augmented reality combining haptics and vision
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Augmented Reality Combining Haptics and Vision Guangqi Ye, Jason J. - PowerPoint PPT Presentation

Augmented Reality Combining Haptics and Vision Guangqi Ye, Jason J. Corso, Gregory D. Hager Allison M. Okamura Johns Hopkins University July, 2003 1 Vision + Haptics 2 Outline of the Talk Motivation System Framework


  1. Augmented Reality Combining Haptics and Vision Guangqi Ye, Jason J. Corso, Gregory D. Hager Allison M. Okamura Johns Hopkins University July, 2003 1

  2. Vision + Haptics 2

  3. Outline of the Talk • Motivation • System Framework • Implementation Details • Experimental Results • Short Videos and Conclusion 3

  4. Cons of Constant Contact • Prevents feeling of new tactile sensation • Limited workspace of haptic device PHANToM 1.0A: 13 cm * 18 cm * 25 cm • Constant reminder of “a virtual world” 4

  5. Our Solution: Combining Vision • Project Goal: integrating force feedback and tactile feedback 5

  6. Advantages of Our System • Combining force feedback and tactile feedback • User-friendly • Immersiveness 6

  7. Modular Framework • Three modules Vision, Haptic device, augmented reality • Vision: Tracking the user’s fingertip • Haptic device : Meeting the user and Interaction rendering • Augmented Reality Scene configuration Vision/Haptics 3-D registration 7

  8. Vision Subsystem • Hand Segmentation • Fingertip Detection • Fingertip Tracking 8

  9. Segmentation of Hand • Appearance Model: Hue Histogram • Classification Criterion: histogram matching n ∑ min( Measure , Model ) i i = = i 1 HI ( Measure , Model ) n ∑ Model i = i 1 • Skin color model Single Gaussian model of hue distribution • Accuracy: 98% 9

  10. Segmentation Example 10

  11. Fingertip Detection • Geometrical Properties of Fingertip True Fingertip False Fingertip 11

  12. Fingertip Detection Example 12

  13. Fingertip Tracking • Kalman Filter • Search for fingertip in a local area • 3-D coordinates calculation 13

  14. Augmented Reality Module • 3-D registraction • Calculate R and t Optimal solution of absolute orientation • Precision: 0.5mm 14

  15. Augmented Reality Module • Scene Configuration • Virtual plane (n, d) • Button (p, n, w, h) • Passive objects 15

  16. Haptic Device Subsytem • Control Law 16

  17. Gravity Compensation • Torque of gravity of PHANToM parts • Force to compensate gravity 17

  18. Interaction Simulation • Overall force control • Object gain matrix • Adjust gain along the normal to the surface 18

  19. Model the Interaction 19

  20. Experimental Results • Implementation on average PC • Around 12 fps • Multiple objects 20

  21. Interaction Simulation Results 21

  22. A Short Movie 22

  23. Conclusion • Combine vision to resolve the problem of constant contact • Modular framework incorporating force feedback and tactile feedback • Key problems: visual tracking, 3-D registration, interaction rendering • Further research: HMD, richer interaction 23

  24. • Thanks • Comments/Questions ? • Acknowledgements: The authors thank Jake Abbott for his assistance with PHANToM control. The work was supported in part by the Johns Hopkins University and National Science Foundation Grant #EEC- 9731478. 24

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