Creating CONSTRUCT A V-Ray RT / Nvidia GPU Rendered Short Film
Blur Studio CG/VFX Supervisor ● Director ●
CONSTRUCT teaser
Teaser/Tech Reception
How V-Ray RT and Nvidia GPUs Benefit Filmmaking 1. Rendering Performance 2. Grander Cinematic Experiences 3. Evolutionary Production Workflows 4. Immersive Experiences
How V-Ray RT and Nvidia GPUs Benefit Filmmaking 1. Rendering Performance 2. Grander Cinematic Experiences 3. Evolutionary Production Workflows 4. Immersive Experiences
GPU Rendering? ● MASSIVE computational power (5x) ● Small team ● Small footprint
GPU Tech Considerations ● Memory ceiling concerns ● GPU memory got really big ● V-Ray RT addresses concerns
Faster rendering means faster development
The Evolution of a Scene...
Arrival...
How V-Ray RT and Nvidia GPUs Benefit Filmmaking 1. Rendering Performance 2. Grander Cinematic Experiences 3. Evolutionary Production Workflows 4. Immersive Experiences
Doug Trumbull ● Traditional 24 fps is not enough ● Trying to usher in a new cinematic experience ● Seeking content for his ‘MAGI’ format
Doug Trumbull - MAGI specs ● 4K ● Stereo ● 60 fps/120 fps
MAGI is INTENSE! ● 20X more pixels per traditional film frame
MAGI is INTENSE! ● 20X more pixels per traditional film frame 2k 24fps
MAGI is INTENSE! ● 20X more pixels per traditional film frame 4k 2k 24fps
MAGI is INTENSE! ● 20X more pixels per traditional film frame 4k 2k 24fps 60fps
MAGI is INTENSE! ● 20X more pixels per traditional film frame 4k 2k 24fps 60fps stereo
How Do We Pull it Off? ● NVIDIA VCA Cluster!
CONSTRUCT teaser in MAGI ● A 14 minute frame on a single VCA = 9.5 hours on a multi-core workstation running V-Ray on a CPU
CONSTRUCT teaser in MAGI ● A 14 minute frame on a single VCA = 9.5 hours on a multi-core workstation running V-Ray on a CPU ● 20 mins of feature quality CG = 1 week on 12 VCAs
How V-Ray RT and Nvidia GPUs Benefit Filmmaking 1. Rendering Performance 2. Grander Cinematic Experiences 3. Evolutionary Production Workflows 4. Immersive Experiences
ADVANCING VIRTUAL PRODUCTION ● Digital filmmaking with emphasis on real time technologies and their creative benefits
Performance Capture ● Efficient way to translate human performance onto virtual character
Body Capture ● Infrared sensors track motion in the ‘volume’
Virtual Camera Capture ● Ability to capture a virtual camera concurrently
Where current mocap failed me ● Poor visual quality of performance in real time.
What I wanted… ● physically based rendering techniques at near 24 fps ● COMPOSE in real time to PHOTOREALISTIC scenes
REPLICATE REALITY at 24fps so I can FILM it
Vray 4 MoBu : Scaling up to Cloud Rendering
What does this mean for Digital Filmmaking?
Lighting/Shading in the volume... ● Real world light and surface simulation ○ Physically accurate materials ○ Physically accurate lights
Camera features now in the volume... ● Real world camera parameters ○ Depth of Field/F-stop ○ Exposure ○ White Balance ○ Shutter angle ○ Field of View
Creative Implications... A Hybrid CG/Live Action Experience ● Replicate a live action workflow ● Light in CG to inform live action (shifting influences) ● Confident creative buyoffs ● Organic, intuitive, SPONTANEOUS!
Scalability of the Workflow... ● Same rendering algorithm at interactive FPS scales to final production frame
Scalability of the Workflow... ● Same rendering algorithm at interactive FPS scales to final production frame ● Interactive rendering across the pipeline
Scalability of the Workflow... ● Same rendering algorithm at interactive FPS scales to final production frame ● Interactive rendering across the pipeline ● Same look from start to finish
Scalability of the Workflow... ● Same rendering algorithm at interactive FPS scales to final production frame ● Interactive rendering across the pipeline ● Same look from start to finish ● Scalable to GPU cloud rendering
How V-Ray RT and Nvidia GPUs Benefit Filmmaking 1. Rendering Performance 2. Grander Cinematic Experiences 3. Evolutionary Production Workflows 4. Immersive Experiences
YouTube 360
Gear VR
GPU Rendering is Proving IDEAL ● Every project has unique constraints. EMBRACE them! ● Design with GPU in mind ● Take full advantage of GPU performance
Foreman Fight
Thanks! CONSTRUCT is coming soon... seriously it’ll be soon. really i mean it.
HUGE thanks to our supporters!!!
And the AMAZING team!!! Derron Ross Courtney Munch Tom Zhao Chris Brewster James Ku Wayne Dalglish Alessandro Baldasseroni Mark Vanselow Arda Koyuncu Derrick Vanselow Toni Bratincevic Roberto Gutierrez Mike Johnson Craig Henningsen Ken Andrews Gui DaSilva-Green Anthony Romero Aren Farrington Phillip Silvera Joe Ross Logan Kishi Ben Durkin Andreas Lyon Gage Heddon Andrew Averkin Gary Christian Oliver Picarso Thierry Labelle
And the AMAZING team!!! Damien Bray Laura McKinley Anderson Jared Burke Aaron Hawley Trampas Thompson Erin Kelly Tim Garris Sean Sterling Vanessa Zamarripa Paul Alvarez del Castillo Courtney Munch Marc Morisseau Stephen Izzi Ryan 'boots' Girard Stunt Equipment Sponsored by - "Action Factory Rueben Langdon and Eiren Chong " Megan and Jeff Kishi Special Thanks To Jayson Dumenigo Mike Hendrichs Noshir Dalal Per Christian Tsvetan Milanov Colin James Jeff Beeland Chris Bedrosian Jeremie Passerin Justin Callanan
And the AMAZING team!!! Vladimir Koylazov Justin Thomas Lon Grohs Tim + Jennifer Miller Chris Nichols Doug Trumbull Scott Carr Chad Capeland Dennis LaValle Rouge Productions Osbrink child agency Blur Studio Tom Armbruster Boris Simandoff Ruairi Robinson Blagovest Taskov Gus Lopez Nikola Goranov Justin Mijal Christian Reese Brian Whitmire Jeremiah Izzard Isaac Fernandez Jason Hendrichs Thomas Cannell Bryan Hillestad
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