Using Asynchronous Exergames to Encourage an Active Ageing Lifestyle: Solitaire Fitness Study Protocol Valerie Gay Valerie.Gay@uts.edu.au UTS Faculty of Engineering and IT University of Technology, Sydney (UTS) Australia
PROJECT ELAINE – UTS GAMES STUDIO 2 Falls in the Senior Community • 30% of the population over 65 • Main cause of death • Fracture • Traumatic Brain Injuries • Walking reduced the risk by 40% • Stepping last resort to prevent
PROJECT ELAINE – UTS GAMES STUDIO 3 Falls in the Senior Community The StepKinnection Game Falls prevention game mindfully designed for the elderly RCT: 12 week + 4 week follow up on 12 participants Results: 17% improvement in risk of falling
PROJECT ELAINE – UTS GAMES STUDIO 4 Relevant Work Kinect / Leap Motion Mobile Games & Apps Traditional Routines Reversing the deterioration CAMMIna (Rodriquez et al. 2013) Wearables + process (Liao Y et al. 2018) ICONFES (Delbaere et al. 2011) Gamification Standing Tall (Lord et al. 2015) (Walden et al. 2017) Immersive, but limitations in the Lots of content, Motivation, not Appealing but not really a game range of exercises tracking or delivery of exercises
PROJECT ELAINE – UTS GAMES STUDIO 5 Our Approach • Separate Physical Activity from Gameplay (but still have them linked) [Tan et al. 2016] • Most popular game • Most common form of exercise • Challenge: Physical Activity Game Play • Don’t mess with the fun • Appealing and suitable for the audience • Encouragement loop – Game should encourage physical activity – Physical activity should encourage gameplay
PROJECT ELAINE – UTS GAMES STUDIO 6 Our Approach Solitaire + Walking + Game Design Guidelines and Lessons Learnt + Power Ups + Mobile Game + Step Counter = Active Lifestyle
PROJECT ELAINE – UTS GAMES STUDIO 7 Key Features How it works: • Wear Activity Tracker • Enter Steps every day • Play Solitaire as usual • When get stuck, use abilities • Abilities cost steps • Steps decay after a week
PROJECT ELAINE – UTS GAMES STUDIO 8 Key Features Most Popular Abilities • Show next card • Show Stack • New Foundation • Free Cell Slot Centralised Data Collection PC / Android / iPhone
PROJECT ELAINE – UTS GAMES STUDIO 9 Pilot Test Mixed opinions: Hated it Loved it Saw potential of linking their own form of exercise (swimming)
PROJECT ELAINE – UTS GAMES STUDIO 10 Timeline and protocol Sept/Oct 2019 5 6 7 4 11 12 3 8 10 1 2 9 Design Literature Review Development Focus Groups Trial Agile Game Workshops Development 20 participants Analysis (iterations) 6 weeks Feasibility Grants & Adherence First half: Publications Changes in No Link Mental & Physical Share lessons. Second Half: Health More funding for Linked larger studies.
PROJECT ELAINE – UTS GAMES STUDIO 11 Acknowledgments Team: Research Partners: Miss Natassja Sundara The Little Bay Coast Centre For Seniors Georgette Tabor A/Prof Tuck Wah Leong Participants A/Prof Valerie Gay Member of the Centre Dr. Jaime Garcia Funding Source UTS Blue Sky Funding Scheme 2018
Dr. Jaime Garcia Jaime.Garcia@uts.edu.au Thank you: www. Project Elaine .com.au www. Step Kinnection .com.au www. Games Studio .org UTS GAMES STUDIO
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