BFI Research and Statistics Unit BFI Video Games Day In partnership with Creative Scotland and the University of Glasgow, 14 June 2018
• BFI Research and Statistics Unit • Overview • Consumption of video games • Certification and production trends
• Managed by the BFI, National Lottery funded: £3m for 2017-2022 • Provides independent and rigorous research and data • External partnerships and stakeholder involvement, including External Advisory Group
• Produces market intelligence and research on the screen sector – also Official Statistics provider on the sector • Programme of research projects • A UK film database covering the international film value chain • Statistical Yearbook • Weekend film box office reports and other information • Enquiry service: rsu@bfi.org.uk • bfi.org.uk/statistics
Smartphone (4) 2010
Type 2016 (£m) 2017 (£m) % change Physical 475.4 459.4 -3.4% Music Downloads 214.6 165.0 -23.1% Streaming 406.6 577.1 41.9% Music Total 1,096.6 1,201.5 9.6% Physical Retail 893.6 742.1 -17.0% Video Physical Rental 48.4 40.5 -16.3% Digital 1,559.4 1,906.0 22.2% Video Total 2,501.4 2,688.6 7.5% Physical 776.0 792.4 2.1% Games Digital 2,284.2 2,560.2 12.1% Games Total 3,060.2 3,352.6 9.6% All Physical 2,193.4 2,034.4 -7.2% Digital (inc streaming) 4,464.8 5,208.3 16.7% Entertainment Total 6,658.2 7,242.7 8.8% Source: ERA
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Source: UKIE
900 800 700 Number of Projects/ £ millions 600 500 400 300 200 100 0 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 2015 2016 2017 2018 Number of certifications UK Spend Budget Source: BFI
100 80 certifications Number of 60 40 20 0 250 200 £ million 150 100 50 0 Budget/£ million UK Spend/£ million Source: BFI
gamesmap.uk
• Changing character and behaviours of audiences • UK 5 th largest of worldwide market • Digital copies largest % of any Entertainment Sector, but good growth in Physical. • 12,000+ Jobs and £755m direct to UK economy • Jobs located in key cities, but spread across the country
ian.cade@bfi.org.uk bfi.org.uk/statistics rsu@bfi.org.uk
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