Consumer IoT is vaporware. 1
Consumer IoT is vaporware. 2
So far no truly compelling applica;on with mass appeal has been found. 4
Consumer reports paint a consistent picture. • 41 percent feel strongly that the smart products they’ve seen or heard about have just been gimmicky . • 58 percent feel strongly that they won’t upgrade to smart products unless they offer real value . The Internet of Things: Can it find a foothold with mainstream audiences today? Affinova industry report, 2014 5
Consumer reports paint a consistent picture. • 41 percent feel strongly that the smart products they’ve seen or heard about have just been gimmicky . • 58 percent feel strongly that they won’t upgrade to smart products unless they offer real value . The Internet of Things: Can it find a foothold with mainstream audiences today? Affinova industry report, 2014 6
What offers consumers real value? The Internet of Things: Can it find a foothold with mainstream audiences today? Affinova industry report, 2014 7
What offers consumers real value? • 92 percent say it’s very difficult to pinpoint what they’d want from smart objects, but feel that they’ll know it when they see it . The Internet of Things: Can it find a foothold with mainstream audiences today? Affinova industry report, 2014 8
What if past consumer behavior has already iden;fied the killer app? 9
The Killer App: Social communica8on! 10
The Killer App: Social communica8on! 11
Social communica;on dominates rankings of the most popular smartphone apps. Derived from “Top 25 Mobile Apps by Unique Visitors” comScore Mobile Metrix, U.S., Age 18+, June 2014 12
People spend the most ;me in social apps. 13
Instead of IoT within homes, the killer app will come from IoT between homes. The smart and connected home The socially-connected home 14
The point of this talk is to bring social applicaDons into the smart home discourse. • Ligh;ng • Climate • Energy • Entertainment • Security 15
The point of this talk is to bring social applicaDons into the smart home discourse. • Ligh;ng • Climate • Energy • Entertainment • Security • Social 16
Ghos8ng : Virtual Shared Living Imagine a life-long friend of yours who lives far away. • Hear him walk from room to room. • Hear him making sounds in around the corner. • See him turn lights on and off in other rooms. • Hear him shout to you from across the house. • Join him in the room he is occupying and chat. Ghos;ng works by synchronizing audio and ligh;ng contexts at a room level. 17
Ghos8ng : Virtual Shared Living Imagine a life-long friend of yours who lives far away. • Hear him walk from room to room. • Hear him making sounds in around the corner. • See him turn lights on and off in other rooms. • Hear him shout to you from across the house. • Join him in the room he is occupying and chat. Ghos;ng works by synchronizing audio and ligh;ng at a room level. 18
Ghos;ng is useful for many people. • Diaspora of family and friends • Long-distance rela;onships • Older popula;on aging in place 19
Ghos;ng: A typical use case A B 20
Ghos;ng: A typical use case A B Bob calling… B A Answer Decline 21
Ghos;ng: A typical use case A B Bob calling… B A Answer Decline 22
Ghos;ng: A typical use case A B 23
Ghos;ng: A typical use case A B 24
Ghos;ng: A typical use case A B 25
Ghos;ng: A typical use case A B 26
Ghos;ng: A typical use case A B 27
Ghos;ng: A typical use case A B 28
Ghos;ng: A typical use case A B 29
Ghos;ng: A typical use case A B 30
Ghos;ng: A typical use case How are you? A B 31
Ghos;ng: A typical use case Great! Working right now. A B 32
Ghos;ng: A typical use case Cool! I’m gonna chill then. A B 33
Ghos;ng: A typical use case A B B 34
Ghos;ng: A typical use case A B 35
Ghos;ng: A typical use case *shuffle* *creak* *shuffle* A *creak* B 36
Ghos;ng: A typical use case A B 37
Ghos;ng: A typical use case A B 38
Ghos;ng: A typical use case A B 39
Ghos;ng: A typical use case A *cooking* *cooking* B 40
Ghos;ng: A typical use case Yak yak B A Yak yak 41
Ghos;ng: A typical use case A B 42
Ghos;ng: A typical use case A Good night! B 43
Ghos;ng: A typical use case You too! A B 44
Ghos;ng: A typical use case A Alice A B B End Call 45
Ghos;ng: A typical use case A Alice A B B End Call 46
Ghos;ng: A typical use case A Alice B 47
Is this creepy? Yes. 48
What design points do we need for users to feel comfortable? 49
What design points do we need for users to feel comfortable? • Cura;on – Sokware TX/RX – Hardware TX/RX Alice A B B End Call 50
What design points do we need for users to feel comfortable? • Cura;on – Sokware TX/RX – Hardware TX/RX • Visibility – TX/RX state change è alert – TX/RX current state è at-a-glance 51
What design points do we need for users to feel comfortable? • Cura;on – Sokware TX/RX – Hardware TX/RX • Visibility – TX/RX state change è alert – TX/RX current state è at-a-glance • Telepresence – ??? 52
We explored the telepresence experience with two deployments. • One to test the audio experience • One to test mul;-room audio and light synchroniza;on Qualita;ve evalua;on of the core Ghos;ng experience. 53
The first deployment focused on audio synchroniza;on. Synchronized spaces: • Quiet 4-person office • Loud 10-person lab space Lek conference call sokware running for three days. 54
The second deployment focused on mul;- room audio and light synchroniza;on. Maryland Apartment Michigan Apartment Dining Bath Kitchen Bedroom Living Dining Bedroom Living Kitchen Bath Microphone Light: LIFX Bulb Light: Philips Hue Bulb Speaker Light: Wemo Insight-controlled holiday lights Light: Philips Hue Lightstrip 55
Audio synchroniza;on was performed using Skype and Google Hangouts. Maryland Apartment Michigan Apartment Dining Bath Kitchen Bedroom Living Dining Bedroom Living Kitchen Bath Microphone Light: LIFX Bulb Light: Philips Hue Bulb Speaker Light: Wemo Insight-controlled holiday lights Light: Philips Hue Lightstrip 56
Light synchroniza;on was performed using a custom stream-processing plaqorm. 57
We confirmed that the core ghos;ng experience is achievable. • Hearing someone walk between rooms • Hearing someone from the other room • Seeing someone control your lights • Need a visual indicator of room occupancy. • Need something for speaker to look at. 58
We found that auditory immersion has several system requirements. System requirements: • Good far-field microphone • Direc;onal speakers • Audio sokware – High-fidelity – Stream muxing – Echo cancella;on – Computa;onally efficient – Bandwidth efficient 59
We found that auditory immersion has several system requirements. System requirements: • Good far-field microphone • Direc;onal speakers • Audio sokware – High-fidelity – Stream muxing – Echo cancella;on – Computa;onally efficient – Bandwidth efficient 60
We found that auditory immersion has several system requirements. System requirements: • Good far-field microphone • Direc;onal speakers • Audio sokware – High-fidelity – Stream muxing – Echo cancella;on – Computa;onally efficient – Bandwidth efficient 61
We found that telepresence has several important components. Telepresence needs: • Presence System requirements: • Remote occupant avatar(s) • Indoor localiza;on 62
We found that telepresence has several important components. Telepresence needs: • Presence • Iden;ty System requirements: • Remote occupant avatar(s) • Indoor localiza;on 63
We found that telepresence has several important components. Telepresence needs: • Presence • Iden;ty • Avatar System requirements: • Remote occupant avatar(s) • Indoor localiza;on 64
We found that telepresence has several important components. Telepresence needs: • Presence • Iden;ty • Avatar System requirements: • Remote occupant avatar(s) • Indoor localiza;on 65
We found that telepresence has several important components. Telepresence needs: • Presence • Iden;ty • Avatar PolyPoint System requirements: • Remote occupant avatar(s) • Indoor localiza;on DoorJamb 66
High-res indoor tracking would enable extensions of the core applica;on. 67
Now we have our final design points. • Cura;on – Sokware TX/RX – Hardware TX/RX • Visibility – TX/RX state change è alert – TX/RX current state è at-a-glance • Telepresence – Auditory immersion – Occupant tracking (Presence and Iden;ty) – Avatar 68
What does the final infrastructure look like? • Computer, mic, and speakers in every room! • Ligh;ng control • Occupant tracking Networked to homes with similar capabili;es. 69
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