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BFI Research and Statistics Unit BFI Video Games Day In partnership with Creative Scotland and the University of Glasgow, 14 June 2018 BFI Research and Statistics Unit Overview Consumption of video games Certification and


  1. BFI Research and Statistics Unit BFI Video Games Day In partnership with Creative Scotland and the University of Glasgow, 14 June 2018

  2. • BFI Research and Statistics Unit • Overview • Consumption of video games • Certification and production trends

  3. • Managed by the BFI, National Lottery funded: £3m for 2017-2022 • Provides independent and rigorous research and data • External partnerships and stakeholder involvement, including External Advisory Group

  4. • Produces market intelligence and research on the screen sector – also Official Statistics provider on the sector • Programme of research projects • A UK film database covering the international film value chain • Statistical Yearbook • Weekend film box office reports and other information • Enquiry service: rsu@bfi.org.uk • bfi.org.uk/statistics

  5. Smartphone (4) 2010

  6. Type 2016 (£m) 2017 (£m) % change Physical 475.4 459.4 -3.4% Music Downloads 214.6 165.0 -23.1% Streaming 406.6 577.1 41.9% Music Total 1,096.6 1,201.5 9.6% Physical Retail 893.6 742.1 -17.0% Video Physical Rental 48.4 40.5 -16.3% Digital 1,559.4 1,906.0 22.2% Video Total 2,501.4 2,688.6 7.5% Physical 776.0 792.4 2.1% Games Digital 2,284.2 2,560.2 12.1% Games Total 3,060.2 3,352.6 9.6% All Physical 2,193.4 2,034.4 -7.2% Digital (inc streaming) 4,464.8 5,208.3 16.7% Entertainment Total 6,658.2 7,242.7 8.8% Source: ERA

  7. • • • • • •

  8. Source: UKIE

  9. 900 800 700 Number of Projects/ £ millions 600 500 400 300 200 100 0 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 2015 2016 2017 2018 Number of certifications UK Spend Budget Source: BFI

  10. 100 80 certifications Number of 60 40 20 0 250 200 £ million 150 100 50 0 Budget/£ million UK Spend/£ million Source: BFI

  11. gamesmap.uk

  12. • Changing character and behaviours of audiences • UK 5 th largest of worldwide market • Digital copies largest % of any Entertainment Sector, but good growth in Physical. • 12,000+ Jobs and £755m direct to UK economy • Jobs located in key cities, but spread across the country

  13. ian.cade@bfi.org.uk bfi.org.uk/statistics rsu@bfi.org.uk

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