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On Ramp to CX Customer Experience Community of Interest January 28, - PowerPoint PPT Presentation

On Ramp to CX Customer Experience Community of Interest January 28, 2020 Welcome and Introductions ACT-IAC Customer Experience COI Leaders David Ellison Government Chair Zac Trojack Industry Chair John Chang Government Vice-Chair


  1. On Ramp to CX Customer Experience Community of Interest January 28, 2020

  2. Welcome and Introductions ACT-IAC Customer Experience COI Leaders David Ellison Government Chair Zac Trojack Industry Chair John Chang Government Vice-Chair Charlotte Lee Industry Vice-Chair

  3. USDA CX COE Debrief Brian Whittaker Deputy Executive Director GSA Centers of Excellence

  4. CX 101: Lexicon & Human Centered Design Charlotte Lee Chief Executive Officer, Kastling Group Christy Hermansen Design Lead, GSA Integrated Award Environment

  5. Quick Question How do we know if we have the right solution, when solving a problem?

  6. Human Centered Design (HCD) An approach to problem solving that involves the human perspective in all steps of the process • HCD is a mindset • Commonly used in design and management frameworks • As used in ISO standards

  7. Scrum: Implementation Agile of agile in which Development : deliverables are The way given to programmers customers every really work 2-3 weeks Human Service Design: Centered User-Centered Designing service Design (UCD): Customer experiences to Concepts Method of design Experience (CX): meet the considering the The holistic sum of customer’s needs User Experience user’s needs experiences a Design (UX): customer Employee Discipline of encounters with a Experience designing service provider (EX): The computer systems holistic sum of based on the experiences of user’s needs User Interface an employee Design (UI): within an Behavioral Sciences: The design of organization The scientific study of human- Behavioral the behaviors of computer Economics: humans and animals interactions Study of the effects of psychological, emotional & cultural factors on economic decisions

  8. Is HCD just a nice-to-have”? Poorly designed things can be more than a nuisance. They can be dangerous.

  9. Is HCD just a nice-to-have”? Poorly designed things can be more than a nuisance. They can be dangerous.

  10. What was the alternative? System-Centered Design Human-Centered Design Success=Reducing Defective Products Success=Task Achievement, Real- Driven by hypothetical “Use Cases,” World Scenario/Observation Driven Focus on User Interface robustness Focus on component robustness Discussion: Who might be the people involved as Heinz was able to approach this “modernization?”

  11. Case Study: Steve Jobs’ big bet on customer centricity. ● Mobile handset companies duplicates desktop experience (in response to perceived customer needs to access their desktop on- the-go.) ● Steve Jobs reacts to what they really need - connectivity. ● Apple’s revenue goes from $38 billion in 2008 to $229 billion in 2017 (mostly from iPhone sales.) ● Most handset manufacturers go out of business except Samsung, who relentlessly copied iPhones. ● Steve Ballmer rescinds his comments, and Windows Phones are discontinued.

  12. Human-Centered Design is a paradigm change and about constantly trying and doing. It applies to every level of an organization. But it starts with leadership.

  13. Design Thinking Design Thinking is a process. Derived from the way “designers” - “think” 3 Pillars of Design Thinking* ● Empathy — Understanding the needs of those you’re designing for. ● Ideation — Generating a lot of ideas. Brainstorming is one technique, but there are many others. ● Experimentation — Testing those ideas with prototyping. * https://www.ideou.com/blogs/inspiration/what-is-design-thinking

  14. Design Thinking: A brief timeline of HCD Pioneers 1960’s 1980’s 20XX 1970’s 1990’s 1950’s Nigel Cross IDEO Merger | Scandinavia Victor Papnek Buckminister publishes Liz Sanders Design Democratizes publishes Fuller at MIT “Designerly Publishes Thinking Design “Design for ways of “Convivial Emerges into the Real Cooperative design Knowing” Toolbox” Business Inventor established the World.” launches an IDEO design firm World academic discipline of alternative. Unlike the Researcher in created out of 3-way Professor integrates “Design Sciences.” Uses USA deploying teams human-computer merger to apply multi anthropology into his design sciences to form of experts, invites interactions disciplinary fields to design practice. Applied cross-disciplinary design everyone to participate investigates the way design thinking. Liz principles of socially teams to tackle systemic to solve Government’s designers think to set Sanders pioneers responsible design in failures. challenges with unions, foundations for HCD and Designing collaborative projects like workers rights. “design thinking.” thinking tools. UNESCO, WHO. Horst Rittel + Melvin Webber coins “Wicked Problems” and incorporates Phenomenology to champion the importance of human experiences. Reference: https://medium.com/@szczpanks/design-thinking-where-it-came-from-and- the-type-of-people-who-made-it-all-happen-dc3a05411e53

  15. Design Process From The Lab at OPM ( lab.opm.gov ) Frame Explore Understand Envision Make Share HCD Definition: The discipline of navigating complex problems and creatively designing effective solutions to meet people's real needs. -- The Lab at OPM

  16. User Experience The perceptions of a user when trying to use a product as intended. User Experience is subjective and cumulative. The User Interface is the physical intersection of the product and the user. For example, visual design, the simplicity of the webpage, form, or button.

  17. Elements of User Experience* How a product or service works in the real world when a person has to interact with it? Strategy Strategy Scope Scope Structure Structure Skeleton Skeleton Surface Surface Business Functional Information Interface Visual Objectives Requirements Architecture Design Design User Needs Content Interaction Navigation Requirements Design Design Information Design * Jesse James Garrett, The Elements of User Experience: User-Centered Design for the Web (New Riders, 2003).

  18. Customer Experience CX is about the Overall Relationship - Emotions and All! “Customer experience is the sum of all interactions between a customer and your organization. It’s the blend of your organization’s physical performance [and] emotions that you create all measured against customer expectations across all your points of interaction.”

  19. Who are Customers in the Government? Internal Customer: External Customer: Anyone in the organization who Also known as “clients,” or accounts or needs assistance or interaction those who “make the paycheck,” from another to fulfill their job possible responsibilities. In Gov.t it can be the Public, Citizens, E.G. Employees, Contractors, Tax Payers, Visitors to the Country Program Offices/Contracting Also includes the vendors, contractor community that interact with a Govt services and processes We are transitioning to a new paradigm of innovation in Government Technology, focused on Customer Experience.

  20. What’s the difference between customer experience and user experience? User experience focuses on individual interactions or accomplishing discrete goals • How was your phone call? (Interaction) • How was your car buying experience? (Goal) Customer experience focuses on the relationship between a person and your organization • What is your overall overall perception of a car dealership?

  21. UX Designers create this experience. 1 2 3 CX Leaders envision this. Customer Experience (CX) : The Customer’s Entire Journey with your Organization

  22. Sometimes the best customer experience is no interaction at all

  23. Making Perfect Customers A positive CX develops trust that can make your customer the “perfect” customer. Getting customers to exhibit just one of these characterizations brings significant results to organizations. ● They wouldn’t call the contact center. 01 Won’t complain. ● The organization would have less risk of a negative experience. ● Costs of operations would decrease! ● They’d use self-service options to achieve goals. 02 Fix their own issues. ● They’d use your online portals to easily accomplish easy changes and to receive information. Elect into services ● They’d elect into your organization’s new offerings 03 and products. that save everyone ● They’d sign up for automated services like auto- time and money. pay.

  24. Why want perfect customers? With customer driven growth, organizations can develop a competitive advantage by forging a positive relationship with customers. Report higher satisfaction with experiences. Engage with your organization to provide invaluable feedback that helps your organization capture growth opportunities Trust your organization and allow their behavior to be modified. Translates into growth by becoming your organization’s biggest advocates or “promoters.”

  25. “You have to start with the CX and work backwards.” -- Steve Jobs

  26. Federal CX Governance & Web Standards David Ellison, SSA Jacob Parcell, GSA

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