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WHY GAMES? Snap ! by Pablo Suarez , Ph. D. IPCC Latest Report A - PowerPoint PPT Presentation

WHY GAMES? Snap ! by Pablo Suarez , Ph. D. IPCC Latest Report A Model of the Usual Experience Allegedly Actionable Info Audience: Passive Role ? LETS PLAY! Decisions for the Decade How to make smart long-term


  1. WHY GAMES? Snap ! ¡

  2. by Pablo Suarez , Ph. D. �

  3. IPCC Latest Report �

  4. A Model of the Usual Experience � Allegedly Actionable Info � Audience: Passive Role � ? �

  5. LET’S PLAY!

  6. Decisions for the Decade How to make smart long-term decisions? ?

  7. BASIC GAME RULES 1. Simplification of reality No challenging the rules! 2. Decisions are individual But team consultations welcome 3. We will make 4 decades of investment decisions Each round is 10 years

  8. WINNERS & LOSERS Losers: Most red stones (humanitarian crises) Winning Player: No crisis, and Most beans for prosperity Winning Team: Fewest crises (if tied: Most beans for prosperity)

  9. FLOOD PROTECTION Investment If you roll a flood: lose 1 bean DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean

  10. FLOOD PROTECTION Investment If you roll a flood: lose 1 bean DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean Let’s ¡protect ¡against ¡1 ¡drought… ¡ ¡

  11. FLOOD PROTECTION Investment If you roll a flood: lose 1 bean DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean Let’s ¡protect ¡against ¡1 ¡drought… ¡ ¡ When ¡a ¡drought ¡occurs, ¡use ¡a ¡protec6on ¡bean… ¡

  12. FLOOD PROTECTION Investment If you roll a flood: lose 1 bean 1 ¡ 2 ¡ 3 ¡ 4 ¡ 5 ¡ 6 ¡ 7 ¡ 8 ¡ 9 ¡ DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean Let’s ¡protect ¡against ¡1 ¡drought… ¡ ¡ When ¡a ¡drought ¡occurs, ¡use ¡a ¡protec6on ¡bean… ¡ If ¡just ¡1 ¡drought ¡occurs ¡in ¡the ¡decade… ¡ …you ¡gain ¡9 ¡Prosperity ¡Points! ¡

  13. FLOOD PROTECTION Investment If you roll a flood: lose 1 bean DEVELOPMENT Investment Earn 1 Prosperity Point per bean, But only if no Crisis DROUGHT PROTECTION Investment If you roll a drought: lose 1 bean But, ¡what ¡if ¡we ¡had ¡a ¡second ¡drought? ¡ ¡ Not ¡enough ¡protec6on! ¡ ¡ …triggers ¡ humanitarian ¡crisis ¡ ¡ … NO ¡prosperity ¡points! ¡

  14. Robust Option Guarantees: ? Points (Facilitator will announce) Cost: 10 beans

  15. T he Climate is Changing…

  16. NEW MODEL for climate change... The cone can land 3 ways: Normal ¡

  17. IPCC Latest Report �

  18. A Model of the Usual Experience � Allegedly Actionable Info � Audience: Passive Role � ? �

  19. A Model of the Gameplay Experience � Decisions � Info � Consequences �

  20. Making ‘The Cone of Uncertainty’ �

  21. Gameplay beats Powerpoint � 1. Active learning (Peer-to-peer, “ Aha! ” moments UNFCCC ) � 2. Serious, fun engagement (Emotions matter! RockFound ) � 3. Data collection on decisions (In real time GEC ) � 4. Optimization platform (illiteracy no problem) � � WWW.CLIMATECENTRE.ORG �

  22. with University Students ¡

  23. with IPCC Lead Authors ¡

  24. at the White House ¡

  25. WHY GAMES for Actionable Info: ¡ HUH? AHA!

  26. Risk Management Framework � Problem / Context � Risks � Evaluation � Engage Stakeholders � Actions � Options � Decisions � Omenn, 2001 ¡

  27. The Experiential Learning Cycle � Concrete experiences � (doing) � Testing implications � Observation & for new situations � Reflection � (planning / trying out) � (reviewing) � Formation of � abstract concepts � (concluding / learning) � Kolb, 1984 ¡

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