Violence In Gaming By: Vamsi Garghi
What Is Violence In Video Games Definition of violence from Merriam-Webster Dictionary: The use of physical force ● so as to injure, abuse, damage, or destroy. Violence in video games have been a factor since the 1990’s and it has continued to ● rise in popularity. To understand this we need to talk a closer look at the history of violent video ● games…
History of Violent Games In the 90’s there were a lot of games that had violence and gore in them. ● Wolfenstein 3D, Golden eye, Doom, Duke Nukem 3D. ○ As new consoles were released like the PlayStation 2 and Original Xbox, more and ● more games were released that followed the same themes. Star Wars BattleFront, Call of Duty Modern Warfare ○ This era of gaming was the beginning of franchises that would focused on the ● violent aspect of the games.
History of Violent Games Cont.. After the PS2 and original Xbox, the main console that was used was the PS3 and ● Xbox 360. This paved the way for game franchises to release games every year ● For example: Call of Duty, Final Fantasy, Grand Theft Auto ○ These Franchise games were released every year, but always followed the same ● themes because that's who they were targeting the content for.
A Case Study: A study that was published in March 2018 looking at the effects of violent video ● The scores for this study was based on questionnaires. ● 3 groups ● This results of this experiment showed little to no changes in the baselines scores ● of the subjects before and after the experiment.
Another Case Study A meta analysis research concluded that violence in video games does cause a ● increase in aggressive behavior This behavior was more present in western cultures than eastern cultures ● providing a link to ethnicity and geography as stressors for being influenced by violent games.
Effects on the mind Violence in video games mainly seem to affect the emotional and behavioral aspect ● of the brain A study published in 2017, that collected results from 116 scientific studies ● showed that gaming actually improves your sustained attention, and selective attention. ● A study done in 2019, researched the effects of desensitization in college ● students.
Gaming Addiction Gaming Addiction is a clinically proven disease that is most common in adolescence ● teen. It is most commonly related to the same as gambling addiction. ● The increase of dopamine in your mind after you get a reward is what causes this problem. ● In violent games this reward would usually come from doing bad things like killing, or ● stealing.
How its portrayed in the Media? Violence in media has always been used as a scapegoat for mass ● shootings. One of the biggest shooting that has happened in the last three decades ● is the Columbine School shooting Doom was portrayed as one of the reasons for their actions ○ USPP has a personality profile of Dylan and Eric supports this. ○ Since the Columbine shooting, other event such as Parkland shooting ● have had the same themes.
Ethical theories Subjective Relativism ● Each person can choose what is right and wrong. ○ Cultural Relativism ● We as a society has stated that violence in video games is ok as long ○ as its restricted to certain age groups. Ethical Egoism ● Each person should focus exclusively on his or her self interest ○
Conclusion Violence in video games is glorified in today's world because of gaming franchises ● that have established themselves through the years. There is evidence that violence in video games cause aggressive behavior, and ● other changes. There is also evidence that violence in video games have little to no effect in a ● person brain. Violent video games are often the scapegoat for the media to blame mass shootings ● when there is little connection to them.
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Resources Kühn, S., Kugler, D., Schmalen, K. et al. Does playing violent video games cause aggression? A longitudinal ● intervention study. Mol Psychiatry 24, 1220–1234 (2019). Kühn, Simone, et al. “Does Playing Violent Video Games Cause Aggression? A Longitudinal Intervention Study.” ● Nature News , Nature Publishing Group, 13 Mar. 2018, www.nature.com/articles/s41380-018-0031-7. Anderson, Craig A. “Violent Video Games: Myths, Facts, and Unanswered Questions.” American Psychological ● Association , American Psychological Association, Oct. 2003, www.apa.org/science/about/psa/2003/10/anderson. Lovell, NIcholas. “If Video Games Cause Violence, There Should Be a Correlation between Game Sales and Violent ● Crime, Right?” Gamesbrief , 6 Aug. 2010, www.gamesbrief.com/2010/08/if-video-games-cause-violence-there-should-be-a-correlation-between-game-sales -and-violent-crime-right/. Dodgson, Lindsay. “There's Even More Evidence That Video Games Could Be Making Children Violent.” Business ● Insider , Business Insider, 2 Oct. 2018, www.businessinsider.com/video-games-make-children-violent-according-to-study-2018-10. https://www.pnas.org/content/115/40/9882#ref-6 ● Prescott, Anna T., et al. “Metaanalysis of the Relationship between Violent Video Game Play and Physical Aggression ● over Time.” PNAS , National Academy of Sciences, 2 Oct. 2018, www.pnas.org/content/115/40/9882#ref-6. Palaus, Marc, et al. “Neural Basis of Video Gaming: A Systematic Review.” Frontiers , Frontiers, 26 Apr. 2017, ● www.frontiersin.org/articles/10.3389/fnhum.2017.00248/full.
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