Cross-Car, Multiplayer Games for Semi-Autonomous Driving Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel The University of Tokyo
Welcome inside a car of the future! 2
Short periods of Vehicle-to-vehicle Full window HUDs Motion tracking autonomous driving communication 3
Contributions Characterization of Cross-car games as design space for in-car design artifacts games 4
Ingress Pokémon GO Image Sources: Left: Niantic; Right: New York Film Academy Go out in the world to play Bring video games into real life Meet with people in the real world 5
Cross-Car Games Multiplayer games across cars sharing the road 6
Prototyping system 7
Prototyping system 8
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Billiards 10
Billiards 11
Design Considerations Occlusion: Alternative visualizations 12
Design Considerations Comfort and safety 13
Evaluation of the Games Each player Primarily 12 participants played all 3 qualitative games 14
Results Co-located play was enjoyable and players were highly immersed (Player Experience Inventory) 15
Contributions Characterization of Cross-car games as design space for in-car design artifacts games 16
Design Space for In-Car Games (See paper for more details) 17
Cross-Car Games 18
Gaps in the Design Space Games leveraging different traffic environments Team-based and competitive in-car games Games influencing the driving route Cro Cross-car gam games 19
Future Work How to integrate story-filled What kind of interface will people adventure games into the car choose to join or leave games? environment? 20
Characterization of Cross-car games as design space for in-car design artifacts games Cross-Car, Multiplayer Games for Semi-Autonomous Driving Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel The University of Tokyo
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Bonus Slides 23
Killerball 24
Killerball 25
Decoration 26
Decoration 27
Takeover task 28
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