A hub for artists, designers, academics, musicians, developpers et enthousiasts focused on experimental video games.
Promote libre vision & tools
Promote graphical exploration
Promote alternative gameplays
Why libre? ● Liberty ● Autonomy ● Another buisness model ● Creativity and fmexibility ● Challenge!
history
free/libre art & technology
Source: http://f-lat.org
Videogame production branch
structure
individual
individual project based associations
individual project based associations
business model
● Cooperation on tools (time/brain/money) ● Project based association ● Co-formation
tools
promotion
● Blender – In house / external workshops (iMAL this summer) – Promotion in schools – Productions ● ThreeJS – Via VR Lab ● Polymorph engine – Productions ● Others – Promotion in schools (Polycode)
polymorph engine
+ + VR / inputs + OSC image / physics sound network EXTERNALS IN HOUSE Boost Tweener B2J animation engine Menthol player ... ADDONS Skeletons – multikinects suite Menthol editor 3d PARTY
in the pipe
PEEL demo game for polymorph engine
https://vimeo.com/164743583 http://frankiezafe.org/fjleadmin/sites/frankiezafe/labo/peel/c5line.html
JEU 3D Contredanse ASBL / tuning scores by Lisa Nelson
PLAY STOP PAUSE REDUCE ENTER ...
TANUKIS augmented virtuality
planning
● July – Basic of the engine – PEEL ● August – Engine – Contredanse J3D + PEEL ● September – PEEL α on Googleplay ● October – Contredanse J3D prototype
online
Interroger les standards du medium www.polymorph.cool
thanks!
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