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VIRTUAL REALITY more REAL THAN VIRTUAL why its important (now) - PowerPoint PPT Presentation

VIRTUAL REALITY more REAL THAN VIRTUAL why its important (now) 1 how it affects you (now) 2 what weve been doing 3 what weve been learning 4 what is it? some terminology AR (MR) is adding to the world around you VR is


  1. VIRTUAL REALITY more REAL THAN VIRTUAL

  2. why it’s important (now) 1 how it affects you (now) 2 what we’ve been doing 3 what we’ve been learning 4

  3. what is it? some terminology

  4. AR (MR) is adding to the world around you

  5. VR is replacing the world around you

  6. 1 why is it important? and why right now?

  7. Tech Business People

  8. Low latency displays Positional tracking Predictive timeshifting Parallel forward rendering etc etc

  9. $500m + Daydream >100 hires, 6 companies $2bn for Oculus

  10. But the actual, real reason is…

  11. We have crossed the uncanny valley for VR

  12. is NOT VR virtual. MORE REAL It is than anything behind a screen .

  13. 2 How does it affect you? and your work.

  14. It doesn’t affect me. I’m not designing AR or VR things. You

  15. Me Actually, yes, yes you are.

  16. H ISTORY D OESN ’ T R EPEAT I TSELF , B UT I T D OES R HYME . Mark Twain

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  18. Cross channel, cross medium, cross device, cross reality… just like m. * didn’t fly, we’re not going to have a vr. * web either.

  19. 3 what we’ve been doing all in a days work

  20. Listening to people

  21. Listening to people Talking to people

  22. Listening to people Talking to people Trying stuff

  23. Taking our normal client work and looking at what opportunities VR offers

  24. Ground ZERO

  25. Meander

  26. Build a virtual reality map centred on New Zealand, that displays real time events from a public source.

  27. Five people

  28. Three days

  29. Learn as much as possible but get something 
 up and running

  30. 4 learnings so far hindsight kicks like a mule

  31. Process and people, not VR design guidelines

  32. People just don’t get it until they’ve actually experienced it and that includes 
 the people designing it

  33. “I F I H AD A SKED W HAT P EOPLE W ANTED , I W OULD H AVE B RED F ASTER R ACEHORSES .” Henry Ford

  34. People still want to solve real problems. but we now have another medium to consider.

  35. Paper and wireframes just don’t cut it. dioramas and role-play communicate is better.

  36. User testing is hard. teaching and helping 
 people is even harder.

  37. Our 2D web-and-app intuition for the medium is all wrong. think like an architect, an interior designer…

  38. Once they’ve tried it, they want more of it. there are only two industries that call their customers “users”

  39. the takeaways mmm, takeaways…

  40. VR and AR is happening today, not tomorrow.

  41. We need to understand the medium.

  42. All sorts of things are going to change. And we don’t know what or how they are just yet.

  43. But people will still be people. and we’re still going to 
 create ways to connect people

  44. And now a challenge.

  45. Thanks. Shane Goodwin @shaneg_nz sgoodwin@jadeworld.com

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