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A hub for artists, designers, academics, musicians, developpers et enthousiasts focused on experimental video games. Promote libre vision & tools Promote graphical exploration Promote alternative gameplays Why libre? Liberty


  1. A hub for artists, designers, academics, musicians, developpers et enthousiasts focused on experimental video games.

  2. Promote libre vision & tools

  3. Promote graphical exploration

  4. Promote alternative gameplays

  5. Why libre? ● Liberty ● Autonomy ● Another buisness model ● Creativity and fmexibility ● Challenge!

  6. history

  7. free/libre art & technology

  8. Source: http://f-lat.org

  9. Videogame production branch

  10. structure

  11. individual

  12. individual project based associations

  13. individual project based associations

  14. business model

  15. ● Cooperation on tools (time/brain/money) ● Project based association ● Co-formation

  16. tools

  17. promotion

  18. ● Blender – In house / external workshops (iMAL this summer) – Promotion in schools – Productions ● ThreeJS – Via VR Lab ● Polymorph engine – Productions ● Others – Promotion in schools (Polycode)

  19. polymorph engine

  20. + + VR / inputs + OSC image / physics sound network EXTERNALS IN HOUSE Boost Tweener B2J animation engine Menthol player ... ADDONS Skeletons – multikinects suite Menthol editor 3d PARTY

  21. in the pipe

  22. PEEL demo game for polymorph engine

  23. https://vimeo.com/164743583 http://frankiezafe.org/fjleadmin/sites/frankiezafe/labo/peel/c5line.html

  24. JEU 3D Contredanse ASBL / tuning scores by Lisa Nelson

  25. PLAY STOP PAUSE REDUCE ENTER ...

  26. TANUKIS augmented virtuality

  27. planning

  28. ● July – Basic of the engine – PEEL ● August – Engine – Contredanse J3D + PEEL ● September – PEEL α on Googleplay ● October – Contredanse J3D prototype

  29. online

  30. Interroger les standards du medium www.polymorph.cool

  31. thanks!

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