virtual reality for camaraderie at scale
play

VIRTUAL REALITY FOR CAMARADERIE AT SCALE D AV I D J OY N E R C 2 - PowerPoint PPT Presentation

VIRTUAL REALITY FOR CAMARADERIE AT SCALE D AV I D J OY N E R C 2 1 U B R O W N B A G S E M I N A R E X T E N D E D R E A L I T Y ( X R ) F O R T E A C H I N G A N D L E A R N I N G F E B R UA R Y 7 , 2 0 1 8 VIRTUAL REALITY FOR


  1. VIRTUAL REALITY FOR CAMARADERIE AT SCALE D AV I D J OY N E R C 2 1 U B R O W N B A G S E M I N A R E X T E N D E D R E A L I T Y ( X R ) F O R T E A C H I N G A N D L E A R N I N G F E B R UA R Y 7 , 2 0 1 8

  2. VIRTUAL REALITY FOR CAMARADERIE AT SCALE Synchronous, Collocated Classes Camaraderie! Asynchronous, Distributed Classes No Camaraderie :( Synchronous, Collocated Cohorts Camaraderie! (at scale!)

  3. VIRTUAL REALITY FOR CAMARADERIE AT SCALE Synchronous? ü Collocated? … Chat? û Meet-Ups? û Video? û Virtual Reality?

  4. VIRTUAL REALITY FOR CAMARADERIE AT SCALE Mozilla Hubs • Free & publicly available • Runs in-browser • Unique room URLs • Customizable rooms, with video and images • Does not require VR hubs.mozilla.org headset

  5. VIRTUAL REALITY FOR CAMARADERIE AT SCALE Use Cases Lecture Hall Office Hours Lounge Fishbowls Poster Synchronous Customized and A shared social Small group or Sessions lecture-watching personal VR room student area for panel chats A virtual poster parties, hosted for a professor's casual among a number hall featuring by an instructor "office" or "lab", interaction and of students or displays of or teaching for non-private conversation, invited guests, students' projects assistant (or conversations potentially attended by a and conversations persistent and offering peripheral anchored by virtual student with presenters student-run). participation. course material. audience. alongside their material.

  6. VIRTUAL REALITY FOR CAMARADERIE AT SCALE Lecture Halls

  7. VIRTUAL REALITY FOR CAMARADERIE AT SCALE Lecture Halls Surveys Completed: 91 Device of Choice: 94% PC, 3% headset, 2% smartphone Technical Difficulties Interfered: 93% the first session, 47% after Felt More Connected: 63% agree Learned More: 16% agree Found Environment Distracting: 47% agree Will Watch Again Independently: 86% agree Improved Lecture-Watching 33% agree Experience: 83% agree Will Attend Again:

  8. VIRTUAL REALITY FOR CAMARADERIE AT SCALE Social Lounges

  9. VIRTUAL REALITY FOR CAMARADERIE AT SCALE Social Lounges Surveys Completed: 130 Device of Choice: 92% PC, 3% headset, 5% smartphone Technical Difficulties Interfered: 24% agree Felt More Connected: 39% agree Will Attend Again: 91% agree

  10. VIRTUAL REALITY FOR CAMARADERIE AT SCALE Observations So Far: • Conversations need anchors. • Social norms in virtual reality are unknown. • Experimentation may be distracting during initial sessions. • Most people attend in non-VR. • VR attendees have more expressive power, but may be reluctant to use it when they are the only ones. • Students are enthusiastic about the potential.

  11. VIRTUAL REALITY FOR CAMARADERIE AT SCALE Questions? For more: Email: david.joyner@gatech.edu Visit: lucylabs.gatech.edu Visit: hubs.mozilla.org

Recommend


More recommend