - A hybrid world Users Organisations B2B B2C Cloud IT Enterprise IT Apps GPS VPN Gateway MES Sensors RFID Production/PLC 10.04.17 CX for I4.0 22

  23. Industry 4.0 is an interdisciplinary challenge Mechatronic System Smart Virtual Engineering Engineering Engineering Engineering Development processes, methods and tools are not aligned yet 10.04.17 CX for I4.0 23

  24. Industry 4.0 can not rely on standards yet 10.04.17 CX for I4.0 24

  25. Human acceptance and well-being with new technologies is not experienced yet 10.04.17 CX for I4.0 25

  26. Human acceptance and well-being with new technologies is not experienced yet 10.04.17 CX for I4.0 26

  27. CX for Industry 4.0 Recommendations

  28. Think in ecosystems rather than interfaces

  29. Think of innovation in customer experience + Innovation Methods User experience (e.g. Design Thinking) methods User Put the User in the center Process Iterative design process Methods Similar methods from the UX toolbox Goals Innovations Good usability, UX Scope Solutions, broad field of Screen, Webs, Apps, applications Ergonomics Team Interdisciplinary Usability Experts, IA, Industrial D. 10.04.17 CX for I4.0 29

  30. Work in interdisciplinary teams Marketing Experience Hardware Software Experts Designers Engineers Engineers 10.04.17 CX for I4.0 30

  31. Focus on value creation for the customer Ask Why and Who... Customers use before What and How! new services and communication tools and smart things Employees use Managers use data mobile devices, and predictive collaboration tools algorithms for Study Customer Insights: and cloud services better intelligence to be more and better services productive Learn about emotions, Behavioral patterns and the context of use Workers get Customer Journeys support (physical and monotonous work) and better service See Microsoft example: link 10.04.17 CX for I4.0 31

  32. Use rapid prototyping early and iterate often In practical agile development it’s always a mixture of methods composed to the special situation at hand. e.g. Rasperi PI e.g. Lego e.g. Balsamiq, Marvel e.g. Arduino and Visual Studio Paper prototyping... e.g Expression Blend

  33. Be the customers advocate in every step Customer‘s value and needs Objectives Business Tech needs possibility 10.04.17 CX for I4.0 33

  34. Recommendations 1. Think in ecosystems rather than interfaces 2. Think of innovation in customer experience 3. Work in interdisciplinary teams 4. Think of value creation for the customer 5. Use rapid prototyping early and iterate often 6. Be the customers advocate in every step

  35. Key take away Experience is about Emotions By Erika Merz, Twitter: @ErikaMerz360i

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