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Tone Reproduction Definition: Compressing the dynamic Photographic - PDF document

Tone Reproduction Definition: Compressing the dynamic Photographic Tone Reproduction range of a scenes luminances/radiances so that it can be displayed on a given device in such a way that minimizes the perceptual difference between viewing


  1. Tone Reproduction Definition: Compressing the dynamic Photographic Tone Reproduction range of a scene’s luminances/radiances so that it can be displayed on a given device in such a way that minimizes the perceptual difference between viewing the scene and viewing the rendering of the scene. Photographic Response Photographic Response  An alternative to modeling visual response  Why bother with photographic model? directly.  Far better understood than human visual  Instead, models response to photographic system. materials (film/paper).  Optimized for human viewing  Artistic photography  Composition of CG elements with scenes captured on film. Photographic Pipeline Lighting Units  Follow the path of light from scene to photo  Units: to viewer!  Radiance – light hitting a surface from a given direction (light traveling along a ray)  Luminance – photometric equivalent of radiance enlarger film (radiance scaled by luminous efficiency curve)  Irradiance – light hitting a surface from all directions  Illuminance – photometric equivalent of irradiance (irradiance scaled by luminous efficiency curve) print viewer camera scene 1

  2. Photographic Units Photographic Units  Exposure exposure density E = It D = log (O)  Essentially defines the amount of light hitting the photographic material at each I = Illuminance (lux) O = opacity = 1 / T point t = time (sec) T = transmission  Density E = exposure (lux-sec) = I t / I o  A logarithmic means for describing I t = transmitted light transparency once the material is I o = incident light developed Photographic Response Step 1: Calculate exposure  Print photography process  Follow the path of light from scene to photo to viewer! Radiance / luminance Film Camera Process Negative enlarger film Print Printer Paper Process print viewer camera Processed scene Photographic Optics Photographic Material Radiance / luminance exposure exposure [Geigel97] Material Luminance to exposure Luminance to exposure To get irradiance at a given point on the film plane, we must  Things to consider when figuring out  integrate radiance values over a circle representing the exit exposure. pupil.  Irradiance from scene radiance  Vignetting  Transmittance (formerly called transmission)  Flare  Shutter efficiency  A bit more than the basic pinhole camera! 2

  3. Luminance to exposure Step 2: Simulate film response Final model  We now know how much exposure is present on each point in our film plane: viewer π enlarger film 4 ′ = τ θ + η Exposure ( x ) ( L cos I ) t f 2 4 n illuminanc e from scene flare shutter time eff. print camera scene set by photographer Photographic Materials Photographic Response  Comprised of microscopic grains of  Brightness Response - high level response of an emulsion to light silver halide in a gelatin (emulsion)  Spectral Sensitivity - Response of a material  Latent image formed when exposed to to different wavelengths of light light  Acuity - Level at which material can  Silver halide converted to metallic silver reproduce spatial details during processing.  Graininess - Observed variation due to grain  Converted silver results in opacity distribution Photographic Response Photographic Response  Sensitometry  A typical brightness response / characteristic curve  The science of measuring the sensitivity of III I - toe photographic materials II - straight line y  Each characteristic has its own unique IV section t i s III - shoulder sensitometric measure. n II e γ IV - area of D solarization I γ - gamma Log Exposure [Geigel97] 3

  4. Photographic Response Photographic Response Effects of film Speed gamma - slope of region II speed - indicates gives contrast range sensitivity to light 3 3 2 2 Original 100 Speed Film γ 1 1 0 0 S -2 0 2 -2 0 2 800 Speed Film 400 Speed Film [Geigel97] Photographic Response Spectral Response for Three Types of Film Photographic Response - Gamma 100 panchromatic (Entire visible spectrum) 0 100 Original Low Contrast orthochromatic (Blue/Green sensitive) 0 100 blue sensitive (Untreated- blue/ultraviolet) 0 Medium Contrast High Contrast 300 400 500 600 [Geigel97] [Geigel97] Photographic Response Photographic Response - Grain Effects of Spectral Sensitivity Selwyn Granularity: rms deviation: 2 2 = 1 G = (2A) σ N Σ ( Δ D i ) σ Δ D i = deviation of sample A = area of scanning i from the mean Original Panchromatic Blue Sensitive aperture Indication of sample uniformity Measure of granularity [Geigel97] 4

  5. Photographic Response - Grain Photographic Response – Acuity (Resolution) point spread function modulation transfer function 100 80 60 (%) 40 20 0 0 40 80 120 spatial freq. (cycles/mm) [Geigel97] Photographic Response Photographic Response - Acuity  High level description of photographic response  Model can process at grain level, but impractical to do so.  All sensiometic measurements are available Without MTF With MTF With MTF & Grain for photo materials from the manufacturer. [Geigel97] Modeling Photographic Response Modeling Photographic Response input image  Uses sensitometric measures to model characteristics of photo materials spectral expose resolution sensitivity  Physically based exposure  Built using an imaging pipeline where each module in the pipe represents an convert to density image processing operation. granularity transmission/ response reflection negative density conversion or print [Geigel97] 5

  6. Okay, where are we? Step 3: Create the print  We now know how transparent our negative is  To create the print: at each point in our film plane:  Negative is placed in an enlarger viewer  Light is shown through the negative onto enlarger film photographic paper (which contains an emulsion)  Paper is exposed and then developed print  Note that the enlarger has its own lens camera scene system. Photographic Units Modeling Photographic Response  Exposure  Must run thru pipeline twice, once for  Essentially defines the amount of light hitting the capture on film and once for printing photographic material at each point  Result of model  Density  Image of floats [0, 1]  A logarithmic means for describing reflection once the material is developed  Represents transmission or reflection values  For photographic paper, reflective density is calculated.  Reflective density = fraction of light that goes through the emulsion on the paper, hits the paper base and reflects back to the viewer. Step 4: View the print Modeling Photographic Response  Prints are reflective media  Follow the path of light from scene to photo to viewer!  Are not visible unless illuminated  Values from model must be modified to enlarger film account for the luminance / color characteristic of the assumed print illumination print viewer camera scene 6

  7. Modeling Photographic Response Modeling Photographic Response  Virtual Darkroom Applet  Some nice factoids http://www.jogle.com/Research/vdr/java/vdr.html  Photographic engineers have spent an awful lot of time and energy in designing films and papers to assure, to the best of their power:  A photo viewed using “normal” or “typical” lighting will be a nice perceptual match with the scene photographed.  The luminance range of CRTs approximates normal interior viewing conditions fairly well.  Scaling reflectances to CRT luminaces produces a decent picture Issues with Tone Reproduction Issues with Tone Reproduction  Tone, not color  Tone, not color  Viewing /display conditions generally  Most tone reproduction operators are applied equally to RGB. not considered  Not necessarily the way to gain best  Real time tone reproduction results.  As an example, look at color film. Photographic Response Photographic Response  So what about color?  Additive Color (light)  Color Materials have multiple emulsion  Primaries (red, green, blue) layers, each sensitive to a certain range (red, green, blue) of wavelength. 7

  8. Photographic Response Photographic Response  Note that in additive system:  Subtractive color (dyes)  White - Red = Cyan  primaries (magenta, cyan, yellow)  White - Green = Magenta  White - Blue = Yellow  In subtractive system  Cyan dye absorbs red light  Magenta dye absorbs green light  Yellow dye absorbs blue light Photographic Response Photographic Response  Color Materials  Color Brightness Response  Each layer has  Each emulsion layer will have its own it’s own characteristic curve spectral sensitivity Photographic Pipeline (back in the day) Photographic Response  Color Grain and Acutity Follow the path of light from scene to photo to viewer!   Each layer will have its own MTF and grain characteristics. enlarger film  Applying same TR to each color channel may not be the best approach. print  Questions. viewer camera scene 8

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